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[GRIMDARK] Fallout Equestria: Project Horizons Discussion

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Post by Meleagridis Wed May 16, 2012 12:33 am

Moodyman90 wrote:I can say it's cause I like to talk my way out of situations cause I've walked into way to many enemy camps and left nothing but body parts and shell casing left in my wake.

Speech will take you over. That's not a bad thing. Muscling your way through a couple of challenges is empowering at first, but by the end the impact of such rash decisions becomes more apparent.

RoboRed wrote: an "X all the Y" picture..

...Man, that makes me sad. I never thought that meme would make me sad.
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Post by RoboRed Wed May 16, 2012 12:37 am

Yeah...I did have a little bit of a sad once I realized what was happening, but then I looked at the derpy cyber-eyes and I laughed again.
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Post by NoodleNugget Wed May 16, 2012 12:37 am

RoboRed wrote:
Moodyman90 wrote:Though I will admit Calamity would be a cool pony to meet in real life and hang out with. I also find myself connecting with him. Probably about his kill all raiders code.

1) If I felt motivated enough, I'd go and turn that into an "X all the Y" picture.

2) Holy shit, I went over to Know Your Meme to find a preexisting pony-form "x all the y" image to post here, and I found THIS:

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 8 Ed4

Whoever did this is officially several flavors of awesome.

that is AWESOME

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Post by Moodyman90 Wed May 16, 2012 12:40 am

Is it wrong to say that for most of the Fallout games the best ending goes to those with high INT, Speech, and Science?
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Post by Guest Wed May 16, 2012 1:00 am

Moodyman90 wrote:Is it wrong to say that for most of the Fallout games the best ending goes to those with high INT, Speech, and Science?
No, that's probably the most accurate way to describing "winning" any Fallout game. It's just nowhere near as much as going in guns blazing and usually has a lot less explosions.

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Post by Moodyman90 Wed May 16, 2012 1:09 am

guarddogjr wrote:
Moodyman90 wrote:Is it wrong to say that for most of the Fallout games the best ending goes to those with high INT, Speech, and Science?
No, that's probably the most accurate way to describing "winning" any Fallout game. It's just nowhere near as much as going in guns blazing and usually has a lot less explosions.
Well it just seems like the only way to get the best ending is with those requirements. Of course that's only one of the stats and two of the skills. I guess the third one could be guns, or explosives, or energy weapons.

Or barter/ repair.
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Post by Jeremyrush Wed May 16, 2012 1:58 am

I have always wanted to make an all speech/barter character. I think it was possible back in Fallout 1, but it would be incredibly difficult if not impossible in Fallout 3.

I'm not just talking maxing speech/barter first and then going energy weapons or something. I mean a pacifist run. I want a Fallout 4 where that is a viable option, instead of skirting around enemies with sneak on all the time.

Of course, when dealing with raiders who are always chaotic evil, it may be impossible to avoid conflict. A pacifier type gun would be handy, since you aren't killing them. Just knocking them out and stealing their stuff!
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Post by NoodleNugget Wed May 16, 2012 2:08 am

Moodyman90 wrote:Is it wrong to say that for most of the Fallout games the best ending goes to those with high INT, Speech, and Science?
High int, high luck, speech, and sneak imo.(luck because luck is awesome)

repair, lock picking, science as secondary concern and then any combat related choices as final(do not doubt the power of unarmed).
barter is next to useless imo because its not hard to get caps and a good portion of medical supplies/food will come from scavenging so purchasing stuff just gets knocked down to ammo. with the sneak as a primary focus you will generally stay out of combat so even then medical supplies arent that big of a concern and in a lot of cases(depending on the weapon) combat only takes up as much ammunition as there are enemies so even then ammo isnt that big either.

but yes, speech and int are the probably the most important stats to choose.

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Post by NoodleNugget Wed May 16, 2012 2:09 am

Jeremyrush wrote:I have always wanted to make an all speech/barter character. I think it was possible back in Fallout 1, but it would be incredibly difficult if not impossible in Fallout 3.

I'm not just talking maxing speech/barter first and then going energy weapons or something. I mean a pacifist run. I want a Fallout 4 where that is a viable option, instead of skirting around enemies with sneak on all the time.

Of course, when dealing with raiders who are always chaotic evil, it may be impossible to avoid conflict. A pacifier type gun would be handy, since you aren't killing them. Just knocking them out and stealing their stuff!

and thus the Mesmotron became your favorite device(if only it's ammo was more common).

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Post by RandomBlank Wed May 16, 2012 3:18 am

Jeremyrush wrote:
Of course, when dealing with raiders who are always chaotic evil, it may be impossible to avoid conflict. A pacifier type gun would be handy, since you aren't killing them. Just knocking them out and stealing their stuff!

The usual approach in Nethack is hiring/obtaining a non-pacifist sidekick to defend you.


NoodleNugget wrote:barter is next to useless imo because its not hard to get caps and a good portion of medical supplies/food will come from scavenging so purchasing stuff just gets knocked down to ammo. with the sneak as a primary focus you will generally stay

In Fallout:NV you can replace Barter with speech for all plot-related purposes and with Luck for financial purposes - by the time all the casinos have you banned, you're RICH.

Also, Caravan with a deck of 6's, 10's, Kings and a few Jacks for good measure will win pretty much against everyone. Yesterday finished a round by adding a king to opponent's caravan to make it "sold", because I had two "sold" at 26 already and the third one was nowhere near finishing on my side...
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Post by Elexius Wed May 16, 2012 8:44 am

Heh, Fallout: New Vegas was so much fun on hardcore mode.
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Post by Kattlarv Wed May 16, 2012 9:16 am

@Ketchup: Still love the previous mentioned list of Mr Welch xP

On a previous mentioned side note: I can say the "female DJ taking a leak" event lead to a ~15 minute long, constructive discussion about how it was done, how those pants worked and things like that. Once I'd explained the basic, I had everyone convinced at the end haha. Since even if it'd been easier to just show, even I actually have some class. Believe it or not xD


Anyhow, on the current topic: I haven't played Fo3 nor NV actually.
... I must commit sudoku for this trechery xD
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Post by Ametros Wed May 16, 2012 9:42 am

Kattlarv wrote:Anyhow, on the current topic: I haven't played Fo3 nor NV actually.
... I must commit sudoku for this trechery xD

Sudoku, or seppuku? The former is a number's puzzle, the latter is ritual suicide. Spike
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Post by Katarn Wed May 16, 2012 9:45 am

CalamityWhen wrote:
Kattlarv wrote:Anyhow, on the current topic: I haven't played Fo3 nor NV actually.
... I must commit sudoku for this trechery xD

Sudoku, or seppuku? The former is a number's puzzle, the latter is ritual suicide. Spike
Shh, committing sudoku - way more interesting, than seppuku. I'd love to watch someone committing sudoku :D
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Post by RandomBlank Wed May 16, 2012 9:49 am

Heh. Currently playing FoNV, finished Fo3 not long ago. Spent maybe 2 days of gameplay in Fo1.
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Post by Katarn Wed May 16, 2012 9:51 am

RandomBlank wrote:Heh. Currently playing FoNV, finished Fo3 not long ago. Spent maybe 2 days of gameplay in Fo1.
dunno why, but I didn't really liked Fo 3. But I really LOVE FoNV
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Post by Derpmind Wed May 16, 2012 9:57 am

The + and - buttons only appear after you have ten posts.

If there was no way to get control of the SPP and no Littlepip to find the bearers to activate the Gardens of Equestria, how would one go about saving the wasteland?

Redeye decided to get as much power for himself as possible through any means available to him. He did do 'good' things that helped, (or might have eventually helped,) other Ponies, but it was all a means to an end: All Ponies bent the will of one. Doesn't that sound familiar?
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Post by Moodyman90 Wed May 16, 2012 10:47 am

Well, it's impossible for a pacifist run in 3 because you have to kill that radroach when you're a kid. But after that you can, in theory and if you let companions and friendly NPCs do the dirty work, get through the game without killing anybody else. I'm talking main story line here.

NV is better at giving you a chance to not kill anything since none of the main missions require a kill made by you, but once again it's best if you have companions with you at all time to do the dirty work when need be.

At least that's when I hear. I haven't attempted it because I got my fill of going for a no kill run in MGS4. Didn't help I was also going for a no alerts, no healing items, and under 5 hours run at the same time. But even if I wasn't I always ended up killing one or two because shooting them with tranquilizer darts and having them fall to their death counts against you.
Besides, I like crit hit snipes too much to not kill.
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Post by SilentCarto Wed May 16, 2012 11:10 am

Derpmind wrote:If there was no way to get control of the SPP and no Littlepip to find the bearers to activate the Gardens of Equestria, how would one go about saving the wasteland?
Without Littlepip, you're looking for some other way to galvanize all the good hearts left in the wasteland. Gawd had a good idea that didn't even require Gardens to fire first, but she needed a push out of her "corrupted loyalty" ways to start building the alliance it would require.

Given a generation or so, Steelhooves might have finally stepped up to lead the Steel Rangers, if Red Eye or the Goddess didn't find the Black Book in the meantime. The threat of breeding alicorns might be the jolt he needed to forge the Steel Rangers into a force for good, and the necessity of a common enemy would help form alliances that would survive after the war. And a new Steel Rangers dedicated to protection instead of stockpiling technology might even draw Spike out into the world. It might take centuries, but he and Steelhooves have time.

The Enclave was running on limited resources, so they would eventually have to break the cloud cover and rejoin the rest of the world. Not soon, and not kindly -- it would take a new hero to stand up against them from within.

If Gardens didn't exist at all, it's hard to say that Unity isn't tempting. It's sort of the 'transhumanist' approach, and there's a lot wrong with it, but... the main problem is Trixie. If she weren't in charge, they could ditch the stupid ideas about superiority and irradiating the whole planet and maybe start doing some good for everyone, not just the joiners.
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Post by Moodyman90 Wed May 16, 2012 11:16 am

SilentCarto wrote:

If Gardens didn't exist at all, it's hard to say that Unity isn't tempting. It's sort of the 'transhumanist' approach, and there's a lot wrong with it, but... the main problem is Trixie. If she weren't in charge, they could ditch the stupid ideas about superiority and irradiating the whole planet and maybe start doing some good for everyone, not just the joiners.

Yeah, if only Twilight or one/both of the other main unicorns had become the dominate personality.
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Post by Valikdu Wed May 16, 2012 12:11 pm

Concerning pacifist runs in games. Ok, someone was bound to bring up Deus Ex at some point, so I'm bringing up Deus Ex now.
...
I've only played DE:HR as of now (intending to man up and play the old ones at some point) two times, and this one was... kinda... sorta... a semi-pacifist run. I mean, there's a couple of places where you'll WANT to draw a lethal gun and shoot people (Belltower murdering everyone in Alice Garden Pods, and then Belltower trying to kill Malik). And there's the bosses, which are like this because DE:HR was rushed into release (...yeah. Is any game NOT rushed these days?) and Eidos ran out of time to make creative ways of dealing with them; same reason as for Rifleman Station being DLC.
Oh, and the intro. Not augmented yet, no stun guns - have to shoot people with the rifle.

...

Oh, and I would... really... really... like to see an art of Blackjack with her augmentations drawn in DE:HR style.
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Post by CamoBadger Wed May 16, 2012 12:16 pm

Valikdu wrote:Concerning pacifist runs in games. Ok, someone was bound to bring up Deus Ex at some point, so I'm bringing up Deus Ex now.
...
I've only played DE:HR as of now (intending to man up and play the old ones at some point) two times, and this one was... kinda... sorta... a semi-pacifist run. I mean, there's a couple of places where you'll WANT to draw a lethal gun and shoot people (Belltower murdering everyone in Alice Garden Pods, and then Belltower trying to kill Malik). And there's the bosses, which are like this because DE:HR was rushed into release (...yeah. Is any game NOT rushed these days?) and Eidos ran out of time to make creative ways of dealing with them; same reason as for Rifleman Station being DLC.
Oh, and the intro. Not augmented yet, no stun guns - have to shoot people with the rifle.

...

Oh, and I would... really... really... like to see an art of Blackjack with her augmentations drawn in DE:HR style.
OH OH! I've seen one! Now I just need to find it...
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Post by CamoBadger Wed May 16, 2012 12:21 pm

Until I find it, have this:
[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 8 Blackjack_by_thelyra-d4jmu6p
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Post by RoboRed Wed May 16, 2012 12:21 pm

Nightmare Moon wrote:
Valikdu wrote:
Oh, and I would... really... really... like to see an art of Blackjack with her augmentations drawn in DE:HR style.
OH OH! I've seen one! Now I just need to find it...

I think I remember seeing it in the FoE resource page.
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Post by CamoBadger Wed May 16, 2012 12:24 pm

RoboRed wrote:
Nightmare Moon wrote:
Valikdu wrote:
Oh, and I would... really... really... like to see an art of Blackjack with her augmentations drawn in DE:HR style.
OH OH! I've seen one! Now I just need to find it...

I think I remember seeing it in the FoE resource page.
sounds right
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Post by CamoBadger Wed May 16, 2012 12:26 pm

Here's one methinks:
[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 8 Project_horizons_by_floorninja-d4u77v8
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Post by CamoBadger Wed May 16, 2012 12:28 pm

And the one I was thinking of:
[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 8 Tumblr_m0ml9qMOL21r6nlgho1_500
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Post by Moodyman90 Wed May 16, 2012 12:29 pm

And I can never sleep again. Good thing it's only noon.
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Post by CamoBadger Wed May 16, 2012 12:31 pm

Sorry Moody, here have some Princess Snack Cake:

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 8 Tumblr_m29czukX9P1rrbhy4o1_400
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Post by Moodyman90 Wed May 16, 2012 12:32 pm

Okay that makes everything better.
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