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[GRIMDARK] Fallout Equestria: Project Horizons Discussion

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Meleagridis on Mon Aug 20, 2012 10:58 am

Downloaded Skill wrote:Hey everyone, long time lurker here. I had a chat with Lateral, Admiral, Ryx, and Cobalt in the steam group chat and decided to make an account after Lateral threatened me with doomsday weapons made a very convincing argument. I'll be sticking around and posting so I hope all of you will share the magic of friendship with me.

I remember you! Uh... sorry I wasn't very good at keeping you alive. Not a terribly good medic.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds on Mon Aug 20, 2012 11:03 am

Valikdu wrote:...so, I just tried to play New Vegas, with the same system as I did two months ago (when it worked fine). Now, it doesn't even show the intro before crashing.

Tried various stuff from the internet (like replacement graphic dll's) and did 2 reinstalls, doesn't work. What do?

System specs:

MSI MS-7681 board, i7-2600, 8 Gb RAM, Radeon HD 7970, Windows 7 Ultimate x64
I've no idea how to help you, I'm afraid.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Caoimhe on Mon Aug 20, 2012 11:04 am

I'm surprised with all the cyberponification, BJ didn't have at least one weapon integrated into her body, even if it was just a little taser spark thing which could make for some adorable situations.

Now, if it was an integrated shotgun that integrated with her healing/repair capabilities.... well, she'd probably just masturbate all day and never get anything done.


Last edited by Caoimhe on Mon Aug 20, 2012 11:16 am; edited 1 time in total
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by IncoherentOrange on Mon Aug 20, 2012 11:14 am

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Katarn on Mon Aug 20, 2012 11:43 am

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by swicked on Mon Aug 20, 2012 12:09 pm

Caoimhe wrote:I'm surprised with all the cyberponification, BJ didn't have at least one weapon integrated into her body, even if it was just a little taser spark thing which could make for some adorable situations.

Now, if it was an integrated shotgun that integrated with her healing/repair capabilities.... well, she'd probably just masturbate all day and never get anything done.
I'm not sure BJ ever even thought of it. She really doesn't get all this cyber pony junk. Plus she's freaked out enough being mostly robot. Being semi-perminantly part weapon wouldn't be doing her any favors.
I'm also not sure BJ can neccessarily grasp masterbation. In 99 it seems like, if you got an itch, you grabbed the nearest mare or buck. Mares that held back like Midnight were weird.
Rather unfortunate, really.

*insert joke about how she still occasionally misses her old favorite release-buck, M-16*

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Icy Shake on Mon Aug 20, 2012 12:22 pm

Valikdu wrote:...so, I just tried to play New Vegas, with the same system as I did two months ago (when it worked fine). Now, it doesn't even show the intro before crashing.

Tried various stuff from the internet (like replacement graphic dll's) and did 2 reinstalls, doesn't work. What do?

System specs:

MSI MS-7681 board, i7-2600, 8 Gb RAM, Radeon HD 7970, Windows 7 Ultimate x64

I would suggest updating your drivers, especially for your graphics card. Do it from the manufacturer's website; Windows actually doesn't know if it's up-to-date or not. I had this exact same problem with Civ V last week; multiple reinstalls (including Steam), reinstalling DirectX, et cetera, and nothing did the trick until I ignored my system telling me my drivers were current and Nvidia saying to do what your OEM says.

Swicked: Maybe, but she does have a powerful integrated pistol on her forehead (and it even works for concealed carry!).

A little bit of Necro:

@O. Hinds: Sorry about the chapter mix-up. My bad .

On Boston as a Fallout setting: I would love that. Boston is my favorite city and metropolitan area, ever since it displaced San Francisco after I started college in Needham, Mass. I'd like to move back to Boston after I finish grad school this winter, but job availability could likely put me elsewhere (probably Chicago or New York).
And hey, maybe if a bunch of buildings are removed you'll actually be able to find your way around the city!
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Downloaded Skill on Mon Aug 20, 2012 12:24 pm

swicked wrote:
Caoimhe wrote:I'm surprised with all the cyberponification, BJ didn't have at least one weapon integrated into her body, even if it was just a little taser spark thing which could make for some adorable situations.

Now, if it was an integrated shotgun that integrated with her healing/repair capabilities.... well, she'd probably just masturbate all day and never get anything done.
I'm not sure BJ ever even thought of it. She really doesn't get all this cyber pony junk. Plus she's freaked out enough being mostly robot. Being semi-perminantly part weapon wouldn't be doing her any favors.
I'm also not sure BJ can neccessarily grasp masterbation. In 99 it seems like, if you got an itch, you grabbed the nearest mare or buck. Mares that held back like Midnight were weird.
Rather unfortunate, really.

*insert joke about how she still occasionally misses her old favorite release-buck, M-16*

I gotta agree. BJ ultimately cares about her mental state than pragmatism. If there were shotguns and the like built into her cybernetics there would be another layer of angst of "Am I a pony still, or a living weapon?"

On the second part, I really don't think she would. Given the nature of 99, I wouldn't exactly call it free love since there was some amount of chasing required unless Midnight was just playing hard to get, doing the deed yourself would probably reflect either A) an all consuming sex drive that would rival a teenage boy or B) an inability to get someone else to do it for you. I have a feeling most of the ponies would assume B which would come off almost as a mark of shame given how much sex is ingrained into the culture of the stable.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Caoimhe on Mon Aug 20, 2012 12:58 pm

She still got the urge early in the first book where she discovered the audio log with her and P-21. It was prefaced with her moping about having not been laid in a week if I recall so it really shows that mental state.

Makes sense about the integrated weapons, too. That'd be way to Deus like and probably make her more depressed since Deus is already in her anyway.

Also I'm pretty giddy about my city having Fallout potential but since I've lived here for 30 years I feel there will be a bit of cognitive dissonance at some things not being correct. I hope they use the Fed building well since it's a giant scary monolith already. http://en.wikipedia.org/wiki/File:FederalReserveBankBuildingBoston.jpg
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ketchup on Mon Aug 20, 2012 1:42 pm

If they do anything like they did with the monuments in DC with Fallout 3, I'm sure they'll make them look abandoned, torched, and with the occasional conspiracy. Oh, and a few related quests and lotsa loot.
With Skyrim's engine, they'd probably make it fantastic looking too.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Stringtheory on Mon Aug 20, 2012 1:59 pm

tylertoon2 wrote:Would someone send me an invite to the PH Crew Steam group?
sure just provide your steam ID/username, though if you are "=]DI[= CalamityWhen" in which case welcome!
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Kippershy on Mon Aug 20, 2012 1:59 pm

If they do use Boston, that fed reserve building would probably make a great faction base.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by iLateralGX on Mon Aug 20, 2012 2:21 pm

Valikdu wrote:...so, I just tried to play New Vegas, with the same system as I did two months ago (when it worked fine). Now, it doesn't even show the intro before crashing.

Tried various stuff from the internet (like replacement graphic dll's) and did 2 reinstalls, doesn't work. What do?

System specs:

MSI MS-7681 board, i7-2600, 8 Gb RAM, Radeon HD 7970, Windows 7 Ultimate x64

Not sure if you have the Steam version or not, but if you do, try verifying the file cache.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Nightfire on Mon Aug 20, 2012 2:28 pm

Seems ol' Mele convinced me to stay, so i still got my eye on ya with a fresh new account... NAW JK RAPE AND PILLAGE enjoy ya day sillies <3
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by RoboRed on Mon Aug 20, 2012 2:38 pm

?I this even what is don't

------------------
Aonee wrote:
jacky2734 wrote:((Aonee, don't make me invent a way to punch you over the internet.))
((If you do, I will invent a Korean technique to block it with someone else's face. And, construct more pylons.))

CamoBadger wrote:((Wow, zebra incest is powerful shit))

Mister Frost's friend, "Darren" wrote:"I'm scared to break up with her, though. Her dad's an ex-marine; if I make her cry he'll club me over the head with a pillowcase full of doorknobs and Tom Clancy novels."

Sindri wrote:This is a thread for fans of a fanfiction of a fanfiction about murderous miniature pastel equines in a grimdark post-apocalyptic future.
If you wanted to stay anywhere near socially acceptable, you should have taken a left turn about three layers of WTF back.

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Kattlarv on Mon Aug 20, 2012 2:42 pm

@Cao: (Braid blade) Gotta say I think if anyone got them, it'd be Rampage, she kinda got razor wire there anyhow. So braid blades would just improve upon that :P

@Rafa: (me) You know, I write A LOT of stuff, it's hard to be precise when you say "agreeing with you" xD

@Swicked: (P-21) Yes, I said "bar from P-21", he seemed to be that rare exception apparently. And as said, he fought back. Plus, I should really have done that scene in my fic... I mean, it's the most "iconic", and I didn't do it due to... I have no idea actually.

@Mele: I know Psycho though BJ was crazy, but she honestly have little reason to either believe or disbelieve what BJ says. Neither of her friends really know what she is doing on a full scale, they mostly just avoid questioning it.

And ah, so she was called Fluttershy for... whatever reason. Didn't Sanguine to a part say she actually was Fluttershy? In either case, yeah, I know (fully now) Psycho was a "stage/reaper name".

And to address them in order: She could take her (supposed) mothers name, which she likely doesn't think she is worthy to wear, a name that was given to her to the one she trusted the most, which turned out to betray her trust fully, yet she can't let him go. It would overall not be a good name for her to keep.
She could keep her stage name, something that just pointed out something she was good at, like a wrestlers name, it'd be degrading to her.
She could take a name given to her by someone she is terrified off and hates with malice. Supposedly she was told by this freak of nature that it was a name given to her by someone she knows jack about. If she knew jack about him, she would likely not even consider the name, especially with what he did to her supposed mother. (that, and Golden was the one that took her away... if I recall right, or did Sanguine do that?) The name would like Fluttershy, remind her of bad things. That, and the name doesn't really reflect her at all. It makes her sound more of a whimp if you ask me. And something Psycho seemed rather self-concious about, was to not look weak, she wants to seem strong, since there are no room for weaklings in the wasteland, they are crushed. She has demonstrated this several times.
And lastly, the fourth option, which you didn't even mention: She can give herself her own name, she's starting anew, she can be whomever she wants. Heck, she could be Slagathor if she'd want to. She could name herself what she wants herself, be her own mare. You pretty much just listed a list of bad choices, and then presented it as she HAD to pick one. She never had to pick one, there's always the choice to not choose.

@Iron: (Called shot) Then I've managed to do my job ^^

@Swicked: (Psy+Sty) Yes, "off-screen", off all these days, they were either travelling in group, or tried to not die in hightower. There wasn't really much time for them to sit down and have a long, good chat. Especially with Styg being unable to speak.

Rampage could however be someone she had talked a lot with. She still has shown quiet a lot of impulsiveness, which she seemed to work over and toss away in just a day since she for whatever stupid reason instantly fell in deep, passionate love with Styg. (I just find love at first sight stupid, okay? Especially when it leaves someone to be willing to marry someone after barely 3 days.) Going with the reaction, she likely swelled like a sponge dropped in water. But anyhow, I can't accurately say how apparently awesome Rampage is as a shrink and whatnot, but apparently she works wonders.

The two "lovers" however you have to take into consideration, Styg writes on a chalkboard, to have long conversations, he'd need a lot of chalk, and it was kind of apparent he really hadn't told her shit. Going with all she seemed to defend him on was actions he made, and that his cock apparently needed praising in size. But like said, to me, it quite reeks of "bad movie", just apply any of the "they found love+each other in the heat of battle..." He wanted to fuck her, she was desperate for intimacy/comfort, lonely and also really wanted a fuck. I am just not seeing a good relationship develop from that. It really lacks depth in almost all ways. I can't recall, but I don't think Styg went in in Meatlocker yes? And for all we know, Psycho didn't leave it yes? And that was about the only part they could have got some more "private time", getting to know each other from what I recall. Styg was just thrown in as some random fuck to "fix" BJ, plot convenience way, not it feels like he and Psycho was just crammed into a scene so Somber could get rid of both to lower the party number. Yeah, apparently they are coming back (really Somber, learn to use spoilers, I do most of the time to save on you guys sanity), so it might be some interesting or more developed depth to be added, but going with that 9/10 things so far hasn't, and 6 of those has done the complete opposite, I don't have high hopes.

@Down: Welcome. Make sure to avoid mine and Kippers comments if you are weak of heart.

@Tyler:
Spoiler:
1: I know. And like I pointed out for the start of that scene, we are firstly never told that the "curtain" thing is actually closed, plus, that is it a fucking dirty curtain that we can't see a single cm behind. Secondly, several details are mentioned that are one sided (like Psycho being "messy", but nothing on Styg, indicating that he doesn't have any "mess" on him, despite going with logic, and the current position, he would be the one messy. If you go with equine anatomy, he'd have a hard time getting a hoof to her clitoris, and unless she was reverse cowgirl, which she might have been as she saw BJ, depending which direction BJ came from, then it might actually be somewhat possible he could reach her clit. In either case, nothing of such was indicated, and that'd be a minor detail that should be mentioned, as it could easily be "grazed over". I know everyone is different, but making both BJ and Psycho of the really sensitive kind, and Styg honestly wasn't depicted as being near numb, especially with that he came fast the first time he utilized BJ as a dumpster. He just "turned out" to apparently be super skilled at sex and have the endurance of a porn star despite no prior experience and barely any practice.

And yes, guys can last long, but as said, he was stated to be multi-orgasmic, and as said: somehow very good with seemingly just vaginal, the worst type of sex for a overwhelming majority of women. (if going with statistic, pleasure wise. Keep in mind here that the "worst" is of the "worst of the best. Going 1: Clitoris. 2: Prostate. 3: Vaginal/labial) But as said, apparently BJ either has really, REALLY crappy standards of what good sex is (who knows, maybe she only slept with virgins or beginners), Styg somehow by sheer luck managed to make his base thrust be against the prostate or whatever, or he just had a knack for being a natural slut. That, or he had fucked looooots of mares before and just once again lied to them about stuff. That, or as said, he was just very good at being a sex toy. Didn't fuzz, had lots of endurance or stamina, whichever one it is, and just gave or took it as he was told. And erf I am trailing off here, my bad.

2: She must have been incridibly desperate to get away from BJ to run off with some unknown stranger that had withheld tons of detail from her, such as he fucked BJ, that he had planned to ditch her after he banged her, that he was for some reason a prince for a people of seemingly very slack, double standard and unorganized people.

And as said: During what time? They literally had no alone time, and he "talks" by drawing on a chalk board. PLUS with Psycho's instability, why would she trust this random buck with her deepest secrets and feelings? She'd been betrayed and broken, she seemed to recover incredibly fast, or is under the effect of the "rebound syndrome". Just latching onto anything willing. And as said, Styg is willing as long as they bend over. (okay yeah, no, but almost. And Styg at first was that, he only afterwards developed more "chivalrous" feelings. He stated he was just looking for a quick bang, someone to take his virginity... or in his case: someone to act as a blow up doll.

3: *Snrk* That guy doesn't care for shit about female anatomy, and has only interest in drawing cock, anatomically correct and accurate cocks. So far I've seen him draw one really bad attempt at a female, he placed a child genital going through the pelvis of a female. Okay, that might have sounded a tad harsh, but it's not far from. (plus, I'm just wicked sick of this shit, I've had to deal with stuff like this for years, to get people to draw proper adult genitals before MLP, and now with MLP, it's been to have people draw the ponies accurately. If they are that damn fond of horse cock, at least have the fucking balls to draw the match of said cock.) And a large portion of other artists I've seen just do the same. Is it really that hard to just ask for some respect for anatomy? It's bad enough children as exalted as the "perfect model" for genitals for women. It's the freaking standard model in porn, and already cause self-esteem issues, suicides and whatever the fuck in tens of thousands of teens. But no, we must keep it, since either "It's always been like that" or "It needs to look like that to sell" or whichever bad reason is used. Ofc people will only know of it if it is the only version you use! If you just sell one type of dip in all the stores, but hundreds of chips, ofc everyone will know of that one dip, and if a new one is introduced, ofc no-one will know what to expect from it. And yes I know shit like anorexia is becoming more common for teenage males as well, due to the "new standards" and whatever, things doesn't seem like they will get better soon... erf... I am ranting here again. I'm just so freaking tired of all this stuff...

@Sindri:
Spoiler:
1: I guess... though, the crusaders were a rather widespread group, not all of them could have hung out at chapel. Or did they ever mention chapel when BJ first met them?

2: She has to kiss Rover some day xD

3: Yeah, I know. But I just see her as incredibly desperate and paranoid for her to be willing to take that step. Also, she'd only be queen if he was the successor, his sister seemed to be an older one, which would mean whomever she picked as her suitor would be the new heir along with her. (unless she was "disposed off" as said, and also indicating there were no elder siblings. They seemed to make rather many children with that limited gene pool tbh. Then again, that might be a good idea, or I dunno. She could also just settle as a reaper at the arena.

And going with their supernatural and spell like abilities, she wouldn't be able to accomplish much tbh.

4: That is exactly what I am saying, it is what made me derp out hard. "And think of it like this: We need new genes in our pool, else we'll have to marry siblings. -Can I go find a mate as well mother? - Lolno, you should know better than your brother!" That whole thing just made me derp. Double standard much? And overall, yes, if they now are genetically compatible, which they likely would be, bringing back just one wouldn't do much. The OPPOSITE tactic would however be viable. Aka: When the mares are in heat, go out and mate with outsiders. Not that they seem malicious, but there is another instance where they would "justify" rape, they need the genes, the "inferior/weaker" surfacers can supply them with just that. And it'd be a lot more efficient than kidnapping mares.

5: Granted, she is a well versed fighter, but compared to that most of them actually seemed very well versed fighters, and in general terms of CC, one of those could incapacitate several ponies on their own. Plus, their flashing around could make it hard for her to land a single blow. If I'm not mistaken Styg seemed to out-do her endurance and performance wise. Despite him... dunno what the heck training he got, but she practically spent her life honing flank kicking skills. I could just sleepily be rambling though. But they could just basically teleport, hit, vanish, repeat. Alternatively snipe her or tire her out. She can't keep up with opponents that can flash away.

Anyhow, for the rest:

@Cao: (Shotguns) Don't forget BJ's "secret love", that one shotgun she is searching for that makes her marehood all plump and tingly xD

@Wave:
Spoiler:
Eh, it's fine. I'm rather used to things like that as said.
- I is disappoint... Pelor was a neat god. And eh... 4.0 is a good D&D based hack and slash, but not overall a RPG.
- Heh, sounds quite fun. Speaking of looking, reminds me so hard of when I played a blind race, laughed so hard everytime the GM described how gruesome, beautiful or whatvever something looked, and said that everyone threw up or gasped or whatnot due to the sheer whateverness, and I just went all "Not everyone. " Twas fun, especially when we meet vision based enemies like beholders and Medusa, and I was like "Bitch, please!"
-That character sadly doesn't have a stabby thing though, just a sledgehammer and an axe xP

@Cao: I've said it before:

Unrelated but: Ffff- For fucks sake! During the course of the day, I've had around 29 FUCKING things flip to the floor. Headphones around 5 times, food slipped at least 8 times, etc hit the floor as well, and now my fork decided to flip the table. Ugh... and today I was going to be productive... gj me. Want to smash my plate so bad right now ^^' That does it, gecko will get two sacrifices tonight! Erf, anyhow, off to kill, maim and burn in dragonage with my Str based mage, Cunning is my dump stat!
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Downloaded Skill on Mon Aug 20, 2012 3:28 pm

ketchup504 wrote:If they do anything like they did with the monuments in DC with Fallout 3, I'm sure they'll make them look abandoned, torched, and with the occasional conspiracy. Oh, and a few related quests and lotsa loot.
With Skyrim's engine, they'd probably make it fantastic looking too.

Oh how I hope they will do that. Fallout 3 was very atmospheric with the destroyed monuments and old buildings. It really gave off the vibe of "shattered old world glory" especially with http://www.youtube.com/watch?v=mch1W6yPAEk&feature=BFa&list=SP53008A8787CDDA51 in the background. New Vegas just seems too.... clean? Rebuilt? It just didn't feel right with ruins and the glowing, neon strip within spitting distance. I guess I'd rather just explore the old world, like the subway stations or grocery stores that have been abandoned for centuries, than poke around some guy's shack.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Kippershy on Mon Aug 20, 2012 3:43 pm

Downloaded Skill wrote:
ketchup504 wrote:If they do anything like they did with the monuments in DC with Fallout 3, I'm sure they'll make them look abandoned, torched, and with the occasional conspiracy. Oh, and a few related quests and lotsa loot.
With Skyrim's engine, they'd probably make it fantastic looking too.

Oh how I hope they will do that. Fallout 3 was very atmospheric with the destroyed monuments and old buildings. It really gave off the vibe of "shattered old world glory" especially with http://www.youtube.com/watch?v=mch1W6yPAEk&feature=BFa&list=SP53008A8787CDDA51 in the background. New Vegas just seems too.... clean? Rebuilt? It just didn't feel right with ruins and the glowing, neon strip within spitting distance. I guess I'd rather just explore the old world, like the subway stations or grocery stores that have been abandoned for centuries, than poke around some guy's shack.

I have always felt exactly the same.
Fallout 3's biggest charm was the environment still felt destroyed, it really did feel like a post apocalypse still.
Fallout: NV was too stable, everywhere was either rebuilt or not really standing at all, bar the OCCASIONAL piece of rubble building.
Even the DLC all felt the same - it was either here or there, never between the two.

New vegas had the better gun mechanics/system and definitely so with iron sights and the way you held guns, but the setting let it down massively.
I felt too pushed to play as an NCR supporter because of how built up it is, where-as if it was ruins like the east coast, I might've considered the hard but strong rule of Caesar
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Sindri on Mon Aug 20, 2012 3:50 pm

Downloaded Skill wrote:
ketchup504 wrote:If they do anything like they did with the monuments in DC with Fallout 3, I'm sure they'll make them look abandoned, torched, and with the occasional conspiracy. Oh, and a few related quests and lotsa loot.
With Skyrim's engine, they'd probably make it fantastic looking too.

Oh how I hope they will do that. Fallout 3 was very atmospheric with the destroyed monuments and old buildings. It really gave off the vibe of "shattered old world glory" especially with http://www.youtube.com/watch?v=mch1W6yPAEk&feature=BFa&list=SP53008A8787CDDA51 in the background. New Vegas just seems too.... clean? Rebuilt? It just didn't feel right with ruins and the glowing, neon strip within spitting distance. I guess I'd rather just explore the old world, like the subway stations or grocery stores that have been abandoned for centuries, than poke around some guy's shack.
Fallout 3 had a more apocalyptic atmosphere, yes. But as soon as you start thinking, it stops working. It's been two hundred years. Salvage is just not a viable basis for an economy over that long of a term. There are thousands of people using up food and ammunition and the old buildings are collapsing all the time, and nobody in the Capital Wasteland ever produced anything; literally all your resources would be gone in a few years and the population ought to have been declining rapidly and continuously. It's a setting that only works in the context of a game that resets everything the moment you stop looking at it, refilling containers and spawning new raiders.

In F1, things were ruined, but people were starting to rebuild. F2 was more about the factions and civilization which had grown since the apocalypse, as people continue to build a new world on the ruins of the old and are actually producing pretty much everything they need to survive. NV continues this trend. But for some reason they felt like they needed to make F3 even more hopeless and broken down than the first game, despite it taking place like four times as far from the end of the war chronologically.

Atmospheric? Yes. Logical? No. Lazy writing? All the way.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by RandomBlank on Mon Aug 20, 2012 4:11 pm

Sindri:
My headcanon is the 200 years were not a "big nothing", and that FO3 wasteland is much younger.
The civilization thrived. It began rebuilding. People were making ammo, they got food factories working, they repaired and reprogrammed the robots to protect their settlements. They repaired many buildings and thrived quite successfully.
Then, some 30 years before FO3, it all went to hell. Supermutants showed up, or IMP killed most or whatever... anyway, the new foundations collapsed and people went wild and savage.
The ruins are some 30 years old. The ammo was made by the wastelanders. Most stupid barriers on your way are fortifications of the wastelanders.
There was a second war...
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Sindri on Mon Aug 20, 2012 4:17 pm

RandomBlank wrote:Sindri:
My headcanon is the 200 years were not a "big nothing", and that FO3 wasteland is much younger.
The civilization thrived. It began rebuilding. People were making ammo, they got food factories working, they repaired and reprogrammed the robots to protect their settlements. They repaired many buildings and thrived quite successfully.
Then, some 30 years before FO3, it all went to hell. Supermutants showed up, or IMP killed most or whatever... anyway, the new foundations collapsed and people went wild and savage.
The ruins are some 30 years old. The ammo was made by the wastelanders. Most stupid barriers on your way are fortifications of the wastelanders.
There was a second war...
If they had done that, I wouldn't be complaining. But they clearly didn't. There are people who've been here for more than forty years, and none of them mention it even in passing. One of your quests is studying the history of Rivet City, the largest and most stable settlement in the Capital (with what, 40 people in it?), and nothing like that happened. The super mutants have been coming consistently for longer than anybody can remember.

And since you can come up with a reasonable explanation for an apocalyptic atmosphere in minutes, and the writers of the game apparently didn't bother to think about it, we're back to lazy.

Not saying that F3 was a bad game or anything; I've lost almost a hundred hours there and enjoyed almost all of it, but the writing was just not as good as the other three fallout games and as soon as you start to think about the setting everything falls apart.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Downloaded Skill on Mon Aug 20, 2012 4:17 pm

Sindri wrote:
Downloaded Skill wrote:
ketchup504 wrote:If they do anything like they did with the monuments in DC with Fallout 3, I'm sure they'll make them look abandoned, torched, and with the occasional conspiracy. Oh, and a few related quests and lotsa loot.
With Skyrim's engine, they'd probably make it fantastic looking too.

Oh how I hope they will do that. Fallout 3 was very atmospheric with the destroyed monuments and old buildings. It really gave off the vibe of "shattered old world glory" especially with http://www.youtube.com/watch?v=mch1W6yPAEk&feature=BFa&list=SP53008A8787CDDA51 in the background. New Vegas just seems too.... clean? Rebuilt? It just didn't feel right with ruins and the glowing, neon strip within spitting distance. I guess I'd rather just explore the old world, like the subway stations or grocery stores that have been abandoned for centuries, than poke around some guy's shack.
Fallout 3 had a more apocalyptic atmosphere, yes. But as soon as you start thinking, it stops working. It's been two hundred years. Salvage is just not a viable basis for an economy over that long of a term. There are thousands of people using up food and ammunition and the old buildings are collapsing all the time, and nobody in the Capital Wasteland ever produced anything; literally all your resources would be gone in a few years and the population ought to have been declining rapidly and continuously. It's a setting that only works in the context of a game that resets everything the moment you stop looking at it, refilling containers and spawning new raiders.

In F1, things were ruined, but people were starting to rebuild. F2 was more about the factions and civilization which had grown since the apocalypse, as people continue to build a new world on the ruins of the old and are actually producing pretty much everything they need to survive. NV continues this trend. But for some reason they felt like they needed to make F3 even more hopeless and broken down than the first game, despite it taking place like four times as far from the end of the war chronologically.

Atmospheric? Yes. Logical? No. Lazy writing? All the way.

Yeah once the fridge logic kicks in the whole setting falls apart. I believe the message the dev team was trying to convey in F1 was "scavenging isn't surviving, its a slow death. To survive you need to rebuild". There is no way a city like Megaton could survive in the long term by scavenging alone and the caravans wouldn't come around enough (and only one of them stocks food and medicine, but in small amounts). I guess I'm just willing to let some things slide for a good experience.

FO3 had a good atmosphere, but I will agree the writing could have been better. Its just that a post-apocalyptic game that doesn't have the atmosphere the match seems to miss the point. I guess with the focus on the setting being 200 years after the war, its kind of hard to avoid the fact that people would have rebuilt by then. I remember in Honest Hearts the Survivalist said the radiation cleared up to survivable levels within a couple months after the bombs dropped. So really the next game could be 20 years after the war. I would like to see the mechanics of New Vegas with the atmosphere of FO1 and 2 in the new game. Signs of the old world are everywhere, but the new world is still in its infancy kind of thing.

*Edit*

On the topic of producing things that was one of the primary reasons I always chose to support Ashur in the Pitt DLC. Wherner just seemed like someone looking to get revenge damn the consequences. Ashur was building something that can actually work, even if it was on the backs of slaves that he claimed he would release after the infrastructure was built up. Thing is Pittsburgh might be rebuilt, but what about the next city over? He could just keep moving the goal posts. Those things considered, while I wish I could have taken a third option, Ashur was really the lesser of two evils because he was building infrastructure and curing a new disease.


Last edited by Downloaded Skill on Mon Aug 20, 2012 4:27 pm; edited 2 times in total
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Sindri on Mon Aug 20, 2012 4:22 pm

Downloaded Skill wrote:I guess I'm just willing to let some things slide for a good experience.
I try to do that. And I mostly managed most of the time, and had fun with the game. But I have an unfortunate tendency to think about everything, and I enjoy things so much more when such thought is rewarded (like in Project Horizons) rather than something I need to constantly prevent myself from doing (like in F3).
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by CamoBadger on Mon Aug 20, 2012 4:29 pm

To add my 2 cents on the whole Fallout 3 thing, I'll admit it didn't make complete sense considering ammo did appear from nowhere when it was apparently all supposed to be gained from people who had scavenged and found it, but then after 200 years, as has been said, you'd think everything that could be found would be gone by then.

Luckily, with The Pitt, they at least added in the aspect that they were making ammunition down there, so it did give an element of rebuilding and manufacturing as opposed to only scavenging.

New Vegas did better with this, in that the conflicts over power sources made it seem like at least some were trying to rebuild and continue life that way rather than relying on only scavenging. But I felt it lacked a good story as compared to FO3 (others may disagree, but I greatly enjoyed the storyline of FO3 compared with NV. It just seemed better put together and more emotional than NV did.).

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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ketchup on Mon Aug 20, 2012 4:34 pm

Sindri wrote:
Downloaded Skill wrote:I guess I'm just willing to let some things slide for a good experience.
I try to do that. And I mostly managed most of the time, and had fun with the game. But I have an unfortunate tendency to think about everything, and I enjoy things so much more when such thought is rewarded (like in Project Horizons) rather than something I need to constantly prevent myself from doing (like in F3).
Project Horizons is a very mind-stirring story, which help make it an engaging and enjoyable read.
They should've gone for an earlier timeframe for FO3, they did a huge jump from the first 2..
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Sindri on Mon Aug 20, 2012 4:45 pm

CamoBadger wrote:
Point regarding story. The big difference there is that F3's main quest was a lot of the focus of the game, whereas NV was first and foremost a world for you to play in, with one set of quests being important enough to change the world in one direction or another.


@ketchup
Not that huge...
According to the wiki, the end of the world was in 2077, F1 was 2161 (84 years later), F2 was 2241 (80 after F1, 164 after the end), F3 was 2277 (36 after F2, 200 after the end), and NV was 2281 (four after F3, 40 after F2, 204 after the end). So F3 was closer to F2 than F2 was to F1, time-wise. But to get the setting they wanted without an additional cataclysm, they should have put it no more than a hundred years after the end, and maybe even before F1.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Caoimhe on Mon Aug 20, 2012 4:53 pm

Over the weekend after struggling a bit with Fallout 2 I jumped into New Vegas for the first time. I found it interesting and challenging but since I've never played these games before so my only exposure with the themes is FoE and I've gotta say, I found it incredibly dismal. Not unenjoyable, just depressing. The atmosphere is incredible and moody but I wasn't used to how different FoE stories are. The core games just seem to have a more overarching sense of hopelessness and you actions don't hold much weight. Maybe this is a "mute protagonist" thing but eh. I'm enjoying myself and having a chuckle at the references I come across but I need to remind myself that these things are only related in the most basic sense.

I'm writing this in a bar after two glasses of malbec while trying to keep my brother from falling over on our Monday after work binge so bare with any weirdly worded sentences or bad grammar.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Kippershy on Mon Aug 20, 2012 5:09 pm

Stop playing new vegas and play fallout 3 instead. You'll find your actions hold more weight (I personally felt so, anyway) and it's a better environment.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ketchup on Mon Aug 20, 2012 6:15 pm

Sindri wrote:
@ketchup
Not that huge...
According to the wiki, the end of the world was in 2077, F1 was 2161 (84 years later), F2 was 2241 (80 after F1, 164 after the end), F3 was 2277 (36 after F2, 200 after the end), and NV was 2281 (four after F3, 40 after F2, 204 after the end). So F3 was closer to F2 than F2 was to F1, time-wise. But to get the setting they wanted without an additional cataclysm, they should have put it no more than a hundred years after the end, and maybe even before F1.
I just took a nap and realized how stupid that was. And the nap didn't help. My head still hurts.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds on Mon Aug 20, 2012 6:24 pm

Kattlarv wrote:I can't recall, but I don't think Styg went in in Meatlocker yes? And for all we know, Psycho didn't leave it yes?
No, he was there. They danced together in the air in Afterlife, remember?
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

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