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[GRIMDARK] Fallout Equestria: Project Horizons Discussion

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by jacky2734 on Sat Mar 02, 2013 8:59 pm

Ah, yes, I remember that from when I first starting reading PH. It was changed because in the original FOE Ironshod hadn't started developing anti-armor bullets until after the steel ranger armor was developed, and the steel ranger armor wasn't developed until after Big Macintosh was killed, so an anti-armor round from Ironshod couldn't have been used to kill Big Mac.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by CD on Sat Mar 02, 2013 9:55 pm

jacky2734 wrote:Ah, yes, I remember that from when I first starting reading PH. It was changed because in the original FOE Ironshod hadn't started developing anti-armor bullets until after the steel ranger armor was developed, and the steel ranger armor wasn't developed until after Big Macintosh was killed, so an anti-armor round from Ironshod couldn't have been used to kill Big Mac.

Does it say Ironshod didn't develop armour piercing munition, or anti-material weapons until steel ranger armour was invented? Because I think the two make a difference. Modern armies in real life don't have power armour either, but they certainly use armour piercer ammunitions.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by SilentCarto on Sun Mar 03, 2013 11:24 am

CD wrote:Does it say Ironshod didn't develop armour piercing munition, or anti-material weapons until steel ranger armour was invented? Because I think the two make a difference. Modern armies in real life don't have power armour either, but they certainly use armour piercer ammunitions.
Not quite -- the AMR was what AJ blew up at Braeburn over. The important passage is from Steelhooves.
"The biggest row Applejack had was over the anti-machine rifle. [...] Damn thing was, the zebras came out with armor-piercing ammo a few months later anyways. Not as effective as an anti-machine rifle at taking down my fellow Rangers, but a well placed round from a rifle could punch through a Ranger’s helmet."
Thus, armor-piercing ammo postdates both the AMR and Steel Ranger armor, and could not have been used to shoot Big Mac.

Anyway, I don't think he was wearing anything that a good bullet would really consider 'armor' -- in the original, it sounded like he had on something similar to the Royal Guards' ceremonial armor. A dragonkiller round was probably (aheh) overkill.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by SilentCarto on Sun Mar 03, 2013 12:20 pm

On the subject of armor-piercing bullets:
If you need a term for some kind of early "semi-armor-piercing" ammo, I'd suggest "high-velocity". For any given caliber and powder load, a lighter (faster) bullet penetrates armor more easily but doesn't do damage as efficiently.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by AGurdel on Sun Mar 03, 2013 12:45 pm

Isn't a FMJ or TMJ (full/total metal jacket) "semi-armor-piercing"? It's not a soft/flat tip but hasn't a penetrating tungston core.

/edit
At least thats the terminology used in Fallout 1/2. JHP is good against "soft targets". It does more (double) damage, but the targets DR is boosted. AP does less (halfed) damage, but the targets DR is decreased. FMJ does normal damage and the targets DR is reduced like AP but not as much -> semi-armor-piercing.
Fallout 3 has only one type of ammo per gun. NV uses "Standard", HP and AP rounds (plus a lot of specials). HP and AP work like in Fallout 1/2 and some of the standard ammo works like JHP. Normal .50 MG (ammo for the anti-materiel rifle) has no modifiers, but normal 5mm has a small AP bonus.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by SilentCarto on Sun Mar 03, 2013 6:09 pm

AGurdel wrote:Isn't a FMJ or TMJ (full/total metal jacket) "semi-armor-piercing"? It's not a soft/flat tip but hasn't a penetrating tungston core.
Yes, kinda-sorta. Soft-points and hollow-points squash easily against armor, and even heavy clothing like leather or thick denim can reduce their damage if the ammo is low-quality. FMJ is the standard military round because it can do things like punch through a steel helmet. But by the same token, FMJ isn't specifically designed to penetrate armor. It's more of a "general purpose" load, not specialized against hard or soft targets, but sort of mediocre against everything, but if you're not sure what you're going to be shooting, it's the best thing to fill up your backpack with. Oh, and hollowpoints (and other "expanding bullet" technologies) are illegal for military use under the Hague conventions, so there's that.

If you're trying to build a special anti-armor round, the outcome depends on your technology. Note that in our world, most of this was developed using artillery shells long before it was applied to hand weapons.

  • A low-tech solution is a lighter-than-average FMJ bullet. The higher speed will give you better armor penetration at the cost of inferior momentum transfer to the target. However, some rounds are balanced such that they tumble violently on impact, but they have to be going some minimum speed when they hit -- it acts like a second, shorter "effective range" beyond which you can expect greatly reduced damage. Bullets that are deliberately designed to tumble are outlawed for military use by the Hague conventions.
  • The basic form of properly armor-piercing ammo is to jacket a long, narrow penetrator in a light metal so that the total weight is the same as a typical lead bullet. The jacket, usually copper or something similar, gives it an aerodynamic shape, but it's soft enough to get stripped off of the penetrator on impact, like the peel of a high-velocity banana. That leaves the heavy core, usually tungsten or depleted uranium, which concentrates most of the kinetic energy of the shot on a very small point. I assume this is what's meant by "armor piercing ammunition" in FOE.
  • If you're really high-tech, you can get fancy and tip your light jacket with something explosive to help blast a path for the penetrator. You usually only see this in AMR ammo, or bullets intended to give a normal sniper rifle some anti-materiel capabilities. Shooting a soldier with one of these is typically overkill, since it's really intended to go through light vehicle armor and destroy an engine block. The US calls this HEIAP (high explosive incendiary armor piercing) because the tip is some incendiary material, followed by explosives, followed by the penetrator. The frictional heat of the penetrator ignites the incendiary and sets off the explosives, which blast a path for the penetrator to drag the incendiary into the interior and start fires or burn through components. I don't think ponies would ever get to this tech level, because they'd start applying magic to the penetrator instead (such as the breacher round Psalm used on Pinkie.)


Now, maybe zebra AP rounds have some alchemical weirdness going on that makes them more effective than a simple tungsten penetrator, but Steelhooves' description as requiring a "well-placed" shot to punch through Steel Ranger helmets makes me suspect not.

You now have +10 Guns skill for one minute.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Harmony Ltd. on Sun Mar 03, 2013 6:47 pm

SilentCarto wrote:
  • If you're really high-tech, you can get fancy and tip your light jacket with something explosive to help blast a path for the penetrator. You usually only see this in AMR ammo, or bullets intended to give a normal sniper rifle some anti-materiel capabilities. Shooting a soldier with one of these is typically overkill, since it's really intended to go through light vehicle armor and destroy an engine block. The US calls this HEIAP (high explosive incendiary armor piercing) because the tip is some incendiary material, followed by explosives, followed by the penetrator. The frictional heat of the penetrator ignites the incendiary and sets off the explosives, which blast a path for the penetrator to drag the incendiary into the interior and start fires or burn through components. I don't think ponies would ever get to this tech level, because they'd start applying magic to the penetrator instead (such as the breacher round Psalm used on Pinkie.)
If I'm not mistaken, any round with any kind of incendiary effects whatsoever is also forbidden for anti-personnal use by the Hague convention. Though it doesn't stop the US from allowing its snipers to use these rounds against people under certain circumstances.


Edit : Correction, it's the St. Petersburg Convention
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by StoneSlinger88 on Sun Mar 03, 2013 10:29 pm

The current 5.56mm bullets we use in our M16 and M4 series rifles (as well as the M249 LMG) may not be designed to tumble, but that's sorta what happens. Generally, they won't take a straight route through the body. A 7.62mm will, and while it may seem to do more damage because of the larger caliber, the only organs hurt will be the ones directly in its path. The current plates in our body armor are rated up to a 7.62mm round, and may be able to take multiple impacts.

Big Mac's armor could have stopped the bullet from coming out the other side-- first side taking energy, flesh taking more, and since he is a large stallion the bullet didn't have enough momentum to make it through the other side of the armor to hit Celestia.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by CamoBadger on Sun Mar 03, 2013 10:33 pm

StoneSlinger88 wrote:The current 5.56mm bullets we use in our M16 and M4 series rifles (as well as the M249 LMG) may not be designed to tumble, but that's sorta what happens. Generally, they won't take a straight route through the body. A 7.62mm will, and while it may seem to do more damage because of the larger caliber, the only organs hurt will be the ones directly in its path. The current plates in our body armor are rated up to a 7.62mm round, and may be able to take multiple impacts.

Big Mac's armor could have stopped the bullet from coming out the other side-- first side taking energy, flesh taking more, and since he is a large stallion the bullet didn't have enough momentum to make it through the other side of the armor to hit Celestia.
Actually armor only has a 90% chance to stop the first bullet. That drops to 40% for a second bullet, 20%, 5%, 0%. I believe those are the numbers, but I can't remember exactly what it was. And remember, she had Dragon Killer rounds.

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by StoneSlinger88 on Sun Mar 03, 2013 10:43 pm

CamoBadger wrote:Actually armor only has a 90% chance to stop the first bullet. That drops to 40% for a second bullet, 20%, 5%, 0%. I believe those are the numbers, but I can't remember exactly what it was. And remember, she had Dragon Killer rounds.

It's never 100%, but range and velocity can factor in, as well as angle.They also have "Handle With Care" stamped in the inside of the plates, dropping them has a chance of causing cracks which can seriously reduce their effectiveness. Not being shot is probably the best way to survive being shot at in the first place. I had forgotten she used a Dragon Killer round, not entirely sure what it would do-- aside from the obvious. My current guess would be that it penetrates armor and then disintegrates once through, causing maximum internal damage.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Sindri on Sun Mar 03, 2013 11:45 pm

SilentCarto wrote:~snip~
The Hague Convention of 1899 prohibits projectiles which flatten or expand easily in the body (or those which release asphyxiating or deleterious gases) but I don't believe any of them prohibit rounds designed to tumble. And if they did, any 5.7mm weapon like the P90 would be a war crime.

Anyway, at the cheap end of armor penetration you just have a hard jacket around the lead to prevent it from squishing as easily when it hits something.
Weapons designed to penetrate armor tend to use smaller caliber bullets at higher velocities, but the different forces and shapes mean you can't just swap those with normal slugs.
AP rounds for conventional weapons usually use a hard, sharp core inside a soft shell to keep the ballistics the same like you said; that's probably what's meant by armor piercing bullets in most cases.
HEIAP uses a combination of the aforementioned tungsten penetrator, but behind an explosive charge that clears the way for it and a layer of incendiaries to deal additional damage when carried through by the penetrator; with that a .50 cal rifle can penetrate two inches of rolled homogenous steel and then light everything on the other side on fire, but it's still not enough against heavy armor and I doubt that it would be great against a dragon.

You can double the anti-tank capabilities of any given caliber of cannon using APDS (armor piercing, discarding sabot), which takes basically a narrow tungsten spear and surrounds it with "petals" that fill the rest of the barrel and transfer all the force to it that would be given to a wider shell, then peel off as soon as it leaves the gun. Some also put fins on the penetrator to stabilize it and give you a little better range and accuracy. By combining a whole lot of velocity and mass with a very narrow profile you can punch through almost anything... but of course the hole you make is very small unless the penetration itself did interesting things to the opponent's armor, so again probably not ideal against a dragon (and would have gone right through the other side of Big Macintosh) so I doubt this is what was used here.

On the other end of things from the kinetic energy penetrators you have chemical energy penetrators, chiefly the HEAT or HEAP rounds (High Explosive Armor Piercing or High Explosive Anti-Tank). They use a shaped charge of high explosive, filled with a soft metal like copper (though tin and powdered iron have also been used), and the detonation basically fires a stream of molten metal into the target at hypersonic speeds; a modern HEAT round will penetrate tank armor with a thickness of up to about six times its own diameter and, I would expect, hurt a dragon like hell. The disadvantages (other than high price) are that the charge needs to go off at a very specific distance from the surface of the target; too close and the stream doesn't form properly, too far and it disperses before dealing damage. This makes it very vulnerable to reactive armor.

Finally there's the HESH or HEP (High Explosive Squash Head or High Explosive, Plastic). This doesn't even bother to penetrate, instead carrying a bundle of soft plastic explosives which flatten out into a wide disk on the armor, then detonate a fraction of a second later. The shockwave is carried through the metal, and when it hits air on the inside it carries little fragments of armor with it to shred the interior of the vehicle, disabling it or killing the crew without any holes in the outside. Also much more effective against structures or for demolitions purposes than the other kinds of anti-armor. Problems include that high velocity impacts ruin the flattening effect, so it's only effective from the slower (and thus shorter range and less accurate) guns.

If I had to guess, I'd say dragonslayer rounds are probably HEAT (HEAD, I guess) or HESH. HEIAP is a possibility, but it's really designed for vehicles (and things that aren't immune to fire); it would be painful for a dragon but nowhere near lethal because it would barely get through their skin. DSAP would definitely penetrate, and might score a kill in the brain, but the hole is just too small to have any real stopping power.
HEAT might not be ideal, especially coming from a rifle instead of a cannon, but it'll be pretty guaranteed to grind big painful holes into their hide and kill them eventually. Even it it only penetrates as deep in a dragon as it does in rolled steel, and even if your round is only a half-inch across, that's still a three inch cone of rapidly cooling metal fused into their side and I suspect it'll go much deeper.
HESH would be my choice; every shot would be like hitting him with a great big hammer, and you won't get a kill on the first try but you can concuss, break bones, and probably screw up some organs while simultaneously hurting like hell.

The real problem is that dragons are so damn big. Most anti-armor solutions assume that you have a layer to penetrate, then you're through and you can do what you want. With a dragon you need something that goes through the scales, but then continues to penetrate a long way through the softer flesh until it hits something vital, or makes a big enough hole that bleeding becomes a real factor. I don't see any real way for a rifleman to take down a full grown dragon with one shot. Artillery? sure. A squad of rifleman battering away at it for a few minutes and thousands of caps of specialized ammo? definitely. A lone sniper? Good luck.

Magic might change thing... perhaps instead of incendiaries in the tip of the HEIAP you have, I dunno, a crushed gem with a pre-cast disintegration on it, so the penetrator carries that through the scales and lets it disintegrate enough meat for blood loss to become a factor in the short term? But there are too many possibilities here to cover, and there's no precedent for any of them. Energy weapons and slug throwers have been kept separated through all of FoE that I'm aware of, implying that they don't mix well.

Harmony Ltd. wrote:If I'm not mistaken, any round with any kind of incendiary effects whatsoever is also forbidden for anti-personnal use by the Hague convention. Though it doesn't stop the US from allowing its snipers to use these rounds against people under certain circumstances.


Edit : Correction, it's the St. Petersburg Convention
And since the US wasn't invited to that meeting, we never got to sign that convention and get to make our explosive and incendiary rounds as small as we want!

Edit: though the 1980 Convention on Certain Conventional Weapons banned the use of incendiaries against any civilian target, or military targets in proximity of civilians.

And remember: white phosphorous is only used to mark targets. Never as a chemical weapon. No really.


Last edited by Sindri on Mon Mar 04, 2013 12:13 am; edited 1 time in total
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by StoneSlinger88 on Mon Mar 04, 2013 12:10 am

My guess is that Braeburn wanted to market "Dragonkiller" rounds to make some money off of them, rather than actually make them kill a dragon in a single shot. Or designed so they'd work at certain spots on a dragon where their hide is thinner. Maybe the genitals? Or he liked the name and slapped on new AP rounds. But the way it killed Big Mac was "through the heart", so it didn't explode on impact. Went through his armor, but he was still mainly in one piece when he died.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Sindri on Mon Mar 04, 2013 12:17 am

StoneSlinger88 wrote:My guess is that Braeburn wanted to market "Dragonkiller" rounds to make some money off of them, rather than actually make them kill a dragon in a single shot. Or designed so they'd work at certain spots on a dragon where their hide is thinner. Maybe the genitals? Or he liked the name and slapped on new AP rounds. But the way it killed Big Mac was "through the heart", so it didn't explode on impact. Went through his armor, but he was still mainly in one piece when he died.
If it made a hole in him that rules out HESH (though a HESH round would definitely have killed him; that kind of pressure wave does unpleasant things to your organs). They probably would have mentioned if he was on fire, so it's probably not HEIAP. APDS would have gone right through the other side, and from a rifle might not have even killed him (yeah it's through the heart, but it's such a tiny hole that he'd have plenty of time for magical healing before bleeding out). So I think this is either HEAT (if they were serious about it killing dragons) or a conventional anti-armor shell.

Hmm. Actually if dragon scales are softer than I was thinking, conventional slugs might work better than explosives. I need more information on the ballistic properties of the defenses of fictional animals, it seems.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Kippershy on Mon Mar 04, 2013 9:25 am

So, has there been any indication that Somber is okay since after saying about the Con?
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds on Mon Mar 04, 2013 10:30 am

Kippershy wrote:So, has there been any indication that Somber is okay since after saying about the Con?
I've not heard anything, sorry.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Kippershy on Mon Mar 04, 2013 10:32 am

Thanks all the same. I thought it might have been the case.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Sindri on Mon Mar 04, 2013 10:49 am

Kippershy wrote:So, has there been any indication that Somber is okay since after saying about the Con?
I've seen their computer online a few times, but only for a few minutes at a time the last couple days. Things sounded like they were going relatively well earlier though...
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Harmony Ltd. on Mon Mar 04, 2013 1:45 pm

I have it on good authority that someone operated his paypal account today. So unless he got hacked or someone is operating it in his behalf, at least he's alive and has some amount of access to the internet.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Kippershy on Mon Mar 04, 2013 3:03 pm

Well, that's good to hear. At least he's not gone off the edge or anything.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Overlong Analysis Cobalt on Mon Mar 04, 2013 3:16 pm

I got an e-mail 4 hours ago from Somber and it seemed like things were going okay (thank you note), so that's good. :)
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by StoneSlinger88 on Mon Mar 04, 2013 5:21 pm

Nice to hear some good news!
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Snipehamster on Mon Mar 04, 2013 7:44 pm

An additional thought re: Chapter 54.

Several events in the late 20s gave Scotch Tape a pathological fear of machines, and her stint in the Fluttershy Medical Center's stasis tanks through the late 30s (followed by messy machine-assisted surgery) couldn't have helped.

...so why was she comfortable with riding on and in Deus?

Her phobia seems to have slipped everyone's minds.

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by swicked on Mon Mar 04, 2013 7:59 pm

Snipehamster wrote:An additional thought re: Chapter 54.

Several events in the late 20s gave Scotch Tape a pathological fear of machines, and her stint in the Fluttershy Medical Center's stasis tanks through the late 30s (followed by messy machine-assisted surgery) couldn't have helped.

...so why was she comfortable with riding on and in Deus?

Her phobia seems to have slipped everyone's minds.
I vague remembered it, but I figured she got over it.
People in this story tend to get over serious psychological trauma rather quickly, after all.

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Kippershy on Mon Mar 04, 2013 8:00 pm

Snipehamster wrote:An additional thought re: Chapter 54.

Several events in the late 20s gave Scotch Tape a pathological fear of machines, and her stint in the Fluttershy Medical Center's stasis tanks through the late 30s (followed by messy machine-assisted surgery) couldn't have helped.

...so why was she comfortable with riding on and in Deus?

Her phobia seems to have slipped everyone's minds.

Pretty much the same thing hit me today, but not with the machines - with bucks.
She was fucking petrified by bucks after what happened on the Seahorse. Wouldn't go near any bar P-21.
Now in the last few chapters she's been talking about getting with some colts from Chapel? WAT?!?

She should be fucking scared of them and definitely NOT speaking about having any kind of sexual relations with them.
She heard what happened to Blackjack, that fucked her up (or was supposed to) yet it seems to do nothing now.

Also, don't fuck up on the Goddess Somber. God knows that's due in the next chapter, remember?
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Overlong Analysis Cobalt on Mon Mar 04, 2013 8:30 pm

Kippershy wrote:
Snipehamster wrote:An additional thought re: Chapter 54.

Several events in the late 20s gave Scotch Tape a pathological fear of machines, and her stint in the Fluttershy Medical Center's stasis tanks through the late 30s (followed by messy machine-assisted surgery) couldn't have helped.

...so why was she comfortable with riding on and in Deus?

Her phobia seems to have slipped everyone's minds.

Pretty much the same thing hit me today, but not with the machines - with bucks.
She was fucking petrified by bucks after what happened on the Seahorse. Wouldn't go near any bar P-21.
Now in the last few chapters she's been talking about getting with some colts from Chapel? WAT?!?

She should be fucking scared of them and definitely NOT speaking about having any kind of sexual relations with them.
She heard what happened to Blackjack, that fucked her up (or was supposed to) yet it seems to do nothing now.

Also, don't fuck up on the Goddess Somber. God knows that's due in the next chapter, remember?
Children are different from adults, I expect. Smaller, for one thing.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by OneMoreDaySK on Mon Mar 04, 2013 10:16 pm

Wow, ya go to sleep for a weekend an a whole lot of people join. Welcome newcomers!

@Swicked
Finally got to reading that review. Very, very worth it. Who was the other person to request this?

@Snipehamster
Thought that by now she got over it. I mean look at Blackjack and P-21, they for the most part seem to have gotten past their traumas, barring the current ones being inflicted.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by swicked on Mon Mar 04, 2013 10:20 pm

OneMoreDaySK wrote:@Swicked
Finally got to reading that review. Very, very worth it. Who was the other person to request this?
I think I remember you and Mel really wanting it.
I may be wrong, though, as I have a crap memory...

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by swicked on Mon Mar 04, 2013 10:29 pm

Overlong Analysis Cobalt wrote:
Kippershy wrote:
Snipehamster wrote:An additional thought re: Chapter 54.

Several events in the late 20s gave Scotch Tape a pathological fear of machines, and her stint in the Fluttershy Medical Center's stasis tanks through the late 30s (followed by messy machine-assisted surgery) couldn't have helped.

...so why was she comfortable with riding on and in Deus?

Her phobia seems to have slipped everyone's minds.

Pretty much the same thing hit me today, but not with the machines - with bucks.
She was fucking petrified by bucks after what happened on the Seahorse. Wouldn't go near any bar P-21.
Now in the last few chapters she's been talking about getting with some colts from Chapel? WAT?!?

She should be fucking scared of them and definitely NOT speaking about having any kind of sexual relations with them.
She heard what happened to Blackjack, that fucked her up (or was supposed to) yet it seems to do nothing now.

Also, don't fuck up on the Goddess Somber. God knows that's due in the next chapter, remember?
Children are different from adults, I expect. Smaller, for one thing.


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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by StoneSlinger88 on Mon Mar 04, 2013 11:31 pm

Keep in mind Scotch Tape has been wandering around with a mostly-robotic Blackjack for some time now. She may have lost her phobia when Blackjack was being augmented.

Children are also very receptive to what the adults around them are feeling. When Blackjack came to terms (or close to it) with what happened to her, it's possible Scotch Tape picked up on this and is trying to emulate her by attempting to get past what had happened.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Overlong Analysis Cobalt on Tue Mar 05, 2013 3:22 am

We had a kid come into our yard and stare at us through our window today. We asked him what he was doing, and where he had come from, but he didn't say anything, just smiled at us. It was honestly a bit creepy; kept waiting for his psychotic cannibal brother to show up. Anyway, he wandered off and seemed like he knew where he was going on. Kids are strange.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

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