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[GRIMDARK] Fallout Equestria: Project Horizons Discussion

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds on Sat Nov 03, 2012 8:04 pm

Mister Frost wrote:The deflegration fuse idea would be gunpowder (which burns slower than the smokeless that's used in modern rounds) which is extremely stable.
Ah, I see. I suppose that the sulfur could be extracted from sea life. I wasn't away that hard-packed gunpowder could burn without exploding, though.

Mister Frost wrote:Obviously, the rounds would be limited to special purpose, anti-armor purposes and would not replace conventional rounds
Well, the APE would be, but the basic 10mm HE rounds were the second standard that the Miliozi used (the first being the remaining ammunition from their invasion supplies and the later ones, likely more conventional solid bullets, coming into use after the formation of the EA insured a sufficient supply of metal), unless you think that that's a bad idea.


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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Stringtheory on Sat Nov 03, 2012 8:07 pm

Okay, I've had this idea bouncing around in my head for a while now and I have to let it out, what would Dr. Strangelove ponified look like? (FO:E optional)
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger on Sat Nov 03, 2012 8:24 pm

Meanwhile Swicked is probably bored out of his damn mind.

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Frost on Sat Nov 03, 2012 8:26 pm

A random thought struck me today while I was playing New Vegas. Despite the abundance of usable parts, no Wastelander ever whips up a metal or composite crossbow out of, say, old car and machine parts. Quiet, powerful and able to use bolts improvised out of anything.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger on Sat Nov 03, 2012 8:28 pm

Mister Frost wrote:A random thought struck me today while I was playing New Vegas. Despite the abundance of usable parts, no Wastelander ever whips up a metal or composite crossbow out of, say, old car and machine parts. Quiet, powerful and able to use bolts improvised out of anything.

You just spoke my mind, I was wondering about this a few hours ago. Which brings me to my point, getting shot by a Bloatsprite spine should be like being shot by a short-range crossbow.

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Cptadder on Sat Nov 03, 2012 8:44 pm

Okay I come back from moving stuff today to find I missed page 31 by a country mile and we are talking 10mm HE.

The 10mm HE annoys me more, fragmentation at that sizes is terrible. Just making a solid core bullet is going to do much more damage than any half assed bullet at that size unless your firing anti-matter rounds. Standard fragmentation starts getting good at 20mm and that's using modern stable explosive filler much better than anything we had in WW2 and we still knew as far back as WW2 that 20mm was the proper size to start making your bullets hollow so you could pack explosives inside.

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Erumpet on Sat Nov 03, 2012 8:49 pm

But CptAdder, magic...
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger on Sat Nov 03, 2012 8:49 pm

Shy

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Frost on Sat Nov 03, 2012 8:51 pm

Don't look at me. They wanted 10mm HE, I was trying to make it work. I wouldn't use it, but the boy wants his goddamn HE rounds
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Caoimhe on Sat Nov 03, 2012 8:57 pm

Since I mentioned Kurosawa a while back I got the idea to start watching all my Kurosawa blurays again. Seven Samurai or Sanjuro would make a pretty good FoE story in my opinion. Have a group of ponies from a village under attack from raiders seek out a mismatch band wasteland warriors to help protect them, throw a bunch of stuff about honour in there.

Simply concept, maybe a bit overdone, but it'd be nifty. The Flank chapter of PH already has kind of a Yojimbo vibe to it.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger on Sat Nov 03, 2012 8:59 pm

Caoimhe wrote:Since I mentioned Kurosawa a while back I got the idea to start watching all my Kurosawa blurays again. Seven Samurai or Sanjuro would make a pretty good FoE story in my opinion. Have a group of ponies from a village under attack from raiders seek out a mismatch band wasteland warriors to help protect them, throw a bunch of stuff about honour in there.

Simply concept, maybe a bit overdone, but it'd be nifty. The Flank chapter of PH already has kind of a Yojimbo vibe to it.

When you say "Kurosawa" I automatically think of the KARASAWA from Armored Core.

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by IncoherentOrange on Sat Nov 03, 2012 9:02 pm

Reminds me of how, after feedback, I changed the payload of my story's colony ship's defensive railgun rounds from HE to solid slug. Why? Because "Anything moving at 3km/s packs its own weight in blam."
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ketchup on Sat Nov 03, 2012 9:04 pm

Cptadder wrote:Okay I come back from moving stuff today to find I missed page 31 by a country mile and we are talking 10mm HE.

The 10mm HE annoys me more, fragmentation at that sizes is terrible. Just making a solid core bullet is going to do much more damage than any half assed bullet at that size unless your firing anti-matter rounds. Standard fragmentation starts getting good at 20mm and that's using modern stable explosive filler much better than anything we had in WW2 and we still knew as far back as WW2 that 20mm was the proper size to start making your bullets hollow so you could pack explosives inside.
I figured he wanted to give it an explosive that could make a shockwave within the body since, as you say, fragmentation would be useless. To do that, he needs magic. I mentioned 20mm being the start point for useful explosive loadings earlier.
Edit: Oh, and he wanted to save metal. Not sure why he'd need to, a bullet is very small.


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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger on Sat Nov 03, 2012 9:07 pm

I just had a train of thought that amused me. What if you were charged with Assault-and-Battery for assaulting someone with a battery. It's stupid but it makes me laugh when I think about it.

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Cptadder on Sat Nov 03, 2012 9:32 pm

Erumpet wrote:But CptAdder, magic...
You still need plenty of room to etch the magical sigils on and 10mm is to small for anyone but a Griffin to manage and Griffins lack magic.

Mister Frost wrote:Don't look at me. They wanted 10mm HE, I was trying to make it work. I wouldn't use it, but the boy wants his goddamn HE rounds
It's our job to step in when O.Hinds starts building giant Styrofoam bridges to point out that while styrofoam makes an excellent packing material, it's structural integrity leaves something to be desired.

(O.Hinds this is an example of your exuberance not a direct critique on any particular design of yours only habit of building every what if two bricks to big)

IncoherentOrange wrote:Reminds me of how, after feedback, I changed the payload of my story's colony ship's defensive railgun rounds from HE to solid slug. Why? Because "Anything moving at 3km/s packs its own weight in blam."
High explosives in space are mostly pointless it must be said because the speed of ships are such that most fights will happen at speeds that explosive energy is insufficient to catch. As well big rocks win 99% of space VS ground combat.

Ketchup wrote:
I figured he wanted to give it an explosive that could make a shockwave within the body since, as you say, fragmentation would be useless. To do that, he needs magic. I mentioned 20mm being the start point for useful explosive loadings earlier.
Edit: Oh, and he wanted to save metal. Not sure why he'd need to, a bullet is very small.
So make it a rifle grenade, it's quite easy to mount up to 40mm grenades from any standard 6mm or above rifle and explosives don't need to move fast for infantry use.

Ironmonger wrote:I just had a train of thought that amused me. What if you were charged with Assault-and-Battery for assaulting someone with a battery. It's stupid but it makes me laugh when I think about it.
Dash clapping
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Frost on Sat Nov 03, 2012 9:38 pm

Alright, off-topic, but in my D&D session just now, me, as an Elf Rogue, just rescued my Mage friend by doing sneak crossbow crossbow headshot on the guard approaching him, then caught his body, stamped out the torch, and threw his body off the cliff.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger on Sat Nov 03, 2012 9:38 pm

"Officer, could you change that to aggravated assault?"
"Did he do something else?"
"No, but he was really upset at the time."

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Frost on Sat Nov 03, 2012 9:44 pm

"Your Honor, I plead self offense."

"You mean self defense?"

"No. He was a real jerk. He offended my self"
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger on Sat Nov 03, 2012 9:50 pm

Getting charged with Assault and Battery for attacking Batman with a bat.

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds on Sat Nov 03, 2012 9:54 pm

Ketchup wrote:
Cptadder wrote:Okay I come back from moving stuff today to find I missed page 31 by a country mile and we are talking 10mm HE.

The 10mm HE annoys me more, fragmentation at that sizes is terrible. Just making a solid core bullet is going to do much more damage than any half assed bullet at that size unless your firing anti-matter rounds. Standard fragmentation starts getting good at 20mm and that's using modern stable explosive filler much better than anything we had in WW2 and we still knew as far back as WW2 that 20mm was the proper size to start making your bullets hollow so you could pack explosives inside.
I figured he wanted to give it an explosive that could make a shockwave within the body since, as you say, fragmentation would be useless. To do that, he needs magic. I mentioned 20mm being the start point for useful explosive loadings earlier.
Edit: Oh, and he wanted to save metal. Not sure why he'd need to, a bullet is very small.
Right; I was thinking of just using the pressure wave from the explosion, not shrapnel propelled by it. I've stated, though, that I don't know all that much about this area.

The desire to save metal arises from the fact that there's only so much you can salvage from the ruins of San Frantello, and less metal per projectile means that a given amount of metal can make more projectiles.

Cptadder wrote:
Erumpet wrote:But CptAdder, magic...
You still need plenty of room to etch the magical sigils on and 10mm is to small for anyone but a Griffin to manage and Griffins lack magic.
...
Once again, alchemy. The shells don't have talismans, they're not etched with runes of power, they're filled with explosive material.

Cptadder wrote:
Mister Frost wrote:Don't look at me. They wanted 10mm HE, I was trying to make it work. I wouldn't use it, but the boy wants his goddamn HE rounds
It's our job to step in when O.Hinds starts building giant Styrofoam bridges to point out that while styrofoam makes an excellent packing material, it's structural integrity leaves something to be desired.

(O.Hinds this is an example of your exuberance not a direct critique on any particular design of yours only habit of building every what if two bricks to big)
I've been asking if you thought that HE and APE were good ideas; I'm aware that I don't know all that much about this area.

None taken. What do you think of the tunnel design, by the way, and do you have any input on the air supply thing?

Cptadder wrote:
Ketchup wrote:
I figured he wanted to give it an explosive that could make a shockwave within the body since, as you say, fragmentation would be useless. To do that, he needs magic. I mentioned 20mm being the start point for useful explosive loadings earlier.
Edit: Oh, and he wanted to save metal. Not sure why he'd need to, a bullet is very small.
So make it a rifle grenade, it's quite easy to mount up to 40mm grenades from any standard 6mm or above rifle and explosives don't need to move fast for infantry use.
A grenade rifle as a military's primary close quarters combat firearm?
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ketchup on Sat Nov 03, 2012 9:56 pm

Mister Frost wrote:Alright, off-topic, but in my D&D session just now, me, as an Elf Rogue, just rescued my Mage friend by doing sneak crossbow crossbow headshot on the guard approaching him, then caught his body, stamped out the torch, and threw his body off the cliff.
Two 20/20's, two 8/8's, and a 3/6 and 2/6
I played D&D on Thursday and Friday with my bro and 2 friends. I play an Elf archer-ranger, my brother plays a Halfling invoker, and we had a dwarf fighter and a dragonborn barbarian. We investigated a house supposedly filled with rats, but was actually a base for pyromaniacs who ended up burning down the town after we were done. After we struggled across a river, we killed a cave bear and had bear sandwiches and ale in it's cave. Next morning, DM decided we could face 20 bugbears at level 6 by burning the wheat field half of them were in, but I mentioned it had rained the previous night, so he replaced them with gnoll minions which we absolutely destroyed. Then a worm-thing attacked us after I failed a luck check, destroying a tent full of captured refugees. With an AC of 25, we couldn't possibly hope to defeat it, so we ran away. We then hitchhiked to the next town and got a quest to deal with necromancers, where we stopped. Quite fun.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ketchup on Sat Nov 03, 2012 9:58 pm

O. Hinds wrote:
Cptadder wrote:
Ketchup wrote:
I figured he wanted to give it an explosive that could make a shockwave within the body since, as you say, fragmentation would be useless. To do that, he needs magic. I mentioned 20mm being the start point for useful explosive loadings earlier.
Edit: Oh, and he wanted to save metal. Not sure why he'd need to, a bullet is very small.
So make it a rifle grenade, it's quite easy to mount up to 40mm grenades from any standard 6mm or above rifle and explosives don't need to move fast for infantry use.
A grenade rifle as a military's primary close quarters combat firearm?
I think he meant something like this.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger on Sat Nov 03, 2012 10:00 pm

A grenade rifle would be a real blast to use.

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Frost on Sat Nov 03, 2012 10:02 pm

Well, me, the Mage, our half-Orc barbarian, our Human fighter and our Elf Ranger were the backup for our shapeshifting Gnome assassin, who passed as the Dwarf Baron's wife and killed him in his sleep
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds on Sat Nov 03, 2012 10:08 pm

Ketchup wrote:
O. Hinds wrote:
Cptadder wrote:
Ketchup wrote:
I figured he wanted to give it an explosive that could make a shockwave within the body since, as you say, fragmentation would be useless. To do that, he needs magic. I mentioned 20mm being the start point for useful explosive loadings earlier.
Edit: Oh, and he wanted to save metal. Not sure why he'd need to, a bullet is very small.
So make it a rifle grenade, it's quite easy to mount up to 40mm grenades from any standard 6mm or above rifle and explosives don't need to move fast for infantry use.
A grenade rifle as a military's primary close quarters combat firearm?
I think he meant something like this.
Ah, I see. Still, though, that and a rifle to fire it from does not seem like the ideal general-issue firearm for use inside buildings or cramped shipboard conditions.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by OneMoreDaySK on Sat Nov 03, 2012 10:14 pm

Bah, can't think of how to make FO:E cast, so instead I'm going to add y'all to my XCOM team. Any classes, genders, and playstyles you want in particular? Also have no idea, but I've gotten a whole lot of female characters instead of guys. O.o


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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger on Sat Nov 03, 2012 10:15 pm

OneMoreDaySK wrote:Bah, can't think of how to make FO:E cast, so instead I'm going to add y'all to my XCOM team. Any classes and playstyles you want in particular?

I prefer either shotguns and heavy weapons or assault, in other words close or medium range.

EDIT: Post screenshots! Applejack

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Frost on Sat Nov 03, 2012 10:24 pm

IRL I favor shotguns, carbines and knives. I know nothing about X-COM
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger on Sat Nov 03, 2012 10:30 pm

They call him Mister Frost because he ices his enemies, and you'll only take his rifle from his cold, dead hands. Spike

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ketchup on Sat Nov 03, 2012 10:34 pm

OneMoreDaySK wrote:Bah, can't think of how to make FO:E cast, so instead I'm going to add y'all to my XCOM team. Any classes, genders, and playstyles you want in particular? Also have no idea, but I've gotten a whole lot of female characters instead of guys. O.o
No problem, can I be a Shiv?
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

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