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[Fallout Equestria] Setting discussions

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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Sat May 31, 2014 12:31 pm

I am not a smart pony, my apologies

Now if only I was a happy drunk...


Interesting concept, I've toyed with the idea of a "Southern Kingdom" in stories of my own

Unfortunately, in my canon, it was destroyed by Luna
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sat May 31, 2014 1:39 pm

No problem.

The current inspiration for the Southern Kingdom is sort of South Korea mixed with Imperial China.
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Sat May 31, 2014 1:46 pm

Considering Hinds is taking inspiration from North Korea for the Crystal Empire... Applebloom
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sat May 31, 2014 2:46 pm

Yeah, there's a great big double line of walls all along the border (at least in the west, and there are fortifications in the mountains where applicable; the border in the east is a river, though, so they might not bother with building walls, just firing positions to take out boats). :)
Though when the Southern defenses did finally fall at the end of the war, it had been so long that the Crystal Empire was too set in its ways to actually bother invading.
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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Sat May 31, 2014 2:58 pm

Yes, let the ponies and zebras wipe each other out, we have plenty of popcorn to spare
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sat May 31, 2014 11:45 pm

The Southern Kingdom, in my current alpha version, got wiped too, actually.  The PR managed to use their longstanding emnity with the Crystal Empire to finagle them over to the zebra side... on which they were pretty much entirely useless due to the fact that they were a preindustrial civilization (and by choice, so sending advisers to help a rapid industrialization program wasn't an option) a long way from the majority of the fighting.  They were able to supply some raw materials, but yeah, mostly nothing. Equestria wiped them anyway, though, just in case.  On the bright side, their nation survived in some remote areas of the mountains and, due to its nature and to the Crystal Empire not bothering to invade, is pretty much back to where it was at the time of the war.  Except that foreigners get shot on sight now; after all, they tried opening up once, and then they had to spend two centuries rebuilding.
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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Sun Jun 01, 2014 12:39 pm

So they're kinda like the Boomers in New Vegas?

minus the heavy artillery, anyway
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 01, 2014 2:15 pm

...Um. I don't seem to be able to make that comparison fit. What suggested it to you?
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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Sun Jun 01, 2014 2:50 pm

Except that foreigners get shot on sight now; after all, they tried opening up once, and then they had to spend two centuries rebuilding.

Dunno, kinda reminded me of the fact Boomers bomb the ever-loving daylights out of anyone unless you either run like mad by adjusting "player.setav speedmult" or hugging the fence
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 01, 2014 7:46 pm

Vinylshadow wrote:Dunno, kinda reminded me of the fact Boomers bomb the ever-loving daylights out of anyone unless you either run like mad by adjusting "player.setav speedmult" or hugging the fence
But there's not really much similarity besides the isolationism, is there?
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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Mon Jun 02, 2014 9:32 am

And shooting (most) foreigners on sight

....or blasting the living daylights out of 'em

Save trouble by killing it before it even gets near you, although you do run the risk of killing someone important and sparking a fight anyway
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Sun Jun 08, 2014 11:46 am

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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Sun Jun 08, 2014 12:59 pm

Walled City?

Doesn't that pretty much sum up every major populated city in the Wasteland?
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Sun Jun 08, 2014 1:04 pm

More the extremely high population density shantytown.
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 08, 2014 2:25 pm

Hm... I'm not sure where we could put Kowloon, but yeah, it's cool. Possibly somewhere in Manehattan?
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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Sun Jun 08, 2014 2:48 pm

One of the suburbs of Manehatten, possibly?
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Sun Jun 08, 2014 4:15 pm

If it's somewhere in Manehatten, it's probably in the borough of Princesses Heights.

OR, this may actually be the thing we talked about earlier, regarding the squatters occupying a portion of the terrain in the Balefire Crater, which is destined to be eventually occupied by the War Memorial.

Though we'd have to come up with a plausible reason as to why people would come and stack themselves up like that, here of all places, when there's whole blocks that have been freed up all around the city by the reclamation efforts, and housing is almost free for the lower classes (so subsidized it could as well be). Though said housing is the bare minimum in term of features provided (single room apartments with individual drinking water taps and electricity, and toilets which are common for the whole floor; and that's it), and tend to be heavily controlled by the law enforcement apparatus of the NCR (like, you have to signal yourself to the guardian when you go in or out of the building).


So, most probably, it's somewhere in Princesses Heights. Maybe a building block or two next to A-Town? Like, a neighbourhood so bad the police won't even go there? Though a thing like that just right next to A-Town, when the thing is supposed to be one of the major touristic attraction of the city, with the borough of Tenpony (think a slightly watered down version of the Strip)? That could be... interesting.

Though we have to keep in mind that there aren't more than something like 50,000 people in the whole of the Greater Manehatten Metropolitan Area in 30 SR, so anything like that will most probably be pretty limited in objective size.


Another possibility, if we can't set it in the "present" (30 SR) would be to put it in the past. There's several possibilities:

- Friendship city could fit, maybe. until it get destroyed at least.
- Maybe another settlement in the Metropolitan Area, that got destroyed by the Bitters during the war /OR/ evacuated and demolished by the NCR during the Reclamation efforts.
- Probably not Zebratown, but some sort of similar ghetto full of Zebra during the Great War and other racial / ethnic minorities, and all sort of disenfranchised people. Though given how totalitarian Equestria had become you have to wonder how they could have let something like that happen under their nose. Maybe it was supposed to be a social experiment? To try to get Ponies, Zebra and other to live in harmony even during those times of war? And as thus the special territory got left pretty much alone?
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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Sun Jun 08, 2014 4:50 pm

Ghoul Pony settlement in Balefire Crater perhaps?

Or it can be a settlement around Black Pony Mountain...wait, there's nothing of interest there, it's just a hunk of rock


Or we could make it a multi-species community

Ponies, Zebras, Ghouls Griffons and whatever else living in peace until some idiotic Stable Dweller stumbles into town and messes everything up like they usually do

....

Do Griffon Ghouls exist?
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Sun Jun 08, 2014 5:30 pm

Until elements proving to the contrary, ghoul pretty much everything exist: from ponies to dragons, as long as the conditions for ghoulification have been met, it's just a matter or winning (or losing, depending or your point of view) the statistical gamble that would be "die of radiation poisoning or become a ghoul".

Though I wonder if we should work on trying to clarify the mechanism behind ghoulification, or let it at the reader's own judgment?
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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Sun Jun 08, 2014 6:06 pm

Nah, don't give out a reason for it

that just makes it harder to write Ghoul-centric fics

Because if you give out strict guidelines for Ghoulification, that limits where writers can place their characters

Somewhere, there's a Stable that was designed to let in just enough radiation to create Ghouls...

Or did that already happen?
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Sun Jun 08, 2014 8:19 pm

Hm, Friendship city. That could work!
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Re: [Fallout Equestria] Setting discussions

Post by Icy Shake on Sun Jun 08, 2014 11:01 pm

That'd be a hard thing to plan, since it would require some good knowledge of where and how large the attacks would be, and in order for the plan to work, you'd really need to make sure the residents were inside before the attacks happened, or else there would be a lot of variation in exposure prior to entry. You might need to limit entry to ponies of similar age and bodymass, as well, though I suppose setting up the quarters so that they are segregated by risk factors to optimize exposure could work, too. I'm also not sure that the possibility of ghoulification was known before the end. Going beyond that, isn't it still kind of a crapshoot whether you become a ghoul or not, even with the right conditions? If so, that's planning on a high attrition rate within the stable, and I don't think, for all of Stable-Tec's failures, that was the kind of experiment they were going for.
Basically, it might work better as an accident, a la Stable One.
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Mon Jun 09, 2014 5:01 am

It wasn't voluntary, but the demonstration stable in Geneighva did just that. It helped that it was crammed full with autodocs and other high-end medical techs.
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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Mon Jun 09, 2014 11:26 am

Autodocs specifically engineered to help maintain the same amount of radiation levels in ponies?

Can't really see that ever-ending well though

just like almost every other Stable, to be honest
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Mon Jun 09, 2014 12:14 pm

no, just your regular, run-of-the-mill autodoc.

with people getting healed by them several time per month to counter the low but steady exposure to radiation they suffer from leaks in the structure: when a bomb blow just right up a stable that hasn't been put too deep underground, even your typical Equestrian Overengineering can't avoid a number of cracks appearing everywhere in the concrete, letting radiation in with water from the water-table.

Good point for the stable dwellers, as they were in the Demonstration Stable, it was crammed full with all of the latest toys, and there wasn't exactly an experiment (or rather, the experiment was "what happen when you put privileged people in a stable crammed full with all the latest advances in medical technology?"). Its sister stable (so to speak, it was more of a utility stable, belonging to Stable-Tec itself, and not an "experiment" stable), a dozen or so kilometers away in the suburbs of Geneighva, was the one that got all the machine shops and blueprints to build all of Stable-tec designs (maybe even Crusader maneframes, with the right raw materials).
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Mon Jun 09, 2014 12:16 pm

If you have several days to kill, you might like reading the first thread and this one from the beginning. Though may be a bit of a daunting task given the sheer quantity of stuff to read that is.
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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Mon Jun 09, 2014 12:58 pm

Pity most of the other Stables were nothing like the Demonstration Stable

"What? Create safe stable (pun intended) environments for ponies to survive in? Naaaaaah, let's make them DEATH TRAPS"

Looking back, Stable-Tec was almost as bad as some of the Ministries at being complete pricks, if not even worse
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Re: [Fallout Equestria] Setting discussions

Post by O. Hinds on Mon Jun 09, 2014 1:42 pm

Vinylshadow wrote:"What? Create safe stable (pun intended) environments for ponies to survive in? Naaaaaah, let's make them DEATH TRAPS"
Hm.  I don't know.  It's always seemed to me that Stable-Tec was far more genuinely concerned about the stable dwellers, even with the experiments, than Vault-Tec.

edit:
To elaborate, basically, I think that FoE authors ought always to make sure that the experiments really did have a chance, if a small one, to produce a working and in some way superior society.  The "one mare and a crate of puppets" experiment and the like would never fly with them.

edit2:
This stems from differences in goals, really.  Vault-Tec wanted data and didn't care what happened to the vault dwellers so long as they got their data; the actual survival of the vault dwellers wasn't a fundamental concern, and even the control vaults were just that: a control group.
Stable-Tec, by contrast, is focused on the welfare of the stable dwellers.  They don't care about data; they care about making good, functional, and hopefully better societies.  That's why a lot of the Stable-Tec experiments include (usually unused) provisions for stopping the experiment if it goes wrong.  Their equivalents of control vaults weren't a control group (...Actually, were there any besides Stable 2?), they were "Well, we know this nation has flaws, but we also know that it more or less works.  It'll be here if all else fails."

The Vaults weren't meant to save anyone.  The Stables were meant to save everyone, no matter the cost.

edit3: Sorry about all the edits. I'm in a hurry.
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Re: [Fallout Equestria] Setting discussions

Post by Vinylshadow on Mon Jun 09, 2014 1:57 pm

But, of course, ponies grew corrupt and strayed from the path Stable-Tec had planned and doomed their Stables to death

Because nopony is perfect
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Re: [Fallout Equestria] Setting discussions

Post by Harmony Ltd. on Mon Jun 09, 2014 2:52 pm

From years of continual exposure to radiations, the stable-dwellers gradually turned into ghouls. The point at which they discovered their new condition is a bit hazy, given how gradual it was and how not everyone may have affected the same way.

I suppose when people started feeling great the closer they were from radiation hotspots in the stable may have been a hint.

By the way, I've suddenly got a number of interesting ideas on how the Stable population may have dealt with that time period. And how they may have avoided a self-destructing panic.
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