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Seven Days Server

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Re: Seven Days Server

Post by Cptadder on Fri Jul 18, 2014 11:59 am

The regen is off to a semi-impressive start.  First destroying bridges yields loads of scrap metal so we are already have a full stack of iron, we got our first lead today and our locations leaves us close enough to all the biomes to raid them quickly.  

The mine is coming around well and the outer wall has been marked off.  The idea is a three thick wall, outside will be whatever super strong material we can make (Likely reinforced something) with the Inner being Concrete for strength and ease of use while the interior will be upgraded wood frames for a walkway and emergence protection wall. By making it three thick it makes it impossible for any horde to get in before day comes again.  This time I intend to take defense seriously since the giant hole defense did us little good.

Our pressing needs are stone because we have several hundred blocks of gravel but not the cement we need to make concrete.
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Re: Seven Days Server

Post by OneMoreDaySK on Fri Jul 18, 2014 1:10 pm

*cue "Diggy Diggy Hole" song*
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Re: Seven Days Server

Post by StoneSlinger88 on Fri Jul 18, 2014 4:06 pm

Working on mining a tunnel into Diersville. At the moment it's deep enough so the zeds can't hear you down there, even at night. All stone will be going to the Adder Concrete Relief Fund.
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Re: Seven Days Server

Post by Cptadder on Fri Jul 18, 2014 4:38 pm

StoneSlinger88 wrote: All stone will be going to the Adder Concrete Relief FundGlorious Safety Wall for the Preventing of illegal zombie immigrants .

We do have some tnt and as long as you limit yourself to one tnt per boom it mines great. More books for more boom.
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Re: Seven Days Server

Post by Cptadder on Sat Jul 19, 2014 7:47 am

Auger got! Always a high mark, raiding a gas station found gas (of course) and an auger. Working on the trench since my nice wall has no defenses yet.
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Re: Seven Days Server

Post by OneMoreDaySK on Mon Jul 21, 2014 8:52 am

Spawned in at night. Managed to outrun Zeds somehow and make it to the base. Couple of seconds touring the pantries and saddened by the lack of Marigold Tea. Expect much tea.
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Re: Seven Days Server

Post by Cptadder on Mon Jul 21, 2014 8:59 am

OneMoreDaySK wrote:Spawned in at night. Managed to outrun Zeds somehow and make it to the base. Couple of seconds touring the pantries and saddened by the lack of Marigold Tea. Expect much tea.
The tea in in the cooking area under the campfires. The pantries are there for future expansion.
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Re: Seven Days Server

Post by OneMoreDaySK on Mon Jul 21, 2014 9:22 am

There is never enough tea. Not until the entire kitchen is stocked.
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Re: Seven Days Server

Post by Cptadder on Tue Jul 22, 2014 7:30 pm

Server shutting down for this evening
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Re: Seven Days Server

Post by Cptadder on Wed Jul 23, 2014 11:58 pm

If I did not already mention( And I did not)
The server is back up,
Also I'm redoing the defenses.
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Re: Seven Days Server

Post by Cptadder on Fri Aug 15, 2014 4:04 pm

Version 9 is out!
Version 9 is out!
Version 9 is out!

What does V9 bring?  Short version is random worlds, you can break your legs get dysentery, you can drown, you get empty jars back when you drink coffee/tea/water which will make SK happy, also you can kill yourself by eating glass now.  Oh and zombies can stun you now add hordes are not as bad except every 7th day (Heh) when they will be massive.  

Here is the full list

Change list:
Official Alpha 9 Release Notes

Added

   Added new game map option ‘Random Gen’ which creates a randomly generated world seed based on the name you give the world. The random world generation includes all biomes, a full random sized central city, random in the wild cities, roads, rivers, lakes and random roadside and wilderness locations. Simply select Random Gen as the Game World and the name you give it will be the seed.
   Added new sexier data driven ‘M’ map that renders based on where the player has visited with ‘Fog of War’ functionality. The new map shows, current position, cursor position, has waypoint functionality, recenter view to player, track friends on compass, mouse wheel scroll to zoom and left click drag to pan.
   Added new biome type wasteland hub with custom spawning definition for random gen cities
   Added overhauled most of the GUI including the new belt, backpack, compass, map, freinds list, character screen, loot container and more as well as new gui functionality and Truetype fonts
   Added many new locations never before seen that appear only in the randomly generated worlds including, city blocks, movie theaters, several apartment buildings, parking garages, parking lots, new destroyed buildings and giant sewer holes.
   Added a Debuff system for sprained, and broken legs that work with a new craftable splint that accelerates the healing time. Legs can also be re-injured more easily while on the mend and the more severe the injury the longer the recovery time.
   Added Dysentery Debuff contracted from drinking river or murky water. Dysentery is cured by drinking goldenrod tea or taking antibiotics.
   Added new stunned concussion debuff which slows the player down for a few seconds and has a chance to happen with zombie hits.
   Added soft shadows to moon and sunlight
   Added Simple drowning Debuff system that detects when the player is underwater and displays the icon. Going above water removes the icon. staying underwater for too long causes drowning pain damage and drowning death
   Added Underwater visual effects, sound effects & leaving water effects with refract & screen particle effects
   Added new tooltip loading screens
   Added craftable Cloth jacket, pants, shoes, hat and gloves
   Added cotton, cotton growing and cloth recipes from cotton
   Added new scrap metal frame, ramp recipes and upgrade path for more fort building options
   Added scrap metal inside corner wedges for scrap metal upgrade path
   Added outside corners for scrap metal forts
   Added recipe for scrap metal inside corner frames
   Added Apartment building, Parking Garage, Movie Theater and new destroyed buildings to Navezgane Gravestown
   Added eat glass for suicide option
   Added empty jars added to inventory when using water, coffee, murky water, yucca juice, and goldenrod tea
   Added recipe for adobe tan made from sand or sandstone and cement
   Added paper to trash loot
   Added cabinet filler pieces and cabinet top plate blocks for counters replacing some of the cabinet loot in the world
   Added green plaster wallpaper full blocks
   Added, blood bags, blood draw kits and first aid kits to the world. First aid kits heal 50 hit points immediately plus an additional 50 over 10 seconds. It is made from a bandage, grain alcohol, and a blood bag. Blood draw kits can be reused to make blood bags.
   Added “gunpowder charge” item & recipe which is made of 9 gunpowder
   Added inside corner wedge and wedged corner for oldwood for attics
   Added seeds to garbage and backpack loot
   Added icons for leg splint, blood bag, blood draw kit, first aid kit, gun powder charge\bottle, cloth hat, cloth pants, cloth jacket, cloth shoes and cloth gloves.
   Added slowed movement speed in sand, water and web for player and entities
   Added weapon parts to loot lists, reduced chance of finding complete weapons
   Added a new water biome sound loop plays on rivers in random gen only
   Added Reduced damage from crawling zombies but gave them a chance give the player a sprained leg
   Added new blocks creme wall with backsplash block, wood floor with drywall ceiling block
   Added city street painted lines
   Added random rotation to loot on roads
   Added Player placed dirt now grows grass
   Added bookcase blocks, textures and recipes to craft them and bookcase loot containers to the world
   Added updated english.txt random gen description and new items
   Added MovementState to hornet controller to stop error msgs
   Added a few pigs to pine forest biome
   Added smell debuff code support and buff note: smell blips still show up on the main map
   Added upgradable inside and outside wood corners useful for building mitered roof corners
   Added scrap Lead to garbage loot
   Added recipes for wooden inside and outside corners

Changed

   Changed removed old minimap compass and replaced with new sleek minimalist compass that shows player sleeping bag position, set waypoints and tracked friends
   Changed Hordes are smaller in general but except every 7th day they are super nasty.
   Changed thinned the total amount of loot containers in all world prefabs and moved the best prefabs to harder to reach areas
   Changed Drinking river water doesn’t damage your health and you get some stamina now just like drinking pure water, but there is a chance of catching the new Dysentery Debuff from drinking it. Dysentery is cured by drinking goldenrod tea or taking antibiotics. If untreated it becomes advanced dysentery which damages stamina and health which is only curable with antibiotics
   Changed credits adding all Kickstarter Backers and made it scroll faster
   Changed cupboards to have 0-1 cans of food instead of 0-2
   Changed increased amount of food you get from canned Lamb and Chicken
   Changed decreased weight of candy tins, hub caps and air filters
   Changed slowed crop growth
   Changed spiked club recipe to require ingots instead of scrap metal
   Changed white flowers are now cotton plants
   Changed lowered zombie player damage to work with the new stun system
   Changed awnings are made from cloth instead of plant fibers
   Changed most all interior house walls are a full block thick improves lighting and enemy pathing
   Changed pipe bombs are now made from gunpowder charge instead of gunpowder
   Changed TNT now uses loads of gunpowder instead of gunpowder
   Changed replaced all plate block and plate block corner thin walls in old houses and ranch houses
   Changed new default spectrum (used in plains and Diersville) with magenta sunset and bluer nights
   Changed craft time of sandbags from 30 seconds to 5 seconds
   Changed all blocks that use the shape of the pine tip are now only 1m height.
   Changed backpacks so you have equal chance of finding the items they contain
   Changed pistol book so it gates pistol part mold crafting instead of pistol crafting.
   Changed removed shotguns from the book so they can be assembled by anyone who has the parts. Molds still require the book to learn how to craft them
   Changed Sandbags can be picked up
   Changed made both mattresses work as player bedrolls when placed
   Changed Fog, Sunlight and Sky in forest
   Changed when placing a regular block on the terrain, the terrain now “snaps” to this block
   Changed Zombies are no longer slowed by forge or campfire light at night, and never run in dark places during the day
   Changed increased chance of clay deposits in earth. Removed chance of getting clay when digging dirt
   Changed increased chainsaw wood damage
   Changed removed flicker from wall mounted torches
   Changed plains terrain grass is a little greener
   Changed resources underground so there are only 3 minerals per layer. There is stone and iron ore in every layer. The third mineral changes every twenty layers down starting with coal, then potassium nitrate, then lead, and finally tungsten.
   Changed radiated terrain texture, added more loot to cupboards
   Changed Added peeling paint and grunge to Diersville houses and white door
   Changed reduced cars in Diersville and gravestown for performance
   Changed the way chunks are build in background threads to optimize them
   Changed scrap metal wall and reinforced scrap metal wall art
   Changed dirt grows into grass, grass grows into tallgrass
   Changed ramp trussing textures to use new scrap metal textures
   Changed redwood cabinets plain on sides and bottom
   Changed removed blob shadows on all entities (zombies, animals, players, etc)
   Changed Biome intensity fading now also over time
   Changed winter biomes have less fog and brighter midday
   Changed dirt to sides of burnt forest blocks and burnt forest dirt on the sides of the wasteland blocks
   Changed tweaked cupboard loot. Added empty cans and coffee beans are now in the seed group
   Changed Reduced decal litter on roads
   Changed increased weight of fishing weights from 1 to 4 ounces
   Changed cars now only have automotive loot
   Changed crafted doors to be unlocked by default
   Changed Serverconfig.xml defaults to zombies normal 3
   Changed: Moved VAC window to the top

Fixed

   Fixed scrap timer not updating when adding more scrap while it’s in progress
   Fixed problem that other players HUD text was flashing
   Fixed elevator to surface bug
   Fixed all backpacks and purses have terrain decoration flag so they don’t clip terrain
   Fixed animals should avoid water > 1m deep unless they are forced in via physics somehow.
   Fixed player should be push out of ground correctly
   Fixed: Gave wasteland scrap metal block terrain decoration flag so it doesn’t float
   Fixed drinking from river not being the same as drinking murky water
   Fixed the VAC warning dialog
   Fixed problem with animated doors on a client and also open/close state of a door can be saved in a prefab
   Fixed regression: god mode wasn’t enabled in Cheat mod
   Fixed bug where Mouse Sensitivity was not adjustable
   Fixed horizon colors flickering a single time when time turns from about 13:50 to 14:10
   Fixed Spinning rabbits and deers
   Fixed the rotation of the preview of a door before placing is now correct
   Fixed loot not spawning the right amount of items
   Fixed severe problem that sometimes the collider for a newly placed block wasn’t generated
   Fixed: Fat Cop Zombie Vomit Projectile disappears before it hits anything
   Fixed old window upgrade path showing wrong model
   Fixed old window upgrade path to include scrap metal reinforced version
   Fixed window01white to require scrap metal to reach the metal reinforced version
   Fixed walking in shallow water plays footsteps from ground below
   Fixed playing “fall into water” sound now only if the fall distance is > 1m
   Fixed hovering over item in campfire and closing causing item names to stay
   Fixed Removed muzzle flash & smoke from crossbow
   Fixed problem that client player in a Coop game was not seen by enemies if far away from the server

ServerConfig.xml

   Renamed GamePref ShowAllPlayersOnMap to ShowFriendPlayerOnMap
   Server config file option “ShowAllPlayersOnMap” has been renamed to “ShowFriendPlayerOnMap”

Known Issues

   32 bit Operating Systems can run out of memory sometimes. We’re still optimizing this.
   Some users have trouble setting the video to higher resolutions like 1920×1080 or 1920×1200 as the list appears to long. The work around is to use your keyboard up and down arrow to reach these.
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Re: Seven Days Server

Post by StoneSlinger88 on Fri Aug 15, 2014 4:28 pm

We need random server!
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Re: Seven Days Server

Post by Cptadder on Fri Aug 15, 2014 4:46 pm

StoneSlinger88 wrote:We need random server!
Server is down while I experment with random seeds looking for an interesting one
Checking out PHCC atm, then Project Horizon then random names.
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Re: Seven Days Server

Post by Cptadder on Fri Aug 15, 2014 6:26 pm

I think I'm just going to start the server in an half an hour, it will be Project Horizon

I don't know if it's an infinte world but it seems close, the map I went from -500 to 11,000 before I died.
The old map cut out at -2000 / +2000
So five times bigger minimum
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Re: Seven Days Server

Post by StoneSlinger88 on Fri Aug 15, 2014 7:04 pm

That's massive. You had time to run a lap around the old map before the sun even started to go down. This'll make it that much more valuable to have safe havens by landmarks.
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Re: Seven Days Server

Post by Cptadder on Fri Aug 15, 2014 7:25 pm

StoneSlinger88 wrote:That's massive. You had time to run a lap around the old map before the sun even started to go down. This'll make it that much more valuable to have safe havens by landmarks.
Working on server now
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Re: Seven Days Server

Post by Cptadder on Mon Aug 18, 2014 7:19 pm

We will be using randomworld seed Flashpoint thanks to giant hills and handy nice houses across from gas station.
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Re: Seven Days Server

Post by Cptadder on Tue Aug 19, 2014 8:59 pm

Server will be up tomorrow evening. Anyone have a preference for gathering time?
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Re: Seven Days Server

Post by Cptadder on Sun Nov 23, 2014 1:05 pm

Seven days to die is version A10 has been released. All sorts of new interesting features.

I'm can host a server, but the server manager thing for A10 is all off. Gotta learn it.
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Re: Seven Days Server

Post by StoneSlinger88 on Mon Nov 24, 2014 6:22 pm

I keep forgetting we have this section of the forum. Yeah, I'd like to check things out if you want to learn how the new manager works.
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Re: Seven Days Server

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