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[Fallout Equestria] Setting discussions

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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 4:25 pm

(continued)


http://cloudsville.forumotion.com/t973p450-official-project-horizons-comment-crew-chat-thread#162858
RoboRed wrote:Related, posted this morning: http://jalopnik.com/the-ten-largest-ships-ever-conceived-476070485

http://cloudsville.forumotion.com/t973p450-official-project-horizons-comment-crew-chat-thread#162870
O. Hinds wrote:
Harmony Ltd. wrote:
O. Hinds wrote:(The name "Elusive" isn't mine, just to be clear; I found it being used for R63 Rarity somewhere else.)
That was what I was pointing out. Rarity

O. Hinds wrote:...I hadn't thought of it like that, but I suppose that there are similarities, yeah. Interesting.
Oh, random: I think that Elusive City's mass transit system is an urbanaut-style monorail. I also seem to recall that my latest detailed thoughts about this city had it being roughly crescent-shaped. I had a pretty fun time researching floating structures for its non-seaplane/amphibian new airport.
Well, first thing first... Is it a fleet of ships, a single monolithic structure, or a mix between the two ?
A mix. It started out as just ships anchored near each other. Once enough industry was available (factories in Masozi and raw materials from the earliest days of the recolonization), the ships were moved right next to each other and linked close together with flexible connectors (sort of like the Raft from Snow Crash but more high-tech and less run-down). More and more ships have been added over time, and the connections between them have become increasingly complex (including the aforementioned mass transit system). Purpose-built structures have also been added, particularly for handling traffic in and out of the city (the new dry airport is one very large floating platform).

Regarding the pictures you posted, I suppose that parts of the city might look something like that. There's not much housing up on the top decks, though; the city tries to produce as much food as possible on-site.

http://cloudsville.forumotion.com/t973p450-official-project-horizons-comment-crew-chat-thread#162902
O. Hinds wrote:To anyone who's interested, WovenTales's SPP map is finished (version 1.0, at least) and linked in my signature.

Oh, CamoBadger, there's a tower in what might be the are of ATR. You can probably get away with ignoring it and still not eliminate the possibility that it exists in the world of ATR, but I thought that you might want to know.

http://cloudsville.forumotion.com/t973p450-official-project-horizons-comment-crew-chat-thread#162906
CamoBadger wrote:
O. Hinds wrote:To anyone who's interested, WovenTales's SPP map is finished (version 1.0, at least) and linked in my signature.

Oh, CamoBadger, there's a tower in what might be the are of ATR. You can probably get away with ignoring it and still not eliminate the possibility that it exists in the world of ATR, but I thought that you might want to know.
Oh, sweet! It's a little far to be seen in ATR most likely, but it's still good to know!

http://cloudsville.forumotion.com/t973p450-official-project-horizons-comment-crew-chat-thread#162915
O. Hinds wrote:
CamoBadger wrote:
O. Hinds wrote:To anyone who's interested, WovenTales's SPP map is finished (version 1.0, at least) and linked in my signature.

Oh, CamoBadger, there's a tower in what might be the are of ATR. You can probably get away with ignoring it and still not eliminate the possibility that it exists in the world of ATR, but I thought that you might want to know.
Oh, sweet! It's a little far to be seen in ATR most likely, but it's still good to know!
Ah, nice; from the sound of it, you've found it to be just the right distance away: close enough to be included if you want but far enough to be plausibly left out if you don't.


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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 4:29 pm

My work here is done. Please feel free to discuss your own headcanon on Fallout Equestria here.
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Re: [Fallout Equestria] Setting discussions

Post by Meleagridis on Fri Apr 19, 2013 4:39 pm

Ho-lee.

That in any particular order?

I'll be honest, I'm tempted to make a field guide just to keep track of it all.
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 4:43 pm

It's in chronological order / order of posting.

You can read it sequentially.
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 4:45 pm

Oh, and feel free to do so. It's probably going to keep expanding, so there'll come a point where it'll be NEEDED.

So better to start early.
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Re: [Fallout Equestria] Setting discussions

Post by CamoBadger on Fri Apr 19, 2013 5:15 pm

Yeah, like I said before, I'm not reading all of that. Hell no.

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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 5:18 pm

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Re: [Fallout Equestria] Setting discussions

Post by CamoBadger on Fri Apr 19, 2013 5:20 pm

NOOOOOOOOOOOOOOO

I don't even know what else to discuss now. You guys hit almost everything (from my skim anyways), so I wouldn't know where to begin.

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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 5:22 pm

Just go with the flow and tell us what goes by your mind.
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Re: [Fallout Equestria] Setting discussions

Post by CamoBadger on Fri Apr 19, 2013 5:24 pm

Man, I don't even know. My brain has been stuck in my story's setting since I started writing, so I've forgotten almost everything about other areas. The only other stuff I can really remember is some things from Murky, PH, and a bit on Broken Bonds/Coltchester.

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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 5:25 pm

Well then, tell us about your story's area if you want to.
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Re: [Fallout Equestria] Setting discussions

Post by Meleagridis on Fri Apr 19, 2013 5:40 pm

Harmony Ltd. wrote:Oh, and feel free to do so. It's probably going to keep expanding, so there'll come a point where it'll be NEEDED.

So better to start early.

Foooo... um... well.
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Re: [Fallout Equestria] Setting discussions

Post by CamoBadger on Fri Apr 19, 2013 5:57 pm

I suppose I can do that. I don't think that talking about geography will spoil anything.

New Oatleans stuff:

Okay, so basically my story covers a pretty small area in comparison with other stories like the original FoE, and focuses on the area around a city called New Oatleans.
Before the war, it was home to both zebras and ponies in almost equal numbers, mostly due to how close it was to the Pax Roamana (it looks like it on the map anyways), and because it was the first major city into Equestria for those who crossed the sea. Levees and dams held back the ocean from flooding the city since it is below sealevel.
Around New Oatleans are a few settlements and towns, but not much. To the south were the Nightmare Marshes, which faded into the sea and were treated similarly to the Everfree Forest by the locals. North-East of the city they built Spurris Airbase, which was actually a smaller post made for quickly shuttling troops to and from the city on rotary-wing aircraft.

During the war, it became a staging area for pony offensives into the zebra lands, and many barracks and warehouses were constructed to house soldiers and supplies before deployment. As the conflict dragged on, most of the zebra inhabitants became targets for random violence by enraged soldiers and extremely patriotic citizens, but most of the ponies who had lived there before the war were outraged by the violence against their neighbors. To hide, many of the local zebras either submitted to being put in a segregated living camp (this later became Caesar's Stand), or they fled into the swamps with some ponies who were hated for disagreeing with the treatment of zebras in the city.

Those who fled to the swamps started up a resistance movement which fought to remove New Oatleans from the conflict between Equestria and Pax Roamana, and hoped to return it to it's peaceful and co-existent old self. To do this, they mostly relied on guerrilla tactics and the use of dark zebra magic similar to voodoo.

When the bombs fell, New Oatleans was not hit directly, but contaminated water and fallout hit it badly. The levees broke and flooded the city while contaminated waters flowing down to the city from the mountains hit it from the north. Foliage in the swamps and city mutated to survive in the radiated environment, and native creatures turned into giant monsters that stalked the flooded city and especially the Nightmare Marshes.

The zebras and ponies who had taken refuge in the swamp mutated as well, but not to the extent that they became ghouls. They continue to live in the swamp and have their own culture that worships the 'spirits' who give their magic power and still practice the dark magic to "enhance" (mutate) their bodies further, making them very strong and very hard to kill.

The zebras who lived in the concentration camp survived like much of the Wastelanders, and quickly learned to avoid New Oatleans. For over a century after the end of the world, nobody dared enter the city. When the Remnant influence finally reached those zebras however, they willingly joined with the cause, believing it would keep them safe from raiders and slavers as well as any other threats. A few years later, Remnant soldiers began making their way into the city in search of anything that may be valuable or useful to them. After a few weeks, the Remnant dug in and prepared for a long stay, including damming the river from the north in hopes of draining the water from the city, unfortunately this didn't work.

Eventually other settlements still around the city began hearing that it actually was possible to go into the city and possibly find salvage and other useful things, so ponies quickly started running in to get whatever they could. This started a conflict within days, stemming from arguments and gunfights over who had found what first.

A few years later, the Steel Rangers caught word that there may be valuable things in the city and split off a group to find out what might be of use to them. Only a day after they arrived, the Rangers and Remnant were engaged in all out war in the city, both fighting for the treasures hidden in the flooded city.

Probably very poorly worded and confusing, but I hope it makes some sense...

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My stories: Cold as Ice   |   Fallout Equestria: All That Remains FiMFic Page   |   Fallout Equestria: All That Remains Hub Page
Thanks if you read any of them.

If you have a complaint of any kind, a question or a suggestion, please PM me about it and I will respond as quickly as I can.  


Last wrote:((Camo just likes to kill happiness.))

Well spank my flank and call me sexy!

Until next time, hugs and kisses.


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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 6:03 pm

Point Lookout ?
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Re: [Fallout Equestria] Setting discussions

Post by CamoBadger on Fri Apr 19, 2013 6:04 pm

Applejack

I may have gotten a little bit of inspiration from it.

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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 6:05 pm

Spike

No worry, from a distance that looks pretty decent as a setting.
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Re: [Fallout Equestria] Setting discussions

Post by Kippershy on Fri Apr 19, 2013 6:06 pm

Nothing wrong with using Point Lookout as inspiration.
Someone was actually asking about that in the FOE thread over on /mlp/ (4chan) last thread. (If there was any P.L inspired stories)
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Re: [Fallout Equestria] Setting discussions

Post by CamoBadger on Fri Apr 19, 2013 6:08 pm

I'm not following the story of it, not even close, but I took some elements from it like the swampfolk.

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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 6:10 pm

Inspiration is good. As long as it's not trying to 1:1 scale carbon-copy something. Then it's not even bad, it's just without any interest.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Fri Apr 19, 2013 6:51 pm

Wow, I hadn't realized that our discussion had gotten that large. Thanks for doing that, Harmony Ltd.!


CamoBadger wrote:I suppose I can do that. I don't think that talking about geography will spoil anything.

New Oatleans stuff:

Okay, so basically my story covers a pretty small area in comparison with other stories like the original FoE, and focuses on the area around a city called New Oatleans.
Before the war, it was home to both zebras and ponies in almost equal numbers, mostly due to how close it was to the Pax Roamana (it looks like it on the map anyways), and because it was the first major city into Equestria for those who crossed the sea. Levees and dams held back the ocean from flooding the city since it is below sealevel.
Around New Oatleans are a few settlements and towns, but not much. To the south were the Nightmare Marshes, which faded into the sea and were treated similarly to the Everfree Forest by the locals. North-East of the city they built Spurris Airbase, which was actually a smaller post made for quickly shuttling troops to and from the city on rotary-wing aircraft.

During the war, it became a staging area for pony offensives into the zebra lands, and many barracks and warehouses were constructed to house soldiers and supplies before deployment. As the conflict dragged on, most of the zebra inhabitants became targets for random violence by enraged soldiers and extremely patriotic citizens, but most of the ponies who had lived there before the war were outraged by the violence against their neighbors. To hide, many of the local zebras either submitted to being put in a segregated living camp (this later became Caesar's Stand), or they fled into the swamps with some ponies who were hated for disagreeing with the treatment of zebras in the city.

Those who fled to the swamps started up a resistance movement which fought to remove New Oatleans from the conflict between Equestria and Pax Roamana, and hoped to return it to it's peaceful and co-existent old self. To do this, they mostly relied on guerrilla tactics and the use of dark zebra magic similar to voodoo.

When the bombs fell, New Oatleans was not hit directly, but contaminated water and fallout hit it badly. The levees broke and flooded the city while contaminated waters flowing down to the city from the mountains hit it from the north. Foliage in the swamps and city mutated to survive in the radiated environment, and native creatures turned into giant monsters that stalked the flooded city and especially the Nightmare Marshes.

The zebras and ponies who had taken refuge in the swamp mutated as well, but not to the extent that they became ghouls. They continue to live in the swamp and have their own culture that worships the 'spirits' who give their magic power and still practice the dark magic to "enhance" (mutate) their bodies further, making them very strong and very hard to kill.

The zebras who lived in the concentration camp survived like much of the Wastelanders, and quickly learned to avoid New Oatleans. For over a century after the end of the world, nobody dared enter the city. When the Remnant influence finally reached those zebras however, they willingly joined with the cause, believing it would keep them safe from raiders and slavers as well as any other threats. A few years later, Remnant soldiers began making their way into the city in search of anything that may be valuable or useful to them. After a few weeks, the Remnant dug in and prepared for a long stay, including damming the river from the north in hopes of draining the water from the city, unfortunately this didn't work.

Eventually other settlements still around the city began hearing that it actually was possible to go into the city and possibly find salvage and other useful things, so ponies quickly started running in to get whatever they could. This started a conflict within days, stemming from arguments and gunfights over who had found what first.

A few years later, the Steel Rangers caught word that there may be valuable things in the city and split off a group to find out what might be of use to them. Only a day after they arrived, the Rangers and Remnant were engaged in all out war in the city, both fighting for the treasures hidden in the flooded city.

Probably very poorly worded and confusing, but I hope it makes some sense...
Going by my map, the marshes would need to be more to the SW, since due south is the sea.

Hm... Do you think that I ought to add another transit route line from New Oatleans to the line down to the canal and SHR? That would increase the chances of zebras from the Northern areas traveling to the city, maybe. As for zebras arriving by sea... Most of the settlers probably wouldn't be Northern anyway, and there are plenty of other ports on the Sea of Equestria. But New Oatleans, especially if I add the new transit line, will be the closest major settlement to the PR by land. It's also the closest Equestrian city to the Sea of Equestria outlet of the canal (which it's looking like I might need to think of a name for). Of course, oceangoing ships from most of the PR would probably have an easier time heading up to San Frantello or Manehattan... New Oatleans is still the closest city in the east of Equestria, though...

I need to be getting back to work, unfortunately, but there's another problem for you to ponder while I'm gone:
Kkat wrote:I didn’t need clarification on what The Sealing was. Nopony who lived in a Stable would. But I did wish to know more about the Stable whose floor plan I had in my PipBuck. “Stable Three?”

SteelHooves grunted. “The Let’s-Get-Along Stable,” he snorted derisively. I saw Velvet’s ears perk at that.

“It was clearly an experimental Stable,” SteelHooves rumbled. “Virtually all of the zebra citizens of Equestria were ‘randomly assigned’ to Stable Three. They would have made up half of the Stable’s population.”

Xenith frowned at the unpleasantness of the interruption but nodded at SteelHooves’ assessment. “It was long before even my grandparent’s time, but the stories passed down say that the Overmares told all in the Stable why they had been chosen. And why the Stable had no texts of history or posters of current events.”

Ah. Instead of altering things, Scootaloo and her friends had simply filtered out as much of the Ministry of Image’s influence as possible.

Velvet Remedy questioned, “Overmares? Plural?”

Xenith nodded. “One pony and one zebra.”

My experience with Stables was clawing at the back of my mind. Still, if there were survivors… “What went wrong?”

“Why would you assume something went wrong?” Xenith gave me a questioning look. “Zebras and ponies can live together quite harmoniously if each gives the other the opportunity.”

SteelHooves again provided the answer I was looking for. “Stable Three was built within the limits of the one city in Equestria with more than a hoof-full of zebras,” he informed us. “Canterlot.”
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Re: [Fallout Equestria] Setting discussions

Post by CamoBadger on Fri Apr 19, 2013 6:53 pm

...fuck *throws away story*

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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 6:57 pm

Heh. Needs I remind you of my own stance on "canon" in a shared universe ?

You know, my official statement about canon, not just in Fallout Equestria but also pretty much any franchise is the following :

I don't give a fuck


I just try to respect what I consider to be the spirit of the thing and its major plot points. As long as it respects the core themes of the work, it's okay in my book.
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 7:03 pm

For example, if I ever get around to writing my own thing, I fully expect it to have holes when to it comes to "complying" with FoE's or PH's canon.


Really, just aim for self-consistency. That's generally enough to make a story good.
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Re: [Fallout Equestria] Setting discussions

Post by CamoBadger on Fri Apr 19, 2013 7:03 pm

You make a good point. Honestly I doubt that every city in Equestria was "HERE IS OUR ONE ZEBRA! STARE AT THEM AND 'OOOO AND AHHHH'".
So whatever, I'll do what I want, YOU HEAR ME KKAT! I. DO. WHAT. I. WANT!

Seriously though, it's only because that makes me go 'wut' all over.

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Well spank my flank and call me sexy!

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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 7:09 pm

So whatever, I'll do what I want, YOU HEAR ME KKAT! I. DO. WHAT. I. WANT!

Kkat :
Spoiler:

Anyway, I think I'll need to start reading your story to give more comments - if you want them, that is.
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 7:10 pm

What part exactly makes you go "wut" ?
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Re: [Fallout Equestria] Setting discussions

Post by CamoBadger on Fri Apr 19, 2013 7:12 pm

That apparently only Canterlot has an actual zebra population and every other city in the entire kingdom is apparently like "lol, I've never seen a zebra in my life".

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Well spank my flank and call me sexy!

Until next time, hugs and kisses.


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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Apr 19, 2013 7:24 pm

Yeah. You'd figure that with Zebraland being right next to Equestria there would have been some exchanges.

Though while reading the original FoE I had been left under the impression that the Zebra homeland was some kind of archipelago, or at least a continent away...
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Fri Apr 19, 2013 8:16 pm

CamoBadger wrote:That apparently only Canterlot has an actual zebra population and every other city in the entire kingdom is apparently like "lol, I've never seen a zebra in my life".
I was about to make some point about how zebras couldn't have been even half the population of one major city in Equestria, since then the MoI's propaganda would obviously never work... but then a fragment of my mind gave a polite cough and held up a mental image of a history book... and a newspaper. So... Hooray for abundant real life stupid bigotry for making the stupidity of the bigotry that your story implies quite believable?

Okay, so that just leaves the transportation route thing. I'm thinking that, while New Oatleans is on no really amazing travel routes to and from the PR, it is on several pretty good ones. As a crossroads it gets a slightly higher zebra population, which leads to more zebras settling there because of the preexisting population, which starts a constructive spiral. That sound good?

Also, I don't have time for it now, but I'll dig around my records later and see if I've got some more pre-typed headcanon to toss up.
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Re: [Fallout Equestria] Setting discussions

Post by CamoBadger on Fri Apr 19, 2013 8:21 pm

That sounds like it would work to me.

And yeah, hooray for ridiculous bigotry making a story more realistic! Gotta love how messed up and true it is at the same time...

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My stories: Cold as Ice   |   Fallout Equestria: All That Remains FiMFic Page   |   Fallout Equestria: All That Remains Hub Page
Thanks if you read any of them.

If you have a complaint of any kind, a question or a suggestion, please PM me about it and I will respond as quickly as I can.  


Last wrote:((Camo just likes to kill happiness.))

Well spank my flank and call me sexy!

Until next time, hugs and kisses.


 ~Miguel
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Re: [Fallout Equestria] Setting discussions

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