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[Official!] Project Horizons Comment Crew Chat thread.

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Tytan
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Post by Scienza Wed Feb 04, 2015 11:56 pm

Picked up the Star Wars bundle because they're some of my favorite games ever. I got spares of KoTOR II and Empire at War. Anyone interested?
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Post by Scienza Thu Feb 05, 2015 12:07 am

Ah, I get that.

Speaking of Inquisition, all of the game's tavern music is free right now. Since those are some of the best music in the game, I'm overjoyed.
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Post by Guest Thu Feb 05, 2015 12:25 am

@Republic Commando
Played an hour or two, intend on playing more. The engine is very good at making the world feel coherent - the damage modeling, the screen-splattering, all that makes the game much more engaging. Characters are likable, nothing original or all that interesting (at least so far) but the AI is damn capable, and their ability to revive you pretty much instantly makes the player like them. My only gripe so far is that the weapons feel unpunchy, and sometimes the default blaster makes me feel a bit too much like a storm trooper when it comes to accuracy (maybe I'm supposed to be burst or tap firing, but the amount of shots your average enemy takes to kill seems to make that a mug's game). I think that was very intentional, though, making the guns not the focus. It makes you rely more on the very good squad mechanics. The gunplay reminds me a lot of Metroid Prime, actually, another FPS that focused less on the shooting and more on other stuff. Less jumping and dodging in commando, and honestly fewer shooting options when you factor in charged beam shots and missile varieties, but still - nontraditional FPS that does a very good job at immersing the player in the world via the first-person perspective.

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Post by Tytan Thu Feb 05, 2015 12:35 am

Possible Sci avatars:

Okay, fixed them.


Last edited by Tytan on Thu Feb 05, 2015 1:29 am; edited 3 times in total
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Post by Stringtheory Thu Feb 05, 2015 12:36 am

Overlong Analysis Cobalt wrote:@Republic Commando
Played an hour or two, intend on playing more. The engine is very good at making the world feel coherent - the damage modeling, the screen-splattering, all that makes the game much more engaging. Characters are likable, nothing original or all that interesting (at least so far) but the AI is damn capable, and their ability to revive you pretty much instantly makes the player like them. My only gripe so far is that the weapons feel unpunchy, and sometimes the default blaster makes me feel a bit too much like a storm trooper when it comes to accuracy (maybe I'm supposed to be burst or tap firing, but the amount of shots your average enemy takes to kill seems to make that a mug's game). I think that was very intentional, though, making the guns not the focus. It makes you rely more on the very good squad mechanics. The gunplay reminds me a lot of Metroid Prime, actually, another FPS that focused less on the shooting and more on other stuff. Less jumping and dodging in commando, and honestly fewer shooting options when you factor in charged beam shots and missile varieties, but still - nontraditional FPS that does a very good job at immersing the player in the world via the first-person perspective.
Agreed, the standard blaster rife really feels under powered, much more like an SMG than a proper rife. The first mission undersells it however, compared with some of the other weapons it's actually capable of taking down a standard battle droid in only a couple of shots, however against SBD's by yourself it's like pissing in the wind.
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Post by Katarn Thu Feb 05, 2015 4:00 am

All those years spent in Oblivion/Skyrim/Fo3/NV payed off. Forgot keys from my office today, was given 'spare'. Apparently those were old spare, since it stuck. So I was sitting, my ear next to lock and I was listening for 'click' noise. Managed to pull key out after some time. I guess next level for me would be opening my office's door with only screwdriver and pin.
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Post by Frost Thu Feb 05, 2015 6:24 am

Tytan wrote:
Possible Sci avatars:

Okay, fixed them.
All I could think during that scene was that Ava shipped Six's face with the floor and wanted to make them kiss.
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Post by Frost Thu Feb 05, 2015 10:08 am

From their spouses or girlfriends or whatever, I guess. Our command isn't distributing goodie baskets or any of that shit
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Post by Guest Thu Feb 05, 2015 11:12 am

@swicked
If you like Bast, you might want to pick up the Rogues short story anthology, 'cos there's a Bast-focused short story in there that I quite liked. There're other good short stories in there, too, alongside some mediocre ones.

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Post by Frost Thu Feb 05, 2015 11:14 am

I don't even know. I've had a package sent through UPS before, but we usually just get letters through the Battalion mailroom
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Post by Guest Thu Feb 05, 2015 11:45 am

swicked wrote:
Overlong Analysis Cobalt wrote:@swicked
If you like Bast, you might want to pick up the Rogues short story anthology, 'cos there's a Bast-focused short story in there that I quite liked. There're other good short stories in there, too, alongside some mediocre ones.
...link?
I mean, I really don't care for Bast. He's like a man-shaped dog, but yeah.
Might just press on to Wise Man's Burden either way.
Here's a B&N link. I forget where it takes place in the timeline, but I'm pretty sure it can be read anytime.

EDIT: Also, it is snowing again, and will again snow over the weekend and Monday and Tuesday.

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Post by Harmony Ltd. Thu Feb 05, 2015 1:44 pm

I find this hilarious
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Post by Frost Thu Feb 05, 2015 1:51 pm

swicked wrote:
Frost wrote:I don't even know. I've had a package sent through UPS before, but we usually just get letters through the Battalion mailroom
Does your commanding officer still bug you about getting a girlfriend?
My CO's never given a fuck. It was the battalion Ops SGM that I, thankfully, rarely deal with. In any event, I've a squadmate who's well-connected with the local escorts, so I can "find somebody" if they grow insistent.
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Post by Frost Thu Feb 05, 2015 1:58 pm

Though said squadmate's relations with the hooking community have turned a bit sour after his burgeoning friendship with a semi-former 'companion' fell through and he dipped out on one without paying the other day (and is now currently being searched for by her pimp)
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Post by Harmony Ltd. Thu Feb 05, 2015 2:54 pm

*cyberpunk intensifies*


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Post by Stringtheory Thu Feb 05, 2015 3:15 pm

Harmony Ltd. wrote:*cyberpunk intensifies*
The main problem with this sort of simulation is that all it does is bacteria infection. Someone could have a cut aorta, loosing a pint a minute and 'eve' would be trying to figure out the bacterial infection that caused it. Computers are very good at doing exactly what they are programmed to do and completely rubbish at everything else.
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Post by Harmony Ltd. Thu Feb 05, 2015 3:20 pm

Sure.

It's making the whole "research" process several orders of magnitude faster, though.


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Post by Frost Thu Feb 05, 2015 3:22 pm

Well, yeah. Give it several years, when 'Eve' has subroutines for injury, disease, congenital defects, genetic disorders, ect? That's when things get interesting. But technology being limited in its infancy isn't exactly a surprising thing, bruh
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Post by Frost Thu Feb 05, 2015 4:25 pm

I'll take whatever people don't want, too. I'm genetically incapable of turning down free shit.
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Post by Ironmonger Thu Feb 05, 2015 10:58 pm

I have some great news; it turns out that I'm actually able to graduate high-school. The fun part is that my scores are so high that I managed to graduate without having completed 10th grade. Those are the words of one of my teachers.

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Post by Stringtheory Thu Feb 05, 2015 10:59 pm

Ironmonger wrote:I have some great news; it turns out that I'm actually able to graduate high-school. The fun part is that my scores are so high that I managed to graduate without having completed 10th grade. Those are the words of one of my teachers.
Impressive! Any thoughts on what you're going to do afterwards... Trollestia
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Post by Ironmonger Thu Feb 05, 2015 11:02 pm

Stringtheory wrote:Impressive! Any thoughts on what you're going to do afterwards... Trollestia

I plan on going into web design or some other IT field, and very soon I'll have the money to build my first studio pc to launch my YouTube channel. My dream is to make people laugh and smile through my channel content.

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Post by Guest Thu Feb 05, 2015 11:31 pm

@Iron
Dang, dude, that's excellent! (When presented with good news, I go full Bill & Ted) YouTube work's a hard field, from what I've heard, but I'd definitely watch your stuff. Good luck!

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Post by Frost Thu Feb 05, 2015 11:42 pm

Glad you've taken the next step on the endless journey of life--

Get ready for high school
Get ready for College
Get ready for work
Get ready for retirement
Die



Get ready for Skeleton War
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Post by O. Hinds Fri Feb 06, 2015 10:12 am

Some Interesting Science
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Post by Valikdu Fri Feb 06, 2015 7:09 pm

Um... Has there ever been a game with a "stress" mechanic beyond "sanity meter depletes, you die"?

I'm playing Darkest Dungeons right now, it's fun. Weird fun. Like, your tank character may crack under pressure and become fearful, and you'll have to hand him over to the sanitarium for fixing...
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Post by Guest Fri Feb 06, 2015 8:50 pm

Valikdu wrote:Um... Has there ever been a game with a "stress" mechanic beyond "sanity meter depletes, you die"?

I'm playing Darkest Dungeons right now, it's fun. Weird fun. Like, your tank character may crack under pressure and become fearful, and you'll have to hand him over to the sanitarium for fixing...

Not sure if it counts but there's a game called social justice warrior or something and you argue with people over the internet. There's two bars in the game reputation and sanity and you drain one or the other to defeat you opponent it seems, I'd assume if your sanity drains it's game over. Jesse was talking about it on one co-optional podcast.

There was another game TB was playing called sunless sea on his stream. There's a terror bar in the game and from what he's said when it fills up the crew will start killing eachother.

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Post by Frost Fri Feb 06, 2015 9:15 pm

Speaking of games with meters and mechanics and opponents, Republic Commando continues to impress. The dialogue is amusing enough to lend some levity to the tight, intense gameplay--I really like the weapons' reconfiguration thing. Neato as fuck.

I'm not sure if it was ruined or infinitely improved once I realized that Delta Squad is just the Ninja Turtles in clone armor.
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Post by Stringtheory Sat Feb 07, 2015 1:37 am

Frost wrote:I'm not sure if it was ruined or infinitely improved once I realized that Delta Squad is just the Ninja Turtles in clone armor.
It's the same sort of comparison with other similar cartoons (e.g. Street Sharks) vs. Ninja Turtles and other FPS's vs RC. Sure the squad might be cliches, but at least they're all different distinct cliches instead of just one repeated cliche.
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Post by Harmony Ltd. Sat Feb 07, 2015 6:53 am

This warms my cold dead anarchist's heart.
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