[GRIMDARK] Fallout Equestria: Project Horizons Discussion
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I don't remember that from anywhere. As far as I know, we were never told. Maybe you're remembering something from another fic, one that I haven't read?Kippershy wrote:swicked wrote:Chapter finished! Yay!Sindri wrote:Well, a soul jar is indestructible to anything short of soul-destroying attacks (the starmetal sword, possibly high power Enervation), or megaspell-level destruction. A balefire egg shoved inside you is at least equivalent to being in the area of a full megaspell strike; the only difference between the eggs and the bombs that destroyed Equestria is scaling up from several meters to several kilometers of blast radius. But that same egg a good distance away from something that'd survive most explosives on its own? Unless Balefire attacks the soul by itself there probably wouldn't be any effect.
My interpretation is that destroying the Jar is a matter of (ridiculous) destructive energy applied, so all the power of a balefire egg applied to tearing it apart has a good chance of working while a small fraction of that power pushing on one side doesn't.
Alternatively, it's possible that Blackjack's earlier attacks with the sword weakened the connection between the soul and the armor, allowing it to be damaged by other effects. But in general I don't see how a megaspell would damage a soul jar if it were truly invulnerable even to equivalent power from other sources. They don't have any sort of anti-soul effects or the like just from being made into megaspells.
Do we know for sure that megaspell-level destruction really works on soul jars? Prior to this combat armor I don't remember that being tested.
As for this rainbow balefire egg, it disintegrated everything within a certain radius of itself. Not so much blew up like a bomb, more like... well, a localized disintegration spell, it seemed like.
I dunno... that seemed curious to me.
We don't entirely know the dynamics of a soul jar, anyway. If it can literally be considered a physical, impenetrable jar that's containing a soul, even the slightest damage from the sword would create a hole through which the soul could be forced out. Again, I dunno.
Were we ever told where balefire eggs came from, anyway, in the original FoE?
Weren't they told to be eggs from a dragon with some kind've talisman or spell on them? Could be massively, massively wrong here though.
Also, Swicked, what do you mean by "rainbow balefire egg"? They're all rainbow.
O. Hinds- Zebra Engineer
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I probably have it from somewhere else completely then.
I can't remember where I saw it written or anything to the sort, so yeah, ignore my post then.
I can't remember where I saw it written or anything to the sort, so yeah, ignore my post then.
Kippershy- Lord of Derail
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
No, we don't. We didn't actually see the suit destroyed. There was a big flash, and then it was missing. That's slightly above "falling down a waterfall" on the scale of "we'll be seeing him again".swicked wrote:Do we know for sure that megaspell-level destruction really works on soul jars? Prior to this combat armor I don't remember that being tested.
Meh, Pinkie did it better.Cptadder wrote:More like this Big Emperor which is what Hot blood borrowed from (That and Gurren Lagann where everything combines with everything else if you try hard enough)
More that Shujaa was stable, which means (if that idea is correct) that everyone inside the Phoenix talisman was balanced out properly. Add Shujaa's soul to the mix when she transfers it to Twist, and the balance is gone again. It doesn't have anything to do with Shujaa being a zebra, just that they'd found the balance point on top of a needle, then gave it one more nudge.swicked wrote:???SilentCarto wrote:If you put two souls in one jar, would their personalities cancel each other out?
Okay, so that probably explains why Twist -- or rather, Shujaa -- destabilized the whole thing.
Do Somber zebra have something other than a soul?
Or... wait, but... I don't get it. How do Twist and Shujaa's personalities clash?
I would think the angel and the cop would have had more disharmony... the angel always wanting to kill and the cop doing everything she can to stop her, even killing herself when she thought the angel might get at her children... though she didn't know it was the angel at the time.
Or do you mean they don't clash? Because they are hardly alike. They were just in a relationship.
Edit: Actually, I take it back. Twist remained sane for some time before the Last Day. It must have been her soul that knocked everything out of whack after she committed suicide in Maripony Crater. Which makes one wonder, what changed in the Phoenix talisman to make the super-regeneration finally kick in?
SilentCarto- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I thought they were green too. Whatever.swicked wrote:I mis-remembered balefire eggs being green in the original FOE. I looked it up and they are not. HehO. Hinds wrote:Also, Swicked, what do you mean by "rainbow balefire egg"? They're all rainbow.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I think the theory here is that everybody else clashes, cancels out, and becomes sorta neutral. Twist and Shujaa were in love, and Shujaa specifically sacrificed herself to heal Twist, so they were too compatible and combined instead, messing up the system. Suddenly instead of everybody fighting inside and nothing getting done, the personalities actually surface properly.swicked wrote:???SilentCarto wrote:If you put two souls in one jar, would their personalities cancel each other out?
Okay, so that probably explains why Twist -- or rather, Shujaa -- destabilized the whole thing.
Do Somber zebra have something other than a soul?
Or... wait, but... I don't get it. How do Twist and Shujaa's personalities clash?
I would think the angel and the cop would have had more disharmony... the angel always wanting to kill and the cop doing everything she can to stop her, even killing herself when she thought the angel might get at her children... though she didn't know it was the angel at the time.
Or do you mean they don't clash? Because they are hardly alike. They were just in a relationship.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
SilentCarto wrote:No, we don't. We didn't actually see the suit destroyed. There was a big flash, and then it was missing. That's slightly above "falling down a waterfall" on the scale of "we'll be seeing him again".swicked wrote:Do we know for sure that megaspell-level destruction really works on soul jars? Prior to this combat armor I don't remember that being tested.
Your forgetting that LittlePip destroyed the Black Book (which was a souljar) with a Balefire Bomb (more of a meta level knowledge but yeah). I could see the Balefire Egg (Mini Nuke) failing to work and the actual Bomb taking out all the soul experiments once they vacate the area.
O.
Hinds wrote:IKippershy wrote:swicked wrote:
Were we ever told where balefire eggs came from, anyway, in the original FoE?
Weren't
they told to be eggs from a dragon with some kind've talisman or spell
on them? Could be massively, massively wrong here though.
don't remember that from anywhere. As far as I know, we were never
told. Maybe you're remembering something from another fic, one that I
haven't read?
I remember FoE stating that Balefire Eggs were dragon eggs infused with Necromantic Magics. Probably in the chapter where they find Silver Bell's bomb.
Mikas- Stallion/Mare
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
O. Hinds wrote:Ugh, where? Or were you saying that it was that way before it was fixed? It's supposed to be Starkatterri; Somber just sometimes forgets that in rather the same way that Kkat spelled LittlePip inconsistently.Theta wrote:Starkatterri was also spelled that way by the head of Yellow River. It's possible that the original spelling from ch 35 was the one that was a typo.
Ch 42
"The only tribe that behaves itself are those creepy Starkirri, and every other tribe is trying to murder them."
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Mikas wrote:O.Hinds wrote:IKippershy wrote:swicked wrote:
Were we ever told where balefire eggs came from, anyway, in the original FoE?
Weren't
they told to be eggs from a dragon with some kind've talisman or spell
on them? Could be massively, massively wrong here though.
don't remember that from anywhere. As far as I know, we were never
told. Maybe you're remembering something from another fic, one that I
haven't read?
I remember FoE stating that Balefire Eggs were dragon eggs infused with Necromantic Magics. Probably in the chapter where they find Silver Bell's bomb.
So it's not just me... Well that's good to hear, as I thought I remembered it along those lines (but couldn't remember the specifics)
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
IIRC that was believed by a few people in-story, and possibly implied to be true, but never stated as fact. There were also people who said that balefire was just dragonfire set to transport the target directly to hell. But given that we know it's at least partly necromantic energy, resulting in long-term anti-life effects, occasional undead, etc. that can't be entirely true. And at least once I've seen a balefire phoenix egg referred to as a balefire egg (one that didn't explode though). So in the end we still don't know what a balefire egg is definitively.Mikas wrote:I remember FoE stating that Balefire Eggs were dragon eggs infused with Necromantic Magics. Probably in the chapter where they find Silver Bell's bomb.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
The destruction of the Black Book was never actually confirmed, I believe; that would be made difficult by the fact that any remains would be buried in highly radioactive rubble and/or flung a significant distance.Mikas wrote:SilentCarto wrote:No, we don't. We didn't actually see the suit destroyed. There was a big flash, and then it was missing. That's slightly above "falling down a waterfall" on the scale of "we'll be seeing him again".swicked wrote:Do we know for sure that megaspell-level destruction really works on soul jars? Prior to this combat armor I don't remember that being tested.
Your forgetting that LittlePip destroyed the Black Book (which was a souljar) with a Balefire Bomb (more of a meta level knowledge but yeah). I could see the Balefire Egg (Mini Nuke) failing to work and the actual Bomb taking out all the soul experiments once they vacate the area.
I see that Sindri's already addressed this, but I can tell you that, if that did ever actually in fact happen, it definitely wasn't there; balefire eggs weren't even introduced to the story until Chapter 26.Mikas wrote:O.
Hinds wrote:IKippershy wrote:swicked wrote:
Were we ever told where balefire eggs came from, anyway, in the original FoE?
Weren't
they told to be eggs from a dragon with some kind've talisman or spell
on them? Could be massively, massively wrong here though.
don't remember that from anywhere. As far as I know, we were never
told. Maybe you're remembering something from another fic, one that I
haven't read?
I remember FoE stating that Balefire Eggs were dragon eggs infused with Necromantic Magics. Probably in the chapter where they find Silver Bell's bomb.
Ah, thank you very much.Theta wrote:O. Hinds wrote:Ugh, where? Or were you saying that it was that way before it was fixed? It's supposed to be Starkatterri; Somber just sometimes forgets that in rather the same way that Kkat spelled LittlePip inconsistently.Theta wrote:Starkatterri was also spelled that way by the head of Yellow River. It's possible that the original spelling from ch 35 was the one that was a typo.
Ch 42
"The only tribe that behaves itself are those creepy Starkirri, and every other tribe is trying to murder them."
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
This is true, but even Pip didn't know whether that would actually destroy it or just bury it under tons of radioactive rock and taint. I mean, every so often a villain falls down a waterfall and doesn't show up again. I'm just not ready to write the suit off yet, considering the weird way it resisted the starmetal sword. If it never shows up again, that's great and all...Mikas wrote:Your forgetting that LittlePip destroyed the Black Book (which was a souljar) with a Balefire Bomb (more of a meta level knowledge but yeah). I could see the Balefire Egg (Mini Nuke) failing to work and the actual Bomb taking out all the soul experiments once they vacate the area.
SilentCarto- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
It mostly depends on how they work. Healing potions are probably absorbed so they probably can't be recovered. Antidotes might work by absorbing the potion and then removing it through excretion. Radaway definitely works this way (Scotch mentioned that it makes her "pee rainbows" [the rainbows are presumably radioactive fluids])swicked wrote:...just something I've been wondering about: if radaway can be recovered and used again by filtering urine, could healing potions and antidotes be similarly recovered? Assuming we were in an enervation-free zone, I mean.
Theta- Colt/Filly
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Correction, Radaway works via being magic and saline solution mixed into a bag with a preservative agent that tastes like orange paint to everyone but Blackjack. Radway via magic of some kind dissolves in the blood finds the bit of whatever radioactive particles you breathed in, ingested or you rolled around in, binds to them and then they are excreted from the body via peeing. Apparently Doc Oc and Razorwire have a method of taking that pee, boiling or mixing it in some way to remove the radioactive particles and let you re-use the Radaway a second time. Like any medication I'm guessing Radaway does not have a 100% binding rate so there will be some of whatever magic there is left in your rainbow pee.Theta wrote:It mostly depends on how they work. Healing potions are probably absorbed so they probably can't be recovered. Antidotes might work by absorbing the potion and then removing it through excretion. Radaway definitely works this way (Scotch mentioned that it makes her "pee rainbows" [the rainbows are presumably radioactive fluids])swicked wrote:...just something I've been wondering about: if radaway can be recovered and used again by filtering urine, could healing potions and antidotes be similarly recovered? Assuming we were in an enervation-free zone, I mean.
Healing potions on the other hand are much different as are Antidotes. Healing potions are "used up" by the body as it takes the juice of healing goodness and translates that into lost blood, lost skin, and various internal bits that the bullets mangled. Antidotes on the other hand bind to an existing poison and neutralize it, IE they combine with the poison to form a non-poisony compound.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Correct kinda, Radiation damage is a funny thing and that which does not kill you instantly can kill you later or you can make a full recovery.swicked wrote:
...removing the radioactive particles wouldn't heal you, though. They'd just stop you from being bombarded with more radiation on the inside. You would still be sick, because the damage would still be there.
Remember when Radiation is killing you it does it in three ways
1. Direct Cell death
Simply put a high enough dose of Rads will kill your cells dead, enough cells die you die, not enough cells die you develop some kind of condition and die later
2. Cell replication death
A dose not strong enough to kill you directly but is strong enough to stop your cells from reproducing, damage can be anywhere from that cell generation to as much as eleven generations later. Enough cells get die from replication death and you die, not enough cells die and you might develop a condition of some kind and die later.
3. Cell mutant IE Cancer
Simply put your cells survive but your DNA gets twisted up, everything from benign cells to malignant tumors, you die in a year to a hundred years later depending on the scale and severity of your exposure.
The two ways you are exposed are via direct exposure to raw raditiation and from long term exposure due to ingested particles leaching into your body and giving you constant low level exposure much higher than normal which kills via method 2 or 3.
No but the line between "you can survive for twenty hours in this level" and "you can survive for twenty minutes" can be nothing more than a breathing filter and thick clothing as Chernobyl demonstrated. Radiation suits protect against both direct Rads and ingested rads.swicked wrote:
I figured radaway was a specialized healing potion, personally. It corrected a specific type of damage that normal healing potions couldn't otherwise cure. The way Blackjack picks up rads is a bit inconsistent with your idea of her just ingesting particles, plus she can get instantaneous spikes if something hot lands right next to her. I don't think she could avoid this stuff by just wearing a rag over her mouth or a gas mask or something... their hazmat suits in no way neutralize the radiation entirely.
In Hightower Blackjack and her crew are vulnerable to both types of radiation (Except the ghouls) the suits provide totall protection against particles assuming they have filtered air and are airtight. They could wander around in there for an entire day and except for Filter replacement be quite safe from Type 2. Type 1 requires lead (Or the magical equivalent) shielding and the protection scales with the thickness of the material used. Which brings me back to Radaway...
Radaway has to deal with three types of damage as I noted above, direct cell death (So yes it must be able to function as a healing potion to replace dead cells), it must also ID and replace cell replication cells as well. But as demonstrated by Blackjack it does not seem to be able to touch the third type, direct mutations and tumors.
It would not but the skin is very well able to stop most radioactive particles that you roll around in, but it can't stop things that get in via the eyes, mouth, lungs.swicked wrote:
Unless you are suggesting the particles could be getting in some other way?
I mean, you mention rolling in them, but that doesn't make much sense to me, either. How would a medicine you ingest clean particles off the surface of your skin and clothes?
Besides, if it's just removing the particles, how would you explain rad-x? There's no way for a pill to make you stop ingesting particles.
Cptadder- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I always assumed that Rad-X and Radaway were basically just souped up magitek versions of the real life Radiogardase. Rad-X prevents ingested radioactivity from circulating quite as much, and Radaway flushes it out of your system.
In that case, Radaway could be recycled, as long as you could somehow separate the molecules of Radaway that had bonded to radioactive materials from those that didn't.
I'm pretty sure that's nowhere near how it works in real life, but hey, when you're a talking cybernetic unicorn I think realistic radiation poisoning is the least of your concerns.
...
Now I need to go read Blindsight again.
In that case, Radaway could be recycled, as long as you could somehow separate the molecules of Radaway that had bonded to radioactive materials from those that didn't.
I'm pretty sure that's nowhere near how it works in real life, but hey, when you're a talking cybernetic unicorn I think realistic radiation poisoning is the least of your concerns.
...
Now I need to go read Blindsight again.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Still working on my commentary... I'm really sorry I haven't finished it yet (I've been doing terrible with it too... what little I have to say is so boring...)
Also, I'm really sorry I haven't been drawing much lately... there's been such a huge deficit of Boo... It's just been... not very good weeks...
Anyways, enough whining, have a picture.
Also, I'm really sorry I haven't been drawing much lately... there's been such a huge deficit of Boo... It's just been... not very good weeks...
Anyways, enough whining, have a picture.
- Spoiler:
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Well you best my Navy funded thirty hour, three week Nuclear, Biological, Chemical attack response class as that was my last formal non Google-Wiki fu knowledge on the subjectswicked wrote:...yeah, I actually already knew all that stuff, as well as a lot more. I happen to work at a nuclear power plant. ^_^
There's excellent evidence that the human body can stand up to a lot more Gamma that our safety regs allow, Neutrons will still cook you but a heavy burst of Gamma's can be survived easily all depending on strength and duration but this only vaguely applies with magic Fallout style radiation or FoE magical radiation.swicked wrote:
The filters and suits really only protect against alpha and beta (which can only really wreck havoc once they get inside you), as gamma takes some thick lead and neutron takes a heck of a lot more than you can carry around with you.
But even in Fallout the radiation does not act like proper radiation at least when it comes to emission sources so at that point it's kind of author fiat on what your radiation does and how. The easy way to to simply use what it does in RL since that can be looked at, quantified and measured easily.swicked wrote:
In any case, like everything, it all depends on how much is being carried over from the games. In Fallout, after you hit a certain rad level, you really do just die. Short of that you're more or less just permanently sick, unless you get too close to the limit and have bad luck, as that's when you ghoul-ify.
My Theory is not just that it does only that, but that it HAS to do that in addition to anything else it does. Otherwise Rad away would be useless in a lot of situations like breathing in the dust after a balefire egg explosion.swicked wrote:
ANYway, again, if you drink Radaway you instantly feel better, so it clearly is predominantly a specialized healing potion, meaning your theory of it just removing hot particles from the body doesn't quite work.
Depends on the conversion efficiency ratio. No medicine is absorbed 100% but if Radaway has a 50% absorption rate but healing potions are absorbed 90% then you need to boil and rather large pot of Blackjackswicked wrote:
...but it's a healing potion that can, somehow, be recovered from the urine, meaning it ISN'T used up, which is why I wondered if normal healing potions somehow functioned the same way.
There was a New Vegas perk to let you lose rads as you slept, otherwise yes it was Rads are there until a doc takes them away or you drink a Radaway or...swicked wrote:
Alternatively this recovery method may only work for Blackjack, as perhaps they ARE just relying on its ability to remove particles and hoping that her natural talismans help her the rest of the way. The thing is that I don't remember being able to sleep off radiation sickness in Fallout... it just stuck with you until you took some radaway, so if that is the case then they're drawing more from real life... eh, I dunno.
But yes, the body can absolutely replace its own damaged cells (barring mutation) with time in the real world.
The new and improved Blackjack Reserve's Mango Flavored Restorative Draft and Revitalizing Tincture.
From the finest Earth Pony Brewer in all of Hoofington who says
"Ahh Refreshing"-Master brew Pony Rampage
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Nice picture, Wave. First things that came into my mind were TF2's Jarate, and Doctor Rampage being adorable in your drawing style.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Ah, Cherenkov radiation...Swicked wrote:It's glowing blue, which is nice since radiation glows blue, but in FoE I could have sworn all radioactive things were green. Silver spoon is green. This warhead is just blue.
To further complicate things on the subject of FoE radiation, the Fillydelphia crater glows red (I don't recall for certain if there are any other radiation areas that do; I think that there are, but I don't at present remember what they were).
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Alright, finally done, and at a reasonable hour for once, even if it's still days late...
As always, a huge thank you to Somber and the editing team for creating such an incredible story, thank you all.
I was a little worried I made her expression too derpy, but I guess it's alright.
As always, a huge thank you to Somber and the editing team for creating such an incredible story, thank you all.
- Chapter 47 Commentary:
I have to say, as far as cliffhangers go, coming into this chapter was filled with dread about the Warden. Not that the dread has gone entirely away, but the way Silver Spoon dealt with him was just plain awesome (especially since my PnP character has been posing as a "Health and Safety Inspector" to sneak into a casino, quite a coincidence, heh), and it makes me just want to hug and cuddle her to pieces for being so adorable. And it actually worked, as much as it could, which is pretty amazing.
Okay, there's a major thing to address here that starts with them trying to figure out how to get to Medical: Rampage's mind breaking down. I may dote on Boo a lot (and she deserves it), but Rampage is still my favorite character in PH, so everything that is happening to her this chapter is extremely worrying. We have no idea just what is causing this breakdown in her personalities, there's no way to fix it, or stop it, and it seems increasingly likely that she isn't going to make it out of Hightower alive.
Yet even with all of that, I'm strangely... really calm... I think that unlike any other character, I've finally come to terms with the fact that she's going to die, though I doubt that will stop me from crying when the time finally comes.
"Rampage roared as she lept clear over the barricade, flipping in mid air and dropping like a spiked cannonball into the midst of the guards." - You know, I don't think it'll ever get old when she does that.
Really nicely done on Xanthe's part, shotguns are second only to magical energy weapons on sneak attack critical damage. And now she gets to be an official part of the team too! Except yeah, ouch.
Also the "Please don't kill me with my own bones!" Seems like her typical Star Maiden crazy talk, right until you remember she watched what Blackjack did to the pegasi at the detention camp.
Well, at least there were any crazy pony chefs in the kitchen... This time.
But there is an elevator made of trapped screaming ghouls. And the smooze. Hah, and I had thought we'd left the smooze behind last chapter, how silly of me. Nothing stops the smooze, not even chapter breaks.
It's also really adorable for Silver Spoon to still call Blackjack "Tiara" when she's panicking.
I must say though, in particular, you do quite an admirable job of making the sections with the smooze absolutely terrifying. Especially when it comes down through the fire sprinklers, and especially since I hadn't thought Psychoshy and Stygius were in their hazmat suits still...
Alright, and to my "Screw you, Snips" point number one... Was it really necessary to put a freaking soul-destroying curse on the only pony that wants to help you? Could you not just calmly and rationally explain the damned situation? Point two - Don't freaking use spells you don't understand and can't actually reverse! Luna wreck me with a milk-can...
Just... ugh... I want to punch him in the face so badly...
"I've got over one million, one hundred and sixty eight hours of combat inhibition to make up for!" - It's good to have a laugh in the middle of such a serious situation, Cerberus is pretty good for that.
"You're such an angel, Rampage." - Yeah, I know I said I'm not really worried about Rampage freaking out... but her smiling back at this comment was really pretty terrifying.
"Despite everything, though, I found myself smiling as we fought together. Even facing all this, we could do anything so long as we did it together." - The power of friendship, awww yeah. But in all seriousness, it really is quite moving to see them all working together, each filling their role and doing what they can to make such a long-shot mission actually seem like it has a chance of success.
Rampage singing Highlander tunes, with musical accompaniment from Cerberus is pretty neat, if also a bit worrying. It's also a pretty good way to speed through their ascent.
"There was once a report that said pony battle effectiveness increased by almost seventy percent when they were singing. It recommended withdrawing immediately till the song was over." - Yeah that sounds pretty accurate. Though I have to say, as far as some of the conversation on this matter has gone, having members of an army that are solely relegated to playing music frustrates me to no end... Those are bodies that should be fighting, and having them just playing music is a waste of resources. I understand morale and all that... it just... irritates me, same as flag carriers.There was one particular battle in the Civil War (I believe) where the flag carrier got shot, and soldiers would just drop everything to go pick up the flag and they'd get shot too, I think 5-7 people died that way that should have been fighting...
Hah... yeah... I've got a bit of a temper about some things... Okay, let's get back to the story now.
Yeah, after Yellow River, I can expect Blackjack will be even quicker to forgive ponies, with the possible exception of Steel Rain, or some Harbingers.
I can forgive Snips, I just want to punch him in the face first is all.
The trip through Medical, with Graves looking over all the dead and remembering who they were is definitely an emotional piece.
Blackjack really needs to keep a better grip on that sword... Which I guess won't be an issue after this chapter. Though I am torn on just how final losing the sword is... On one hoof, Blackjack is /really/ good at losing rare weapons and equipment. On the other, it's an evil artifact, and evil artifacts don't just get stuck under tables.
I wonder just what Lacunae meant by "We'll not be doing that again" though...
Oh yay, a ghoul-pony Enderman. Except made of fire, and it can breath fire. I think the proper Blackjack quote for this situation would be, "Well, fuck."
It actually made me really sad for Cerberus to take the first hit from the fire-ghoul, after all the jokes Meleagridis has made, the bucket of bolts has actually grown on me quite a bit...
Silver Spoon trying to get it to stop actually made me tear up a little.
It's a bit odd though, I felt worse for losing the supply of RadAway, and for how Blackjack was feeling more than I felt bad for Graves dieing... Maybe it was because of her survivor's guilt, I don't know.
"It knew it had grieved me and caused me pain." "So I pained it back." - As I said, Blackjack's reaction, and the way she attacks the fire-ghoul after it kills Graves is incredibly emotional, and very well handled.
The rest of the fight is well handled as well, giving the nice sense of desperation in Blackjack's fight. Putting invincible soul armor on a nearly invincible undead monstrosity is just not fair.
I also have to agree with most the other comments that I saw, I seriously doubt the armor is truly gone.
"Faith." - Not the worst special talent, really.
The dream isn't isn't much to note, it's a pretty average dream (not to speak ill of it, I think it's actually particularly nice to see them all happy and together at the start...) but the thing that really jumps out at me is the way it speaks in a time-skip at the end. There's just something about that which makes me very suspicious of what's going on.
Ah, refreshing recycled RadAway. Have to say, that one was a complete surprise...
"Fortunately, most of us want to help you, and those that don't are keeping silent." - That's a very interesting comment. Not particularly insightful or anything, but very interesting.
"Lacunae believes we might be a group mind like the Goddess, but, lacking a central unifying personality" - This on the other hand... is very significant. If Lacunae was able to analyze it then, I guess this really proves there isn't an actual "Rampage".
Oh, Blackjack shooting her leg off, I missed that part... Poor Blackjack... Makes me remember just how upset I was when she got her tooth knocked out a long time ago... At least she has that back now.
"Several pieces were 'donated' by Caprice." - This did make me a little sad. I'd had this little head-canon piece going that I'd hoped to draw a small comic of. Where Caprice overheard Glory making a Hoof-wide broadcast calling for help, and some of her workers had started making fun of Glory and Blackjack - then Caprice went into a rage, demanding that the help and sending everything they possibly could. Maybe if I'd actually managed to finish it, that might have happened instead... Always too late, that's the story of my life.
So, Blackjack is now officially part of Unity. Not only does that strengthen the theories that Psalm was part of Lacunae and transferred somehow, but it actually gives me a lot of hope for when LittlePip finally takes down the Goddess. Originally I was worried Lacunae would end up freaking out, but with Blackjack there, she'll be able to help Lacunae through it, and I think they'll both be okay (though I'm sure it won't be that simple).
"I can't obliterate filthy maggot farms with only one arm, you striped savage." - Yay! Why am I so happy Cerberus is okay... Stop feeding the XanthexCerberus shipping!
So Snips and Snails most likely got their souls bound together, so if only one dies, the other pulls them back? Huh... I'd actually find it much more interesting to think about if I didn't want to punch Snips in the face so badly.
I know I said I've come to terms with Rampage's death but reading her freaking out and losing control is still painful...
Actually... Again, I find myself strangely not all that worried about the balefire bomb. Can' quite pin down why though.
It's not mango flavored at all. There's no way I'd drink it, heh.Cptadder wrote:There was a New Vegas perk to let you lose rads as you slept, otherwise yes it was Rads are there until a doc takes them away or you drink a Radaway or...
The new and improved Blackjack Reserve's Mango Flavored Restorative Draft and Revitalizing Tincture.
From the finest Earth Pony Brewer in all of Hoofington who says
"Ahh Refreshing"-Master brew Pony Rampage
Thank you very much, sir. And yes, Jarate was the first thing I thought of as well.ketchup504 wrote:Nice picture, Wave. First things that came into my
mind were TF2's Jarate, and Doctor Rampage being adorable in your
drawing style.
I was a little worried I made her expression too derpy, but I guess it's alright.
WavemasterRyx- Hydra
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
So far, radiaton sources in Fo:E have been described as green, red, rainbow, and now blue. IIRC anything specifically identified as balefire has always been green (supporting the dragonfire connection), but nowhere near all radiation comes from balefire.O. Hinds wrote:Ah, Cherenkov radiation...Swicked wrote:It's glowing blue, which is nice since radiation glows blue, but in FoE I could have sworn all radioactive things were green. Silver spoon is green. This warhead is just blue.
To further complicate things on the subject of FoE radiation, the Fillydelphia crater glows red (I don't recall for certain if there are any other radiation areas that do; I think that there are, but I don't at present remember what they were).
Real world, radioactive things range from blue to orange, and there are even a few that do glow green (look up radium dial watches, heavily irradiated glass or "uranium glass," etc.).
Sindri- Changeling
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
@Impact color.
The variety might indicate differential power levels, or different megaspells with the same effect. I can't really compare the detonation sites by size and color, mostly because precise details are unavailable and I don't remember any specific ones. Besides, the variation might just be what Somber or Kkat felt like putting as a color, to make the object stand out, or by accident.
In my head, and I don't know why, but I always imagined Hoofington as having a massive red cloud over it, or having a red shield.
The variety might indicate differential power levels, or different megaspells with the same effect. I can't really compare the detonation sites by size and color, mostly because precise details are unavailable and I don't remember any specific ones. Besides, the variation might just be what Somber or Kkat felt like putting as a color, to make the object stand out, or by accident.
In my head, and I don't know why, but I always imagined Hoofington as having a massive red cloud over it, or having a red shield.
Ketchup- The Condiment
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
- Image with special dedication to Somber:
http://bronies.soup.io/post/259848897/Image
RandomBlank- Earth Pony
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Hey, just a little teeny suggestion on the most recent chapter.
I actually wrote a pony version of Sixteen Tons a while back, and one bit in particular I liked that you're welcome to steal if you want:
I got two hooves of iron and the others are steel
And if the front ones don't get'cha then the back ones will
I actually wrote a pony version of Sixteen Tons a while back, and one bit in particular I liked that you're welcome to steal if you want:
I got two hooves of iron and the others are steel
And if the front ones don't get'cha then the back ones will
FeatherDust- Hydra
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
...The chapter's done. And they used that part of the song.
Sindri- Changeling
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Let me be make that clear as I was a bit vague in what I was trying to get across.swicked wrote:...of course it can stand up to more. That's how safety regs work. They're never borderline between safe and dangerous... but you're right, the margin is crazy large for radiation. The maximum annual dose is something like a fourth the average of what you'd need to experience to get any radiation sickness. But that varies, of course, as there is whole body exposure vs. specific areas, and there is a different scale entirely for the exposure to hot particles as there are both clean radiation and dirty radiation areas... but I'm getting a little tangenty.Cptadder wrote:There's excellent evidence that the human body can stand up to a lot more Gamma that our safety regs allow, Neutrons will still cook you but a heavy burst of Gamma's can be survived easily all depending on strength and duration but this only vaguely applies with magic Fallout style radiation or FoE magical radiation.
The Army Medical Field Manuel is among other things designed to teach Army Medics on who to give up on, who to fight for and who can be gotten back into the battle quickly. It is updated every four years (roughly) as technology advances and new techniques are added to the kit of medics everywhere. Stuff like "head no longer attached to the body" are still on the "keep moving, he/she is dead" but a lot of traumas like neck wounds, sucking chest wounds and severe burns would have resulted in a dose a morphine and an evac in the past now results in actual on the spot medical care because the field of battlefield medicine has advanced that much.
By comparison the safety regs and lethal dosage guides we set up in the 1940s and 1950s have not been updated in any real regard after sixty years of medical advances. So when I mean "our body can take much more Gamma than the regs say" I mean that not only is it low balled but that the levels of permanent damage are also set much lower because our ability to treat cancers and mitigate cellular damage is advance so much more. So when the patch rad detector turns black and lets you know you've got a week to live because you've soaked up X amount of 400 rems of radiation is simply not true and has not been true in the last forty years.
Cptadder- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Riiiiight... the chapter's done, and that's why I'm reading it, and they used (mostly) the human version of that song (one hoof/right/left), but there's still lots of edits going on, so I was saying if they wanted to mess with it... whatever.Sindri wrote:...The chapter's done. And they used that part of the song.
FeatherDust- Hydra
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Cancer doesn't really come into it; it takes months or years for cancers to show up after exposure. I admit I'm not a nuclear expert or anything, but I thought black-badge meant you've taken so much that you most likely have the equivalent of 3rd degree burns throughout your body and you're likely to die of widespread cellular necrosis within a few days.Cptadder wrote:not only is it low balled but that the levels of permanent damage are also set much lower because our ability to treat cancers and mitigate cellular damage is advance so much more. So when the patch rad detector turns black and lets you know you've got a week to live because you've soaked up X amount of 400 rems of radiation is simply not true and has not been true in the last forty years.
FeatherDust- Hydra
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
You're still thinking in terms of real radiation, not magical Equestrian radiation. This isn't fast particles dealing genetic damage; it's little bits of necromancy clinging onto you, sapping your life force. Pick up enough, and your body can't sustain itself anymore. Rad-X makes you "slippery" so the magic has a harder time attaching in the first place, and RadAway binds onto those bits of magic and flushes them out of the body. Therefore, if you can separate the RadAway from the motes of necromantic magic, it makes sense that you could reuse it.swicked wrote:ANYway, again, if you drink Radaway you instantly feel better, so it clearly is predominantly a specialized healing potion, meaning your theory of it just removing hot particles from the body doesn't quite work.
Though the "removing all rainbow colors except orange" idea also works.
WavemasterRyx wrote:
- Spoiler:
- Spoiler:
SilentCarto- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I was thinking along a similar note. FoE's WMDs are magical, whereas ours are (usually) Nuclear in nature. Physical sciences don't really agree with magic, anyway. The same rules might not apply at all, aside from the basic immediate end result: mass destruction.SilentCarto wrote:You're still thinking in terms of real radiation, not magical Equestrian radiation. This isn't fast particles dealing genetic damage; it's little bits of necromancy clinging onto you, sapping your life force. Pick up enough, and your body can't sustain itself anymore. Rad-X makes you "slippery" so the magic has a harder time attaching in the first place, and RadAway binds onto those bits of magic and flushes them out of the body. Therefore, if you can separate the RadAway from the motes of necromantic magic, it makes sense that you could reuse it.swicked wrote:ANYway, again, if you drink Radaway you instantly feel better, so it clearly is predominantly a specialized healing potion, meaning your theory of it just removing hot particles from the body doesn't quite work.
Ketchup- The Condiment
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