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[Official!] Project Horizons Comment Crew Chat thread.

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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Harmony Ltd. on Wed Jun 03, 2015 1:50 pm

Anyway, this new made my day, if you can believe it. Like, at this point, I'm not even in mood for being sober and thinking they can still fuck it up. I'm just

"NEW FALLOUT GAME!"

and the trailer... God I hope the colors are going to be those of the real game. Given I've always seen Fallout as being kind of cartoony / comic-y in a way... I dunno. At least it makes a for a more visually diverse / interesting game than Fo3 greenish gray blandness.
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Guarddogjr on Wed Jun 03, 2015 1:54 pm

Yeah the trailer looked awesome. I'm so excited.
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Harmony Ltd. on Wed Jun 03, 2015 2:47 pm

though a minor nitpick on the colors... everything looks as if they had been neatly abandoned only 30-50 years ago (see: Chernobyl / Pripyat)), and not as if there had been a thermonuclear war over two centuries ago and it had been left to rot since then.

I mean, compare the state of the house shown to the usual state of the houses in New Vegas - and these were sparred from actual atomic detonations, only Black Mountain and maybe a few other targets far out Vegas being hit.


So it begs the question... Is Fallout 4 actually chronologically a Prequel? I highly doubt it as we see vertibirds being used by people other than the Enclave.

UNLESS the Institute is the proprietor of these birds (and not the Brotherhood of Steel post-Broken Steel), and has had the resources to (re)build and maintain them in the wake of the Holocaust.

A prequel could be interesting. Like, maybe set it between Fallout 1 and 2. It'd make for a good explanation for why things looks like a little bit less run down, and you could have a somewhat explainable reason to have the Enclave involved if you really wanted to (though I would hope not as the main antagonist, maybe more in the same way the Institute was mentioned / involved during Fallout 3).
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Frost on Wed Jun 03, 2015 2:54 pm

Considering that New Vegas features several functioning societies and a massive city, all with (limited) manufacturing capability, I think the color palette and more densely-populated cities (by the looks of things) simply reflect that, in small, isolated corners, humanity is finally starting to get back on its feet (particularly considering that the Boston area was referred to in 3 as "The Commonwealth" and home to "The Institute" and was building and experimenting with tech that dwarfed even Pre-War stuff, it's likely that some areas (like the town we get a brief glimpse of) are better off even than Vegas
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Valikdu on Wed Jun 03, 2015 3:00 pm

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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Harmony Ltd. on Wed Jun 03, 2015 3:38 pm

Cool chryssi design.

I'll just note that the original Mistral doesn't even arms of her own, actually. IIRC, even when she only has two arms, they're dwarf-gecko arms as well.

At the very least, she's a double-amputee.
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Harmony Ltd. on Wed Jun 03, 2015 4:40 pm

Anyway, re Fallout 4 trailer:

I quite like the updated / modernized design, among them the new look of vault doors (or at least of Vault 111's).

The new protectron also looks nice.

I only hope the story will be better than 3's...
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Valikdu on Wed Jun 03, 2015 4:42 pm

I think they're all at least from-the-neck-down-amputees, and probably just brains.

Although the game is pretty inconsistent. Like how Raiden losing an eye is a big deal, which would imply that his head is organic, but then he can headbutt Mr. Nanomachines and not have his head pulverized instantly, which would imply that it's synthetic.
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Stringtheory on Wed Jun 03, 2015 4:45 pm

Valikdu wrote:I think they're all at least from-the-neck-down-amputees, and probably just brains.

Although the game is pretty inconsistent. Like how Raiden losing an eye is a big deal, which would imply that his head is organic, but then he can headbutt Mr. Nanomachines and not have his head pulverized instantly, which would imply that it's synthetic.
Has the Metal Gear franchise ever had any consistency or made any sense? (note, I'm still stuck on the first Metal Gear Solid)
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Valikdu on Wed Jun 03, 2015 4:48 pm

Stringtheory wrote:Has the Metal Gear franchise ever had any consistency or made any sense? (note, I'm still stuck on the first Metal Gear Solid)

I've done some research. My answer goes like this:

Spoiler:

Metal Gear
consistency
sense

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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Stringtheory on Wed Jun 03, 2015 4:50 pm

Valikdu wrote:
Stringtheory wrote:Has the Metal Gear franchise ever had any consistency or made any sense? (note, I'm still stuck on the first Metal Gear Solid)

I've done some research. My answer goes like this:

Spoiler:

Metal Gear
consistency
sense

That's exactly the answer I was expecting. Applebloom
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Guest on Wed Jun 03, 2015 7:19 pm

@Fallout 4

Here's hoping I can still punch deathclaws to death.

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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by RoboRed on Wed Jun 03, 2015 9:21 pm

I finally got my desktop set up and I can stream from my Xbox.

It is good day. Dash clapping

------------------
Aonee wrote:
jacky2734 wrote:((Aonee, don't make me invent a way to punch you over the internet.))
((If you do, I will invent a Korean technique to block it with someone else's face. And, construct more pylons.))

CamoBadger wrote:((Wow, zebra incest is powerful shit))

Mister Frost's friend, "Darren" wrote:"I'm scared to break up with her, though. Her dad's an ex-marine; if I make her cry he'll club me over the head with a pillowcase full of doorknobs and Tom Clancy novels."

Sindri wrote:This is a thread for fans of a fanfiction of a fanfiction about murderous miniature pastel equines in a grimdark post-apocalyptic future.
If you wanted to stay anywhere near socially acceptable, you should have taken a left turn about three layers of WTF back.

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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Stringtheory on Wed Jun 03, 2015 9:26 pm

RoboRed wrote:I finally got my desktop set up and I can stream from my Xbox.

It is good day. Dash clapping
Why would you ever want to stream from a Xbox? Scootaloo
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by RoboRed on Wed Jun 03, 2015 9:55 pm



That's why.

Also plan to do the same from Xbox One with Forza 6 once I get it.

------------------
Aonee wrote:
jacky2734 wrote:((Aonee, don't make me invent a way to punch you over the internet.))
((If you do, I will invent a Korean technique to block it with someone else's face. And, construct more pylons.))

CamoBadger wrote:((Wow, zebra incest is powerful shit))

Mister Frost's friend, "Darren" wrote:"I'm scared to break up with her, though. Her dad's an ex-marine; if I make her cry he'll club me over the head with a pillowcase full of doorknobs and Tom Clancy novels."

Sindri wrote:This is a thread for fans of a fanfiction of a fanfiction about murderous miniature pastel equines in a grimdark post-apocalyptic future.
If you wanted to stay anywhere near socially acceptable, you should have taken a left turn about three layers of WTF back.

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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Guest on Wed Jun 03, 2015 11:04 pm

Stringtheory wrote:
Valikdu wrote:
Stringtheory wrote:Has the Metal Gear franchise ever had any consistency or made any sense? (note, I'm still stuck on the first Metal Gear Solid)

I've done some research. My answer goes like this:

Spoiler:

Metal Gear
consistency
sense

That's exactly the answer I was expecting. Applebloom

Can't speak for the franchise as I've only played two games and a demo ( MGS3, Peacewalker and Ground Zeroes) but from what I have played it seems the stories work well enough on their own. But then again I might just really like The Boss.

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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Scienza on Wed Jun 03, 2015 11:44 pm

the most important thing:
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Scienza on Thu Jun 04, 2015 2:52 pm

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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Valikdu on Thu Jun 04, 2015 2:59 pm

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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Harmony Ltd. on Thu Jun 04, 2015 3:05 pm

To paraphrase a post I saw somewhere:

Fallout 3: Too green

Fallout New Vegas: Too orange

Fallout 4: TASTE THE MOTHERFUCKING RAINBOW!!
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Harmony Ltd. on Thu Jun 04, 2015 3:55 pm

About Fo4, if the Player Character has to have a voice, I really want them to have several different voices per gender.

Also, better avatar customization options than what was available in the two previous games (example: changing the color of set of armors / clothings, or putting logos / emblems on them; tatoos; etc.).

Basically, I want the same kind or even better avatar customization than in the Saints Row series.

"It is a burden to be so magnifique"
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Katarn on Thu Jun 04, 2015 4:02 pm

@VA
I think it might be more like in Mass Effect. Too many text to voice. Might be 'bit' expensive. But who knows. We'll see, when it'll came out.
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Frost on Thu Jun 04, 2015 5:16 pm

#Intolerance:
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Guest on Thu Jun 04, 2015 9:03 pm

Harmony Ltd. wrote:About Fo4, if the Player Character has to have a voice, I really want them to have several different voices per gender.

Also, better avatar customization options than what was available in the two previous games (example: changing the color of set of armors / clothings, or putting logos / emblems on them; tatoos; etc.).

Basically, I want the same kind or even better avatar customization than in the Saints Row series.

"It is a burden to be so magnifique"

Skyrim isn't the freshest in my mind. Can't really remember how in depth customization is there. But you'll probably be disappointed. Saints row is a third person (I know fallout and elder scrolls can be played in the third person as well but it's not as good) game in which clothing doesn't matter.

To the best of my memory none of it offers you anything in the way of protection or other statistical advantages.

There's isn't much reason to give you tons of customization options when A) You'll be spending most of the game in the first person and B) you cover the character head to toe in armor anyway.

If anything I hope they get rid of that god awful hacking minigame.

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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Scienza on Thu Jun 04, 2015 9:13 pm

Last wrote:
There's isn't much reason to give you tons of customization options when A) You'll be spending most of the game in the first person and B) you cover the character head to toe in armor anyway.
As someonw who always has to install a shitton of player mods in every Bethesda game,  I disagree.
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Guest on Thu Jun 04, 2015 9:37 pm

Can't argue against how you play the game, but I know I spent the majority of the game in first person and did not see my character very often past the initial creation. If they decide to spend the effort elsewhere I certainly won't be bothered by it.

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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Overlong Analysis Cobalt on Thu Jun 04, 2015 10:44 pm

@3rd versus 1st person
I definitely used 3rd person mode a lot more in Skyrim than the other Bethesda games - the camera actually sort of worked for it in that one, sort of, vaguely, and the character customization (especially with mods) made it worth it. Fallout 3 and NV, though, not so much. We'll see with 4, I guess.

I will say that there was a mod for Oblivion that added some neat voiceover lines for the character on doing stuff. Not sure which one it was, but basically I was doing a leaping sneak attack decapitation thing and my Argonian DB assassin shouted "Night Mother grant me strength!" or something and I was like "Rad." If stuff like that happened every once in a while, that would be neat.
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by swicked on Thu Jun 04, 2015 10:58 pm

Harmony Ltd. wrote:Anyway, re Fallout 4 trailer:

I quite like the updated / modernized design, among them the new look of vault doors (or at least of Vault 111's).

The new protectron also looks nice.

I only hope the story will be better than 3's...
I wanna shoot that dog.
In Fallout: New Vegas I shot EVERY dog.
They all had the same graphical issue in which their eyes were rendered to the left of their head, so their head just had these empty sockets and there were floating eyes beside them.
I had to put them all down. I had no other choice.

Other than that I agree, the trailer looks great.

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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Icy Shake on Thu Jun 04, 2015 11:24 pm

Valikdu wrote:
I loved that, but ever since I've been kind of wondering what hilarious stage-setting notes we've been missing in the final product of other episodes.
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Re: [Official!] Project Horizons Comment Crew Chat thread.

Post by Scienza on Fri Jun 05, 2015 1:02 pm

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Re: [Official!] Project Horizons Comment Crew Chat thread.

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