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Rift Character Creation Thread

Post by Linguz on Sat Dec 17, 2011 8:42 pm

None-admins should do this all in a single post, get the details, roll extra things if needed, then make one last post saying how you ended up.

Roll 8 sets of 4D6 to determine each attribute and drop the lowest number. If the numbers add up to 14, 15, or 16 then roll 1D6. If that is 6, roll one last D6. After all that, choose the stat you want which each of the numbers.

The stats are:
Intelligence Quotient (I.Q.)
Mental Endurance (M.E.)
Mental Affinity (M.A.)
Physical Strength (P.S.)
Physical Prowess (P.P.)
Physical Endurance (P.E.)
Physical Beauty (P.B.)
Speed (Spd)

To know what they do, consult the book page 279.

To determine health, roll a 1D6 and add that number to P.E.

To determine psionic abilities without being a class with it, roll one of each of the 1D10. The 0-9 dice is the tens. The 1-10 one is the ones. 1% to 10% gives you major psionic abilities. 11% to 25% gives you minor. 26% to 100% gives you none. Consult the book page 289 for further instructions.

Now use the book page 289 to do the next steps: Pick and O.O.C. and alignment.


Last edited by Linguz on Sat Dec 17, 2011 9:22 pm; edited 4 times in total
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Re: Rift Character Creation Thread

Post by Linguz on Sat Dec 17, 2011 8:42 pm

(Remade character)
Name: Gizmo
Sex: Male
Age: 18
Hit Points: 28
Alignment: Unprincipled
OCC: Robot Pilot
MOS: Power Armor
ISP: Not psychic.
PPE: Not a mage.
SDC: 68

Stats:
Spoiler:
IQ: 26 (+6 due to one low attribute: Speed got a 5, received +10 from Running)
ME: 18
MA: 09
PS: 28
PP: 15
PE: 24
PB: 11
Spd: 17

Skills:
Spoiler:
MOS Skills
Advanced Mathematics (72% +5%)
Acrobatics
Pilot: Robots & Power Armor (78% +3%)
Pilot: Robot Combat: Basic (general knowledge)
Pilot: Robot Combat: Elite (Titan, Northern Gun. +1 at levels 3, 6, 9, and 12.)
Pilot: Combat Helicopter (79 +3%)
Pilot: Tanks & APCs (60% +4%)
Power Armor to Start: Northern Gun Samsun, Flying Titan.

Class Skills
Language: American (106% +3%)
Language: Euro (82% +3%)
Basic Mathematics (62% +5%)
Body Building and Weightlifting
Climbing (57% +5%)
Computer Operation (62% +5%)
Military Etiquette (62% +5%)
Pilot: Combat Driving (+27% [no % listed])
Pilot: Hovercycle (97% +3%)
Radio: Basic (67% +5%)
Running
Sensory Equipment (57% +5%)
W.P. Sword
W.P. Targetting
W.P. Energy Rifle
Hand to Hand: Expert

Related Skills
General Repair & Maintenance (52% +5%)
Basic Mechanics (47% +5%)
Kick Boxing
Physical Labor
Wrestling

Secondary Skills
First Aid (57% +5%)
Athletics (general)

Equipment:
Spoiler:
Suit of light MDC armor: Urban Warrior (page 268)
Suit of heavy MDC armor: Huntsman (page 268)
Sword: Vibro-Sword (2D6 MD)
Energy Rifle: L-20 Pulse Rifle (2D6 MD single shots. 6D6 MDC multiple pulse burst. One blast = one round. 1600 feet range. 50 shots per E-Clip, 4 E-Clips.)
Two explosive grenades
Two smoke grenades
Four flares
Survival knife (1D6 SDC)
First-aid medical kit
Pocket computer
Flashlight
Disposable cigarette lighter
Utility belt
Air filter & gas mask
Walkie-talkie
Uniform. Dress uniform. Combat boots.
Canteens
600 credits
3000 black market credits

Cybernetics:
Spoiler:
Gyro Compass
Clock Calendar


Last edited by Linguz on Fri Dec 23, 2011 9:09 pm; edited 41 times in total
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Re: Rift Character Creation Thread

Post by CamoBadger on Sat Dec 17, 2011 10:56 pm

Okie Dokie Lokie! here's the character (please let me know if I'm missing something):
Name: Spike
Age: 19 Days
RCC: Forest Runner Dragon Hatchling
Alignment: Anarchist/Selfish
Health: 24
IQ: 12
ME: 7
MA: 11
PS: 22
PP: 15
PE: 19
PB: 7
Spd: 10
Skills and Psionics:

Natural Abilities:
Nightvision (600ft)
Hawk-like vision (can see a rabbit or read a sign from 2 miles)
See the Invisible
Able to Hear a whisper at 300ft
Resistant to fire and cold (deals half damage)
Bio-Regeneration 3D6 M.D.C per melee round
Weak Flyer
Metamorphosis: 3 hours per level of experience; minimum size is roughly the size of a cat, maximum is the dragon's own size. If on or near a ley-line or nexus point (within 2 miles) time of metamorphosis is tripled. Dragon retains all abilities while morphed, as well as strength (if he is a dog, and he punches you, you're still getting punched by a dragon). Receives no powers of what it morphs into.
Teleport: 26% +2% per level of experience
Chameleon Scales: Color, pattern and texture of skin/scales change to adapt to situation. Color can only match 'natural earth' colors (rippling water, tree bark, leaves, grass, dirt, concrete/bricks, etc.), and ability is so fast the changing color can keep up as the hatchling runs. Cannot do bright colors (red, pink, bright blue, etc.) and clothing or jewelry remains unchanged.
Poison Breath: Can breath a toxic gas; if the target is not wearing a full mask (breather/independent O2, eye protection) it will still act as a form of tear-gas causing chocking and temporary blindness (1D4+1 minutes). Blindness causes -10 to block, parry, dodge, etc. Range is 40ft, AoE 10ft, vapors dissipate after 5 seconds, may be used 2x per melee round.

Healing:
Induce Sleep
Stop Bleeding

Physical:
Deaden Senses
Ectoplasm
Telekinesis
Telekinetic Push

Sensitive:
Empathy
Intuitive Combat
Mask ISP and Psionics

Rolls below:
Spoiler:

#1 '6-Sided Dice' :

#1 Result :


--------------------------------

#2 '6-Sided Dice' :

#2 Result :


--------------------------------

#3 '6-Sided Dice' :

#3 Result :


--------------------------------

#4 '6-Sided Dice' :

#4 Result :


--------------------------------

#5 '6-Sided Dice' :

#5 Result :


--------------------------------

#6 '6-Sided Dice' :

#6 Result :



--------------------------------

#7 '6-Sided Dice' :

#7 Result :


--------------------------------

#8 '6-Sided Dice' :

#8 Result :


health:

#3 '6-Sided Dice' :

#3 Result :


Age:

Percentile of 64 gives age of 5D6 days old *rolling below*
#1 '6-Sided Dice' :

#1 Result :


Age is 19 days (just a big baby )



Last edited by Lyra on Thu Dec 22, 2011 10:21 am; edited 3 times in total

------------------
My stories: Cold as Ice   |   Fallout Equestria: All That Remains FiMFic Page   |   Fallout Equestria: All That Remains Hub Page
Thanks if you read any of them.

If you have a complaint of any kind, a question or a suggestion, please PM me about it and I will respond as quickly as I can.  


Last wrote:((Camo just likes to kill happiness.))

Well spank my flank and call me sexy!

Until next time, hugs and kisses.


 ~Miguel
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Re: Rift Character Creation Thread

Post by CamoBadger on Sat Dec 17, 2011 11:38 pm

Re-Rolls for the numbers that came out as 15&16, as well as a roll for health, in that order (I'm sorry it's in separate posts :( I messed up the posting) Also, I don't understand how to decide psionics with the dragon hatchling, the wording confuses me :P so I'll wait on that one.

So die rolls will be
1- PP
2- PE
3- Health


------------------
My stories: Cold as Ice   |   Fallout Equestria: All That Remains FiMFic Page   |   Fallout Equestria: All That Remains Hub Page
Thanks if you read any of them.

If you have a complaint of any kind, a question or a suggestion, please PM me about it and I will respond as quickly as I can.  


Last wrote:((Camo just likes to kill happiness.))

Well spank my flank and call me sexy!

Until next time, hugs and kisses.


 ~Miguel
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Re: Rift Character Creation Thread

Post by Game Master on Sat Dec 17, 2011 11:38 pm

The member 'Lyra' has done the following action : Dices roll

#1 '6-Sided Dice' :

#1 Result :


--------------------------------

#2 '6-Sided Dice' :

#2 Result :


--------------------------------

#3 '6-Sided Dice' :

#3 Result :

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Re: Rift Character Creation Thread

Post by Spitfire on Sun Dec 18, 2011 1:22 am

Dragons auto get phionics, IIRC, you get 10 at start, so, start shopping. I'll check officially later though, and no super phionics I know.
And I'll help you with health too, to be honest, I can basically do every thing after initial stat rolling and class choice...
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Re: Rift Character Creation Thread

Post by CamoBadger on Sun Dec 18, 2011 2:21 am

Thank you Spitfire :)

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My stories: Cold as Ice   |   Fallout Equestria: All That Remains FiMFic Page   |   Fallout Equestria: All That Remains Hub Page
Thanks if you read any of them.

If you have a complaint of any kind, a question or a suggestion, please PM me about it and I will respond as quickly as I can.  


Last wrote:((Camo just likes to kill happiness.))

Well spank my flank and call me sexy!

Until next time, hugs and kisses.


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Re: Rift Character Creation Thread

Post by Ferrous_Oxide on Sun Dec 18, 2011 7:14 am

I've figured out my stats, including bonuses from O.C.C.
IQ-19
ME-13
MA-11
PS-11
PP-19
PE-8
PB-4
Speed-10

Hit points-9
SDC-20

O.C.C.-CyberDoc
Alighnment-Unprincipled

I'll start working on skills tomorrow.
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Re: Rift Character Creation Thread

Post by Spitfire on Sun Dec 18, 2011 4:27 pm

Ferrous_Oxide wrote:I've figured out my stats, including bonuses from O.C.C.

PB-4

Hit points-9
SDC-20
true beauty is on the inside! (PS, wear a mask when operating, or, show your face instead of anesthetic! Spike )

And, might I suggest not being hit, ESPECIALLY by a rail gun or something, since, you'll likely die, fast..
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Re: Rift Character Creation Thread

Post by Ferrous_Oxide on Sun Dec 18, 2011 8:52 pm

Spitfire wrote:
Ferrous_Oxide wrote:I've figured out my stats, including bonuses from O.C.C.

PB-4

Hit points-9
SDC-20
true beauty is on the inside! (PS, wear a mask when operating, or, show your face instead of anesthetic! Spike )

And, might I suggest not being hit, ESPECIALLY by a rail gun or something, since, you'll likely die, fast..

In the CyberDoc's equipment area it states that he starts with light to medium M.D.C. Armor. However, the book doesn't have much information for weapons and armor.

And I was going to have my character wearing a mask the majority of the time.


Now skills:
Spoiler:
O.C.C. starting skills, and O.C.C. related skills. Statistics have been figured for O.C.C. bonuses, as well as IQ bonuses. ex. Skill-%
Language:Native Tongue:American-100
Language:Other:Techno-can-75
Literacy:Native-85
Advanced Math.-15
Basic Math.-35
Basic Mechanics-25
Basic Electronics-20
Chemistry-15
Computer Operation-15
Medical Doctor-75
Pathology-15
Install Bionics
Recognize Quality of Bionics-65
Salvage-50
Jury Rig-40
Cybernetic Medicine-85
Biology-60
Electrical Engineer-45
W.P. Knife
W.P Handguns

Secondary Skills
Interrogation-45
Find Contraband-41(61 if medical, bionics, or cybernetics)
Mechanical Engineer-20
Bioware Engineer-35
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Re: Rift Character Creation Thread

Post by Spitfire on Sun Dec 18, 2011 9:53 pm

I'll find armor when I get time, and masks are good.

I almost hope this party is the inverse of a party I DM'd in heroes unlimited (palladium's super heroes game). the whole party but one had a 21 PB, the poor sod had only 11.

And great job on skills!
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Re: Rift Character Creation Thread

Post by Octavia on Sun Dec 18, 2011 11:08 pm

hmmmm. We all seem to be relatively squishy. Oh and btw, I really REALLY hope that there are a few conveniently placed ley lines, else im gonna be completely useless.

Who wants to tank!?!
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Re: Rift Character Creation Thread

Post by CamoBadger on Sun Dec 18, 2011 11:18 pm

That might end up being me if I can figure out how to do the math for my PE...but I don't know what to do with the numbers I have after the re-roll Derpy Hooves

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My stories: Cold as Ice   |   Fallout Equestria: All That Remains FiMFic Page   |   Fallout Equestria: All That Remains Hub Page
Thanks if you read any of them.

If you have a complaint of any kind, a question or a suggestion, please PM me about it and I will respond as quickly as I can.  


Last wrote:((Camo just likes to kill happiness.))

Well spank my flank and call me sexy!

Until next time, hugs and kisses.


 ~Miguel
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Re: Rift Character Creation Thread

Post by CamoBadger on Mon Dec 19, 2011 12:10 am

According to this book I also have to roll for age of the Hatchling...with percentile dice...

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My stories: Cold as Ice   |   Fallout Equestria: All That Remains FiMFic Page   |   Fallout Equestria: All That Remains Hub Page
Thanks if you read any of them.

If you have a complaint of any kind, a question or a suggestion, please PM me about it and I will respond as quickly as I can.  


Last wrote:((Camo just likes to kill happiness.))

Well spank my flank and call me sexy!

Until next time, hugs and kisses.


 ~Miguel
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Re: Rift Character Creation Thread

Post by CamoBadger on Mon Dec 19, 2011 2:29 am

Skills/Psionics:

Spoiler:

Natural Abilities:
Nightvision (600ft)
Hawk-like vision (can see a rabbit or read a sign from 2 miles)
See the Invisible
Able to Hear a whisper at 300ft
Resistant to fire and cold (deals half damage)
Bio-Regeneration 3D6 M.D.C per melee round
Weak Flyer
Metamorphosis: 3 hours per level of experience; minimum size is roughly the size of a cat, maximum is the dragon's own size. If on or near a ley-line or nexus point (within 2 miles) time of metamorphosis is tripled. Dragon retains all abilities while morphed, as well as strength (if he is a dog, and he punches you, you're still getting punched by a dragon). Receives no powers of what it morphs into.
Teleport: 26% +2% per level of experience
Chameleon Scales: Color, pattern and texture of skin/scales change to adapt to situation. Color can only match 'natural earth' colors (rippling water, tree bark, leaves, grass, dirt, concrete/bricks, etc.), and ability is so fast the changing color can keep up as the hatchling runs. Cannot do bright colors (red, pink, bright blue, etc.) and clothing or jewelry remains unchanged.
Poison Breath: Can breath a toxic gas; if the target is not wearing a full mask (breather/independent O2, eye protection) it will still act as a form of tear-gas causing chocking and temporary blindness (1D4+1 minutes). Blindness causes -10 to block, parry, dodge, etc. Range is 40ft, AoE 10ft, vapors dissipate after 5 seconds, may be used 2x per melee round.

Healing:
Induce Sleep
Stop Bleeding

Physical:
Deaden Senses
Ectoplasm
Telekinesis
Telekinetic Push

Sensitive:
Empathy
Intuitive Combat
Mask ISP and Psionics

And rolling for Hatchling age
Spoiler:

The member 'Lyra' has done the following action : Dices roll

'Percentile' : 64
Percentile of 64 gives age of 5D6 days old *rolling below*
#1 '6-Sided Dice' :

#1 Result :


Age is 19 days (just a big baby Spike )

I'm really sorry I messed up the roll below :((( again


Last edited by Lyra on Mon Dec 19, 2011 2:38 am; edited 2 times in total

------------------
My stories: Cold as Ice   |   Fallout Equestria: All That Remains FiMFic Page   |   Fallout Equestria: All That Remains Hub Page
Thanks if you read any of them.

If you have a complaint of any kind, a question or a suggestion, please PM me about it and I will respond as quickly as I can.  


Last wrote:((Camo just likes to kill happiness.))

Well spank my flank and call me sexy!

Until next time, hugs and kisses.


 ~Miguel
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Re: Rift Character Creation Thread

Post by Game Master on Mon Dec 19, 2011 2:29 am

The member 'Lyra' has done the following action : Dices roll

'Percentile' : 64

Game Master
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Re: Rift Character Creation Thread

Post by CamoBadger on Mon Dec 19, 2011 2:32 am

Game Mas wrote:The member 'Lyra' has done the following action : Dices roll

'Percentile' : 64
64% gives 5D6 days for age, rolling for age:

------------------
My stories: Cold as Ice   |   Fallout Equestria: All That Remains FiMFic Page   |   Fallout Equestria: All That Remains Hub Page
Thanks if you read any of them.

If you have a complaint of any kind, a question or a suggestion, please PM me about it and I will respond as quickly as I can.  


Last wrote:((Camo just likes to kill happiness.))

Well spank my flank and call me sexy!

Until next time, hugs and kisses.


 ~Miguel
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CamoBadger
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Re: Rift Character Creation Thread

Post by Game Master on Mon Dec 19, 2011 2:32 am

The member 'Lyra' has done the following action : Dices roll

#1 '6-Sided Dice' :

#1 Result :


--------------------------------

#2 '6-Sided Dice' :

#2 Result :


--------------------------------

#3 '6-Sided Dice' :

#3 Result :


--------------------------------

#4 '6-Sided Dice' :

#4 Result :


--------------------------------

#5 '6-Sided Dice' :

#5 Result :

Game Master
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Re: Rift Character Creation Thread

Post by Ferrous_Oxide on Mon Dec 19, 2011 7:56 am

So we currently have a CyberDoc who has a face not even his grandma could love, a Ley Line Walker who plays the flute, a baby dragon that can turn functionally invisible, and a Wilderness Scout we don't know much about yet.


This is going to be a rather strange team.
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Re: Rift Character Creation Thread

Post by Octavia on Mon Dec 19, 2011 12:05 pm

Ferrous_Oxide wrote:So we currently have a CyberDoc who has a face not even his grandma could love, a Ley Line Walker who plays the flute, a baby dragon that can turn functionally invisible, and a Wilderness Scout we don't know much about yet.


This is going to be a rather strange team.

Read up on the Ley Line Walker crap I can pull off. It's gonna be quite weird once I advance a few levels. I considered being a Ley Line Rifter just so I could pull the crap off at level 1, but it severely hurts my spell book.

On Ley Lines, I'm gonna be a floating, fire ball hurling, triple magic armored mage of death. Problem is, off ley lines I lose a lot of my advantage and spells like teleportation. But I can't wait to be able to open Rifts of my own and fuck around with physics.
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Octavia
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Re: Rift Character Creation Thread

Post by CamoBadger on Mon Dec 19, 2011 12:39 pm

I'm so tempted to name my character Spikey Wikey, especially as a Selfish alignment (mine, mine, mine, MINE! Spike )

------------------
My stories: Cold as Ice   |   Fallout Equestria: All That Remains FiMFic Page   |   Fallout Equestria: All That Remains Hub Page
Thanks if you read any of them.

If you have a complaint of any kind, a question or a suggestion, please PM me about it and I will respond as quickly as I can.  


Last wrote:((Camo just likes to kill happiness.))

Well spank my flank and call me sexy!

Until next time, hugs and kisses.


 ~Miguel
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CamoBadger
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Re: Rift Character Creation Thread

Post by Octavia on Mon Dec 19, 2011 4:10 pm

DO IT PLZ!
That or I'm gonna have to nick name you spike in game.
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Octavia
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Re: Rift Character Creation Thread

Post by Linguz on Tue Dec 20, 2011 1:50 am

Alright. I finished up my character during my entire time without internet today. The information replaced my first post.
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Linguz
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Re: Rift Character Creation Thread

Post by Octavia on Wed Dec 21, 2011 5:10 pm

Name: Arvena Thelas
Sex: Female
Hit Points: 14
Alignment: Unprincipled
OCC: Ley Line Walker
ISP: none (not psychic)
PPE: 190
SDC: 17

Stats:
Spoiler:
IQ: 19
ME: 24
MA: 14
PS: 10
PP: 14
PE: 13
PB: 13
SPD: 14

Skills:
Spoiler:

Note: all these have all the OCC bonuses, my Intelligence bonus on them. If I wasn't to put a bonus or something on 2ndary or something, tell me. I also combined OCC skills and Primary 2ndary - I.E. OCC - Lore: Demons and Monsters : 15% + Primary - Lore: Demons and Monsters: 40% + 5% OCC bonus to Technical + 5% Intelligence boost = 65%

Primary:
Astronomy and Navigation: 55%
Astrophysics: 45%
Mathematics (Basic): 60%
Mathematics (Advanced): 60%
Play Musical Instrument (Flute): 40%
Lore: Demons and Monsters: 65%
Lore: Magic: 35%
(the below is part of Lore: Magic)
Recognize Magic Symbols, Runes, and Circles: 15%
Recognize Enchantment (people under influence of magic): 10%

Secondary:
Computer Operation: 40%
Pilot: Jet Pack: 57%
Lore: D-Bee: 45%
First Aid: 50%
Radio (basic): 50%
WP Energy Pistol

OCC Skills:
Language (Native(I'm asuming American)): 100%
Language (Dragonese): 25%
Language (Euro): 25%
Climbing: 10%
Land Navigation: 15%
Wilderness Survival: 15%
Lore: Psychics and Psionics: 15%
Lore: Faeries and Creatures of Magic: 15%

Spells:
Spoiler:

Level 1:
Cloud of Smoke
Thunderclap
Lantern Light

Level 2:
Cleanse
Cloak of Darkness
Extinguish Fire

Level 3:
Armor of Ithan
Energy Bolt
Ignite Flame

Level 4:
Carpet of Adhesion
Charismatic Aura
Fire Bolt

Spell Effects:
Spoiler:

Level 1:
Cloud of Smoke - Creates a maximum of 30X30X30 cloud of black smoke that impairs vision. Can only see shadows 3 feet in front of ones self. -5 to Strike, parry, dodge, disarm and entangle. Lasts 1 min and costs 2 PPE with a maximum range of 90 ft.

Thunderclap - Instant spell that affects 30 feet around itself, but can be heard for up to a mile away. Gives attacker +5 on initiative, + 1 on strike, parry and dodge. All characters within 30 feet must make a save roll vs a horror factor of 8. Costs 4 PPE.

Lantern Light - 30 Min light that must stay within 30 ft of mage, and lights up an entire room. Costs 1 PPE and is moved around by the mages mind, can be dimmed.

Level 2:
Cleanse - Rids spell caster, or someone touched by the caster, of dirt, grime, stains and anything else the caster considers 'dirty' for 6 PPE. This effects the Body and all fabrics a clothing.

Cloak of Darkness - Cast on self and a 5 foot radius around caster. Costs 6 PPE and lasts 4 minutes. Shrouds the user in almost complete darkness, making them impossible to see. No light pierces this shadow, making it obvious in daylight or when near a light source. At night, it is the perfect disguise. Works well in shadows as well. The mage can see perfectly normal out of the cloak.

Extinguish Fire - Extinguishes a radius of 20 ft of fire from maximum of 80 ft + 10 per lvl of experience away.Costs 4 PPE and lasts one minute per lvl of experience (No fire can go into this area for a minute).

Level 3:
Armor of Ithan - Cast on self or other by touch, lasts 1 min per lvl of caster and costs 10 PPE. Magic Fire, Lightning and Cold deals half damage to this armor and to the wearer if it pierces. Offers 10 MD protection per lvl of spell caster, and is completely invisible, weightless and soundless. Covers entire body.

Energy Bolt - Instant spell that costs 5 PPE and has a range of 150 ft. It deals 4D6 SDC and the save roll is a dodge of 18 or higher. Deals 6D6 on a Ley Line, and 8D6 on a Ley Line Nexus. The spell can is directed by the caster's mind (can change direction mid flight).

Ignite Flame - Instant spell that lights fire to any flammable substance in line of sight within 40 feet for 6 PPE. If someone's hair or clothing is lit on fire, they spend the next two melee rounds (30 seconds) trying to put it out, after that is deals 2D6 SDC per round. The fire burns until it runs out of fuel or it is put out in some other way.

Level 4:
Carpet of Adhesion - range of 30 + 10 ft per lvl of caster, lasts 10 melee rounds (2.5 mins) per lvl of caster, and costs 10 PPE. Save throw vs magic, if successful 2D6 rounds until that character can pull free. The spell creates a maximum of 200 square feet of sticky area, where anything that touches it becomes stuck until the spell wears off, or the mage disables it.

Charismatic Aura - 60 ft radius, 6 melee rounds per lvl of experience, standard save throw and costs 10 PPE. Enhances the caster, or caster's touched target's Physical Beauty by 8 and increases their Charismatic charm accordingly. Everyone in 60 ft radius gets a save roll vs magic, if successful, they aren't charmed. 01-80% chance of people believing everything this person says, creates trust and friendship between the caster/target of caster and the people around them. A statement of anger will result in a horror factor of 13.

Fire Bolt - Instant spell with a range of 100 ft + 5 ft per lvl. Deals 4D6 MDC and costs 7 PPE with a standard save throw for dodging.

Items:
Spoiler:

Standard Equipment (As stated in the Ley Line Walker OOC):
Hooded Cloak, Backpack, 3 small sacks, 1 large sack,6 wood stakes and mallet (For dem vampires and for practical use), Canteen, Binoculars, tinted goggles, Gas Mask and Air Filter, Flash Light, 100 ft of light weight cord and grappling hook, pens and sketch pad, Survival Knife, Hand Axe, Laser Pistol and several clips of ammo.

Armor is generally hidden on Ley Line Walker/Rifters. It is under the loose clothing, usually robes, worn by the OCC. After randomizing the variables (rolling) for the total MDC on each piece, I got the following - 64 for Main Body, 15 for the Arms, and 25 for the Legs. This armor results in -5% to Prowl, Climb, Swimming and other physical Activities.
It is worth noting that this armor is generally supplemented in combat by mage armor, or spells that provide invisible and usually weightless armor on top of what the mage is wearing.

Also get one vehicle, preferably something small and able to be carried on ones person while Ley Line Phasing (teleporting).

Equipment Requests to the Game Master:
For the Laser Pistol, I would like a NG-57 Norther Gun Heavy-Duty Ion Blaster. This laser pistol weighs 5 pounds, does 2D4/3D6 MD (two settings), has an effective range of 500 ft, has 10 shots per clip and shoots at the same speed as melee (One shot per melee round I'm guessing).

For the Vehicle, I would like a Collapsible (Folds up so it takes up less space and can be slung on back or carried) Wing Board made by a Tech Wizard - This only works on Ley Lines for normal people and reaches a maximum speed of 150 MPH with a maximum altitude of 1000 feet. These 'vehicles' have the a equal piloting skill to Jet Pack piloting skill.

After reading up on Tech Wizard Machine rules, it is possible for mages, or anyone with exceptional skill in PPE, can direct their energy into the machine and use the spells on the machine without actually knowing them. The downside to this is that the machine's spells take the same amount of energy as if you were to normally cast them, and they only last as long as the normally cast spell. I still have to crunch the numbers on that, but it wouldn't allow me long use of the board, and is not a advisable means of traveling far distances.

OOC Abilities:
Spoiler:

Note: all these abilities/spells require no PPE on the part of the Mage.

Sense Ley Line and Magic Energy
Read Ley Lines
Ley Line Transmission
Ley Line Phasing (Teleporting)
Ley Line Walking/Line Drifting
Ley Line Rejuvination
Ley Line Observation Ball
Affinity with Rift and Ley Line Magic
Ley Line Force Field
Supplemental PPE
PPE Recovery

OOC Ability Descriptions:
Spoiler:

Sense Ley Line and Magic Energy (All of the following till i say STOP)

Sense Ley Line: Can sense Ley Lines up to 10 Miles per lvl away and tell if they are near and far and follow the feeling to the ley line. 30% + 5% each level.

Sense Nexus Point: Once on Ley Line, can sense and follow the line until finding a Ley Line Nexus point. 40% + 5% per lvl.

Sense Rifts: Can sense Rifts that are opening/closing/are open within 50 + 10 miles per lvl (Bonus 10 miles starts at lvl 2). When on a Ley Line containing Rifts, can sense exact location of the Rifts, otherwise can only sense if near or far and the size of the rift.

Sense Magic in Use: Can sense, if not see, magic in use within 100 ft per lvl. Cannot track it if not seen. This includes magic spells and Tech Wizard Machines, but not psychic powers.

See Magic Energy: Upon will, the mage can see magic at or above 20 PPE radiating off people, creatures, objects and areas as a faint blue aura in their vision. This includes hidden and invisible objects/people, only hidden objects/people being those under the specific spell Invisibility superior. This has a range of about 1000 feet in line of sight.

(STOP)

Read Ley Lines - Mage will sense the following information when on the Ley Line: What directions the line runs, how far it runs, if and where Nexuses occur and where Rifts fall upon the line. They will also know of all major natural disasters occurring on the line I.E. Flooding, Hurricanes, Forest Fires ect.

Ley Line Transmission - Can send a message, Visual or Verbal, to anyone on a Ley Line. It is best to keep messages under a thousand words to avoid overwhelming the receiver's mind with too much info at once, as it instantly is beamed into the mind. The delay between the send and receive is only a few seconds. The distance is only limited by the length of the Ley Line. The receiver can not respond unless he is a Ley Line Walker himself. There is a 01-20% chance that any psychic or magic person may sense the transmission going through the line and a 01-30% chance that they then will be able to eavesdrop on the transmission.

Ley Line Phasing (Teleporting) - The mage can teleport FLAWLESSLY to another location on the Ley Line after 1D4 melees of absolute mental concentration with no interruptions. The mage can teleport anywhere on the line, including teleporting straight up into the air, as Ley Lines aren't Flat. Unlike the Teleport spell, there is no danger of reappearing in a tree or other item/person/monster. To teleport onto another line, the Walker must teleport to the Nexus first, then further on the other line. The Walker can teleport a maximum of 4 times an hour and 4 plus 2 times per level every 24 hours. He can only teleport himself and any possessions on himself, no larger items or vehicles he can't carry.

Ley Line Walking/Line Drifting - The walker can open himself up to the Ley Line and hover over the ground and move at a speed factor of 10 without any energy or power expended. The walker can Drift as high as the Ley Line itself, but usually does so at 1-5 feet from the ground as it keeps them from being in sight of everything hostile in the area. Note: The Ley Line walker can Meditate while drifting!

Ley Line Rejuvenation - The Walker can relax on a Ley Line and double the speed of natural rejuvenation on the line, or do an 'instant' rejuvenation.The 'instant' rejuvenation takes 20 mins to complete and can be done once a day, restoring 20 hitpoints and 20 SDC plus 1D6 HP and 2D6 SDC per lvl.

Ley Line Observation Ball - A globe of light the size of a soccer ball can be conjured and used as a 3rd eye for the walker. It can zoom ahead of the Walker up to 500 feet per lvl of its creator at 44 MPH. It has +3 to dodge and 1 MDC per lvl of its creator and has no offensive capabilities. Everything the ball sees and hears is instantly relayed back to the Walker.

Affinity with Rift and Ley Line Magic - Upon gaining a new level, the Ley Line walker can go into a trance on any Ley Line for 48 hours and come to with the knowledge of one complex spell from a list of the Player's choice. These spells are the most high level and complex, like Opening and Closing Rifts and Resurrections of fellow players on Ley Lines.

Ley Line Force Field - A shield that has 20 MDC + 2 MDC per lvl. It costs 10 PPE from the Ambient energy of the Ley Line to make, and then will suck half the Ambient Energy from them on until it is dispelled. If the Shield is destroyed, it will return to full strength next round at no cost to the mage. MUST BE CAST ON LEY LINE OR LEY LINE NEXUS.

Supplemental PPE - The Walker can draw double the amount of Ambient Energy that other mages can from Ley Lines and Nexuses. 20 at ley lines, 40 at nexuses. They can also steal PPE from creatures and people upon their death, which has double the amount at their death (if someone with 20 PPE dies, they can draw 40 PPE from their dead body), though none other than Evil dispositions would do this for anything but the common good. They can also take PPE willingly offered to them from other people at 70% efficiency.

PPE Recovery - Recovers 7 PPE for each hour of sleep or rest, and 15 PPE for each hour of Meditation which is also the equivalent of 1 hour of sleep when it comes to recovery of fatigue and physical rest (Doesn't have to sleep? Just meditate?).

And that's all I got, except for physical description and personality, which I'll wait till we get a Setting from the GM. Everything is here!
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Re: Rift Character Creation Thread

Post by Ferrous_Oxide on Wed Dec 21, 2011 11:34 pm

Name: Eisen Sanguinum
O.C.C.: CyberDoc
Alignment: Unprincipled
Hit points-9
SDC-20


Stats:
Spoiler:
IQ-19
ME-13
MA-11
PS-11
PP-19
PE-8
PB-4
Speed-10


Skills:
Spoiler:
O.C.C. starting skills, and O.C.C. related skills. Statistics have been figured for O.C.C. bonuses, as well as IQ bonuses. ex. Skill-%
Language:Native Tongue:American-100
Language:Other:Techno-can-75
Literacy:Native-85
Advanced Math.-15
Basic Math.-35
Basic Mechanics-25
Basic Electronics-20
Chemistry-15
Computer Operation-15
Medical Doctor-75
Pathology-15
Recognize Quality of Bionics-65
Salvage-50
Jury Rig-40
Cybernetic Medicine-85
Biology-60
Electrical Engineer-45
W.P. Knife
W.P Handguns

Secondary Skills
Interrogation-45
Find Contraband-41(61 if medical, bionics, or cybernetics)
Mechanical Engineer-20
Bioware Engineer-35


O.C.C. Abilities:
Spoiler:
Install Bionics: A Cyber-Doc can install and remove cybernetic implants and bionics, but requires at least a makeshift operating room. Cybernetic implants are fast and easy (no skill penalty), but bionics are very complicated and demanding on the characters time and skill. Penalties:-5% to Cyber-Doc skill to remove bionics or any prosthetic, -5% if working in poor conditions, another -5% if working with inadequate tools, -10% if the bionics are more advanced or a different but comparable technology than what he is familiar with, -20% when dealing with extremely alien physiology and/or alien cybernetics.

Find Bionics and Cybernetic Contraband: +20% to Find Contraband related to medicine, cybernetics and bionics. Gets bionics, cybernetics, and Bio-systems at wholesale—35% discount as professional courtesy at most Chop-Shops and clinics, 50% discount if he trades at least 12 hours of his time to work at the shop or clinic for free. Every 12 hours he puts in he can receive 100,000 credits worth of cyber-gear for half-off (50,000 credits, his cost). 60% discount if he is the owner or partner in a Body-Chop-Shop or medical clinic.

Recognize Quality of Bionics & Cybernetics: Enables the Cyber-Doc to tell if an item is new or used, defective, low or high quality, and a fair price. He will automatically know the capability (damage, range, payload, etc.) of bionic weapons and prosthetics (M.D.S., P.S., Speed, Etc.) and whether it’s exactly what he needs or not. Base Skill: 60% +3%/lvl.

Repair and Soup Up Bionics: Repairs for Cheap: Can completely repair bionics and cybernetics at a cost of 25% of it’s original price (plus his time if he’s charging for it).Requires the right parts and 1D6+2 hours to work on each item.
Replace M.D.C. on a bionic appendage. Costs 1000 credits per point of M.D.C. Cannot exceed original number of points.
Maximize Bionics (not cybernetics): Can tweak bionic systems to get a little more out of them. Can increase Spd 20%, P.S. 10%, increase range 10%, reduce weight and size of one item by 10%, and add ONE extra weapon or feature per each body area (head, hand, forearm, leg, etc.)

Equipment:
Spoiler:
Standard Equipment: Light or Medium M.D.C. body armor with good flexibility, two surgical gowns, a dozen pair of disposable surgical gloves, one pair of reusable surgical gloves, surgical kit(includes scalpels, clamps, suture, needles, etc.), medical kit (first-aid kit, bandages, antiseptics, protein healing salve, aspirin, painkiller, blood pressure machine (computerized), thermometer, six unbreakable vials, and other basic items), IRMSS/robot micro-surgeon kit, portable compu-drug dispenser, pocket computer, portable laboratory, backpack, large satchel, one weapon for each W.P. and two E-clips for each, One Vibro-knife (1D6 M.D.), a set of six scalpels (1d4 S.D.C. damage each), pocket note pad, two pens, and some personal items.

If the GM allows...
For the M.D.C. armour:
Homemade M.D.C. Armor
Manufacturer: Generic.
M.D.C.: Helmet: 20. Main Body: 31 (30 to 40 for light armour, I used a random number generator to get between the two)
Mobility: -10% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Weapon for W.P. Handguns:
.357 Magnum Revolver.
Weight: Just over 2 Ibs (.9 kg).
S.D.C.
Damage: 4D6 per shot.
Rate of Fire: Standard.
Range: 150 feet (45.7
m).
Payload: 6 shots.

Plus 18 rounds for the magnum.(6 in barrel, 12 to replace the two E-clips that come with each weapon.)


Cybernetics:
Spoiler:
Bionic Lung with Gas Filter & Oxygen Storage Cell
Monitor Jack/Connector Plug
Amplified Hearing
Eye: Multi-Optics
Radiation Sensor

*Updated had forgotten about my 1D4+2 cybernetic implants. I rolled a 3.


Last edited by Ferrous_Oxide on Fri Dec 23, 2011 1:19 pm; edited 1 time in total
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Re: Rift Character Creation Thread

Post by CamoBadger on Thu Dec 22, 2011 10:22 am

Okay, added all character info into my first post. Please tell me if I forgot anything

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Re: Rift Character Creation Thread

Post by Linguz on Thu Dec 22, 2011 4:18 pm

So who still doesn't have a character?

A cyberdoc - FeO
A Wilderness Scout - Linguz
A Ley Line Walker - Authetius
A Forest Runner Dragon Hatchling - Lyra

So when do we begin?
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Re: Rift Character Creation Thread

Post by Octavia on Thu Dec 22, 2011 7:09 pm

Linguz wrote:So who still doesn't have a character?

A cyberdoc - FeO
A Wilderness Scout - Linguz
A Ley Line Walker - Authetius
A Forest Runner Dragon Hatchling - Lyra

So when do we begin?

FeO - The Doctor of Mechanical body parts and gore (and probably a bit insane)!
Linguz - The sneaky ass bastard that will probably end up being a sniper (BOOM - HEADSHOT)!
Authetius - The magic slinging part of the group that probably will end up blowing something to bits (LIEK A BAWS)!
Lyra - The 17 day old magical creature from the MO000OOON who focuses on punching shit to death!

And I would like to start ASAP
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Re: Rift Character Creation Thread

Post by Linguz on Thu Dec 22, 2011 7:45 pm

HEY! It's not boom! I don't use explosive arrows to do MDC. I use my laser bow.
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Re: Rift Character Creation Thread

Post by Ferrous_Oxide on Thu Dec 22, 2011 7:54 pm

Linguz wrote:HEY! It's not boom! I don't use explosive arrows to do MDC. I use my laser bow.


If a laser hits something flammable....then there is big BOOM!
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Re: Rift Character Creation Thread

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