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[Fallout Equestria] Setting discussions

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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Sun Jun 22, 2014 5:34 pm

I'll trust you on that.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 22, 2014 5:41 pm

...Oh. Well, this got rather intense all of a sudden...
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Sun Jun 22, 2014 5:44 pm

What was intense?
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 22, 2014 5:47 pm

...Did I misinterpret your phrasing? Did you just mean something like "We'll go with that"?
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 22, 2014 5:51 pm

I've sent you another email.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 22, 2014 5:52 pm

I'd really prefer to just go with it. I'm pretty sure that it's fine, but I'm not comfortable having you place your trust in me on this matter. I apologize for apparently giving you the impression that I was that confident in my information.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 22, 2014 5:56 pm

Harmony?
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Sun Jun 22, 2014 5:58 pm

Almost midnight here. I'll read your mail, can't guarantee I'll answer it before tomorrow, though.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 22, 2014 5:59 pm

Please, please let's not leave this unresolved overnight.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 22, 2014 5:59 pm

You seem to have no idea how much weight your statement would have with me, but that alone isn't enough to get me off the hook.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 22, 2014 6:01 pm

And at least tell me if you're not going to answer; otherwise, I'll be sitting here for hours refreshing my inbox.
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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Sun Jun 22, 2014 6:07 pm

Go to sleep, you're going to make yourself sick
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Sun Jun 22, 2014 6:18 pm

Good thing I had the reflex to check the site before going to sleep then: I had no idea indeed.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 22, 2014 6:20 pm

re the email, here for public consumption:
Okay, thanks!

Looks like we're just going with it after all. :)

A bit of explanation:
I draw a distinction between a simple "The information we have available, much of it provided by you, suggests that this is indeed a good course of action" and "I will trust you that this is a good course of action". "Trust" is kind a loaded word in such a context, as I consider full, I-have-no-way-of-knowing-whether-you're-lying-and-or-wrong-or-not-but-I'll-follow-you-anyway-even-though-I-have-other-valid-options trust to be an extremely valuable thing. I am aware that I probably was misinterpreting Harmony's statement, but, as sometimes happens with jokes during editing sessions, I would rather make a big fuss about something inconsequential than make light of something very important.

Harmony wrote:Good thing I had the reflex to check the site before going to sleep then: I had no idea indeed.
Sorry! Goodnight.
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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Sun Jun 22, 2014 6:38 pm

I'll bow out here, good luck with the stuff and things
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Mon Jun 23, 2014 1:33 pm

Here's a rather nice-sounding aviation diesel.
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Mon Jun 23, 2014 1:59 pm

Sounds like an overclocked diesel generator. Which it probably is, seeing the size of that air intake.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Mon Jun 23, 2014 2:19 pm

I'm pretty sure it's got a mechanical transmission.
Though, admittedly, I don't have any information about the engine in question to back that up.
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Mon Jun 23, 2014 2:32 pm

Well, I meant the diesel part of a diesel generator. I agree that's it has probably a purely mechanical transmission.

The sound simply reminded me of the one diesel generators make while running, but running faster here.

I'm curious to know if the engine is coming off-the-shelf from a motorist with only a few slight modifications (turbocompressor, things like that), or if it's purpose-built.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Mon Jun 23, 2014 2:36 pm

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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Thu Jul 03, 2014 2:15 pm

Hm. I've been thinking. I've had the Skycross (the Alliance's Fairey-like transport rotodaen) using ducted fans, but I'm now wondering if propellors or propfans would be better. Thoughts?
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Thu Jul 03, 2014 2:42 pm

It was something like that?

The problem with ducted fans, as far as I can guess, is that the duct add weight, but I'm not sure it would have much benefits to justify that.

So I guess more conventional propellers, like on the V-22, might be better in that regard?
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Thu Jul 03, 2014 8:30 pm

Harmony Ltd. wrote:It was something like that?

The problem with ducted fans, as far as I can guess, is that the duct add weight, but I'm not sure it would have much benefits to justify that.

So I guess more conventional propellers, like on the V-22, might be better in that regard?
...Um.  No.  You... don't seem to remember how rotodaens work.
I'll paste my notes on Alliance aircraft.
2013-5-24 Alliance aircraft post:
The below vehicles are identified by their hypothetical NCR reporting names (they might also be the Pony Alliance (the Alliance being bilingual) names, but I don't want to worry about that at the moment; using reporting names is much easier… and lets me just make stuff up without my perfectionism hassling me too much), though I'm not sure if the NCR would use reporting names for Alliance tech.

Scalebeam
The Scalebeam is the Alliance's primary fixed-wing transport aircraft, both civilian and military.  Fully amphibious, it is tough and versatile, able to be configured for a variety of uses.  Its primary weakness is that it sacrificed a rear ramp for its amphibious performance; cargo loading and unloading must be done through side doors, thus reducing the ship's usefullness for paradropping.  Military (and most civilian) Scalebeams are equipped with the full suite of available standard Alliance countermeasures, including electronic warfare equipment and small anti-missile beam turrets.
(based on the Be-200)

Arrowhead
The Arrowhead is the Alliance's air superiority fighter; while it can be fitted out for a variety of roles, it is intended to de-adjective and if possible de-noun aerial opponents.  It is the Alliance's only full-AI aircraft (as opposed to small drones, which are not true AIs, and standard onboard AIs, which are prohibited from operating the aircraft without a living pilot), giving it acceleration tolerances significantly higher than any other current non-rainbooming flier.  The airplane is fitting with control surfaces and thrust vectoring to take advantage of this, and it is both fast (supercruise-capable, though standard Arrowheads are not rainboom-capable; while experiments with rainbooming Arrowheads are ongoing, the system is still not cheap enough for mass production) and extremely maneuverable.  Their weapon loadouts are readily swappable, including projectile cannons, beam guns, missiles, bombs, and drones.  Arrowheads are capable of being used with a capsule-based ZELL system, though standard Arrowheads still require conventional landing strips; this allows large numbers of Arrowheads to be quickly scrambled into the air.
(based on the X-36)

Skycross
The Skycross is a transport rotodaen principally concerned with moving troops and materiel (though the civilian version of the Skycross is the most common full-size Alliance civilian aircraft).  It can also, however, be used as a bomber, a platform from which to fire rockets or missiles (its large size and lifting capacity allow it to, if necessary, air-launch strategic cruise missiles), or a mobile airborne gun battery.
(based on the good old Fairey, though modern Alliance rotodaens use blade vents instead of tipjets and ducted fans instead of open props)

Fourpair
The Fourpair is a combination attack-transport rotodaen.  While it has a much smaller carrying capacity than the Skycross, both in volume and mass, the Fourpair is smaller, more maneuverable, and more heavily armored.  The transport capacity can, like that of the Skycross, be used in a variety of ways, including missile launchers or extra fuel tanks; the Fourpair is famous, however, for blasting into, out of, and around combat zones while carry small robots or parties of soldiers.  Because of this, Fourpairs are also used as VIP transports and hostile environment medical rotodaens.
(based on the Mi-24)

Skyshark
The Skyshark is a fast, highly maneuverable, and well-armored dedicated attack rotodaen; some versions have two seats, but most carry only a single pilot.  While less versatile than the Skycross and Fourpair, the Skyshark is very good at what it does, which is scouting, close air support, armored vehicle killing, and light air superiority duties.  The Alliance does not have very many Skysharks, due primarily to their mission inflexibility compared to the Fourpair and Skycross, but they can be invaluable where they're needed and used.
(based on the Ka-50 and CFH-29A)


2013-6-25 SKYSHARK UPDATE: The Skyshark is also the Alliance's primary naval rotodaen (and as such is retroactively in larger numbers than it was previously).
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Thu Jul 03, 2014 8:32 pm

The Fourpair and Skyshark I think ought to continue using ducted fans; the ducts can be armored, a useful feature for attack rotorcraft. The Skyshark isn't a frontline fighting aircraft, though, and has a commonly used civilian version; it's also much larger, reducing the utility of an armored duct.

I've also asked an aeronautically-inclined friend about this, by the way.
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Fri Jul 04, 2014 3:14 pm

I don't really know, as that's not my domain of expertise.

Anyway, after a bit thought...

I think an interesting way the Knights of Harmony (Littlepip's posse) could be characterized would as some sort of stand-in for the Men in Black, in that they're the ones most likely to be handling the "out of context problems" (see: The Goddess, Cognitum, the Eater of Souls, etc.): powerful enemies which cannot be defeated by conventional means.

Though I'm not sure if their primary mean of action would be the Elements of Harmony. My guess is that it would more probably be their last resort (in order to avoid getting the really hard to replace bearers killed). And if they were to get used, they would probably get an heavy escort (in term of firepower, not necessarily in term of number - think one or several teams of NCR special forces or equivalent).

Anyway, yeah, the Men in Black. Maybe not the SCP foundation, but I could see them going treasure hunting. Probably with the help of the New Canterlot Archeological Society?

Quite a number of possible intrigues here.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Fri Jul 04, 2014 9:09 pm

Harmony wrote:I don't really know, as that's not my domain of expertise.
No problem.

Said aeronautically-inclined friend wrote:My understanding is that propfans are explosively noisy, but that fans in general are significantly more efficient than props, and that proper ducting greatly increases efficiency.

I've heard scuttlebutt that the only reason turbofans are better for high altitudes is design, and that a properly optimized turbofan with a really huge bypass ratio would be superior to a piston engine.

So probably a turbofan with a ducted fan and a high bypass ratio. Which is, after all, not easy to distinguish from a turboprop with a fan and a duct.
Which is pretty much what I was thinking of already, so no problem there, either!

Harmony wrote:Anyway, after a bit thought...

I think an interesting way the Knights of Harmony (Littlepip's posse) could be characterized would as some sort of stand-in for the Men in Black, in that they're the ones most likely to be handling the "out of context problems" (see: The Goddess, Cognitum, the Eater of Souls, etc.): powerful enemies which cannot be defeated by conventional means.

Though I'm not sure if their primary mean of action would be the Elements of Harmony. My guess is that it would more probably be their last resort (in order to avoid getting the really hard to replace bearers killed). And if they were to get used, they would probably get an heavy escort (in term of firepower, not necessarily in term of number - think one or several teams of NCR special forces or equivalent).

Anyway, yeah, the Men in Black. Maybe not the SCP foundation, but I could see them going treasure hunting. Probably with the help of the New Canterlot Archeological Society?

Quite a number of possible intrigues here.
Hm, indeed; neat idea.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sat Jul 05, 2014 5:48 am

By the way, I may have mentioned this, but General Beatrix of Alexandria was one of my inspirations for Rose Eye.
FFIX Spoiler:

She presides over an attempted genocide in an unprovoked war of conquest, and her major complaint about it is that she thinks a different division of the military is being favored over hers, which she believes could have carried it out without their help.  She voices this complaint (unaware that she's being overheard) immediately after taking down the defenses of a settlement of pacifists and refugees so that it could be annihilated in the field test of a magical weapon.  She later switches sides to the heroes… because one of the heroes is the heir apparent of her country and the others manage to convince her that the current ruler doesn't have the country's best interests at heart.  She never expresses regret for her actions, and the game proceeds to let her off scot free.  She gets a happy ending and if anything gains more power in the military.
There are a lot of differences, of course, but Beatrix is an… interesting character.  She's where the rose idea came from, at any rate.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Mon Jul 07, 2014 9:02 pm

From the discussion thread:
O. Hinds wrote:
Scienza wrote:If you want to get linguistic, you could get a lot out of the relationship between Pony/Equestrian (which is basically English) and Zebra Imperial (which is Latin-ish with interesting tribal flavorings). Since English (and by extension, Pony/Equestrian) has a large amount of assimilated Latin loanwords and roots, this could indicate a past shared culture/connection relatively early in their development, such as a progenitor hoofed species from which both are descended.
Interesting idea. Applying it to my headcanon (I'm not sure if I can apply it to PH's linguistic histories), it would make sense. Pony would be a Roaman-Zebra-influenced descendant of the ancestral pony language of the ponies; the Crystal Empire's language would probably be in the same family. And might have a better claim for the name "Pony", really, but they're too isolationist to care much. Besides, there are plenty of Americans speaking "English" who'd be some degree of unintelligible to someone actually from England.
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Sun Jul 27, 2014 4:37 pm

How are sky-chariots supposed to work here?

From the show, it seems like a normal land-carriage can be made to "levitate" when carried by a pegasi. But if you make that carriage bigger, or the load heavier, I suppose this increase the strain on the pegasi to the point where it can't lift it anymore?

So if you had something like an Aerobus, or a Sky-Tank (see: FoE), I suppose it's fair to say that unless you equip it with levitation talismans, you'll need to have it flown by a number of pegasi to have it fly?


Thoughts?
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Sun Jul 27, 2014 5:12 pm

Unrelated:

IIRC, wasn't New Appleloosa built on a still relatively functional trainyard? With relatively intact traintracks leading to Manehatten on one side and Fillydelphia on the other?

Or am I imagining that?

Because it that's the case, then that would be another possible answer as to how Ditzy managed to build the Absolutely Everything Shipping Company.
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