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Rulers of Equestria: political RP

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Re: Rulers of Equestria: political RP

Post by Harmony Ltd. on Mon Sep 16, 2013 6:34 pm

Actions :

- The Republic, through various state-owned companies, start sending traders to the eight neighboring territories. Mission focus : establishing economic ties with these territories.


Fluff :

- Unicorn students arrive at R'Shalok universities to study magic. Culture-shock of seeing a unicorn-dominated society (at the very least demographically). Professors start exchanging knowledge about mechanization of the Textile Industry. Students and Professors are unsure what to think about the forced labour system.
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Re: Rulers of Equestria: political RP

Post by cb5 on Mon Sep 16, 2013 6:37 pm

[Guys hold on a second you need to roll to see what sort of resources you get from expanding.  Now tell me what areas are you all are expanding too so that I can do a random number generation]

Action:
Phoenixia continues focusing internally instead of externally, and defense force hunkers down even more.  Also signing of anti-race discrimination has passed.  All sapient creators in Phoenixia are now officially treated equally under the law and now is working towards using each species' unique attribute towards the country.


Last edited by cb5 on Mon Sep 16, 2013 6:43 pm; edited 1 time in total
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Re: Rulers of Equestria: political RP

Post by Scienza on Mon Sep 16, 2013 6:41 pm

- The requests of Starfall University, the Dominion's premiere (and to many extents, sole) educational institution and a longtime source of dissent, to have their most promising students visit the Academy have been approved by the Directory as long as they follow strict regulations. It is up to the Republic's leadership to deny or accept their request.


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Re: Rulers of Equestria: political RP

Post by Scienza on Mon Sep 16, 2013 6:41 pm

cb5 wrote:[Guys hold on a second you need to roll to see what sort of resources you get from expanding.  Now tell me what areas are you all are expanding too so that I can do a random number generation]
[E7 and G7. I'm also leaving agricultural success up to the dice's judgement.]


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Re: Rulers of Equestria: political RP

Post by Scyto Harmony on Mon Sep 16, 2013 6:42 pm

cb5 wrote:[Guys hold on a second you need to roll to see what sort of resources you get from expanding.  Now tell me what areas are you all are expanding too so that I can do a random number generation]
[I'm expanding into G5, and I'm waiting for you to pray to the random numbers god.]
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Re: Rulers of Equestria: political RP

Post by Harmony Ltd. on Mon Sep 16, 2013 6:45 pm

[For now I'm exploring, and not claiming yet, the eight territories surrounding my own (F2)]

Actions :

- The Academy accepts the application of the students from the Dominion.
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Re: Rulers of Equestria: political RP

Post by cb5 on Mon Sep 16, 2013 6:47 pm

Scienza wrote:
cb5 wrote:[Guys hold on a second you need to roll to see what sort of resources you get from expanding.  Now tell me what areas are you all are expanding too so that I can do a random number generation]
E7 and G7. I'm also leaving agricultural success up to the dice's judgement.
For E7:
9, 1 and a 2 which averages to a 4.
You don't find enough to justify the costs moving into the area and as result you lost more money than you gain.

For G7:
8, 8, 1 which average to 5 and 2/3.  You find enough to justify the costs of claiming the area, but not enough for further conquests.


Scyto Harmony wrote:
cb5 wrote:[Guys hold on a second you need to roll to see what sort of resources you get from expanding.  Now tell me what areas are you all are expanding too so that I can do a random number generation]
[I'm expanding into G5, and I'm waiting for you to pray to the random numbers god.]
8, 5 and 7
6.66666666
You find a decent amount of resources and a moderate monetary gain from the new lands.


Harmony Ltd. wrote:[For now I'm exploring, and not claiming yet, the eight territories surrounding my own (F2)]

Actions :

- The Academy accepts the application of the students from the Dominion.
6, 2, 10
6.  Modest amount of resources, modest amount of financial return.
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Re: Rulers of Equestria: political RP

Post by Scienza on Mon Sep 16, 2013 6:54 pm

- The Dominion temporarily halts its expansion. Settlement begins in the new province of Siebentania, while Heptania unexpectedly fails to produce the massive resources promised by experts. Septania continues to cement its place within the Dominion's hegemony.

- Due to the University's tense and often insolent relationship with the Directory, the students adapt well to the more relaxed environment of the Republic, though their habit of flinching whenever they see a police officer baffles other students. The unicorns among them encounter many new fields of magical study and excitedly plan to improve the University's arcane science facilities.
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Re: Rulers of Equestria: political RP

Post by Harmony Ltd. on Mon Sep 16, 2013 7:03 pm

Actions :

- The Republic acts to strengthen its ties with the eight territories surrounding (F2), signing economic and military treaties with the local governments.
- The Republic announce to the rest of the world that it now protect the eight territories surrounding its own from foreign aggression.
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Re: Rulers of Equestria: political RP

Post by cb5 on Mon Sep 16, 2013 7:11 pm

[Can people tell me what territories they now control so I can make a list?]
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Re: Rulers of Equestria: political RP

Post by Scyto Harmony on Mon Sep 16, 2013 7:18 pm

[F5, G5]
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Re: Rulers of Equestria: political RP

Post by Harmony Ltd. on Mon Sep 16, 2013 7:18 pm

[The Republic still only officially control (F2), but it is working to integrate the eight neighboring territories into the Republic. This is OOC knowledge, by the way, even if their intentions should be pretty transparent to other powers by now.]
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Re: Rulers of Equestria: political RP

Post by Scienza on Mon Sep 16, 2013 7:24 pm

[F6, F7, E7, G7]
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Re: Rulers of Equestria: political RP

Post by cb5 on Mon Sep 16, 2013 7:24 pm

Cb5 controls D4.

Scyto controls F5, G5.

Harmony controls F2 and is working on integrating F3, F1, E1, E2, E3, G1, G2, G3.

Scienza controls F6, F7, E7, G7.
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Re: Rulers of Equestria: political RP

Post by Harmony Ltd. on Mon Sep 16, 2013 7:34 pm

Actions :

- With the advent of mechanization, and trade opening with more developed lands, The Republic recognize that there is a need for a more skilled workforce. Children are now required to go to school four days a week instead of the previous three days a week, and all children are now required to attend school from their 5th to 15th anniversary (previously from their 6th to the 12th anniversary). Gymnasium, institute of learning for the children beyond fifteen wishing to pursue higher education, are opened in the major cities.
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Re: Rulers of Equestria: political RP

Post by cb5 on Mon Sep 16, 2013 8:02 pm

[P.s. if you do some exploring or conquering and do roll 1, 2, or 3 it will be more than just "you didn't earn enough money", cause if you roll that low there has to be a negative outcome of it.  The reason being is if you constantly expand then you're going to be the one who wins the game, but if you roll a 1 and you run into windegoes or such then that gives players a reason to be cautious instead of expanding forever]

Technological advancement:
The steam engine: Though it does not have a use yet, optimists are without a doubt excited about this invention and believe it will usher in a new era for civilization.


Economic condition:
Stable due to trade.  However there is a deficit in metals and other resources causing a spike in costs.
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Re: Rulers of Equestria: political RP

Post by Harmony Ltd. on Mon Sep 16, 2013 8:11 pm

Actions :

- The Academy excitedly start studying the newly discovered Steam Engine, its possible developments, and how it might get used to serve The Republic's nascent manufacturing industry (mostly centered about the Textile Industry currently).
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Re: Rulers of Equestria: political RP

Post by Scienza on Mon Sep 16, 2013 8:11 pm

- The Dominion begins research into potential uses for the new technology. Improved airship designs, more efficient factories, and even a prototype steam-powered hydraulic cannon are quickly rushed into service. 
- Similarly, returning students from the Academy introduce new fields of study to the University, accelerating Dominion scientific knowledge tenfold. However, they also introduce several of the Republic's ideals to some members of the populace. Riot police forcibly put down the ensuing protests, but some of the discontent remains. This may be trouble.
- In order to fuel these new industries, more of the outer mountains are mined. Excess metal is now being offered to the other nations. Also, experiments in new metals and alloys are currently being performed with the metal. They have been unproductive.
[in order to comply with the new rule]
- In the barren bogs of Heptania, many of the colonists contract a new plague, halting attempts to adapt the native zap apples into an edible form. At least for now, agricultural ambitions have ceased.
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Re: Rulers of Equestria: political RP

Post by Scyto Harmony on Mon Sep 16, 2013 8:19 pm

-The R'Shaloki begin research on the steam engine.
-Some R'Shaloki exchange students refuse to return to R'Shalok, we ask The Republic to deport them.
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Re: Rulers of Equestria: political RP

Post by Harmony Ltd. on Mon Sep 16, 2013 8:23 pm

Actions :

- The Republic offers to the Dominion to continue to exchange food for mineral resources.
- The Republic offers to the Dominion to enter an exchange program similar to what has been started with R'Shalok. The Republic offer advanced knowledge in agricultural techniques in exchange for the Dominion's knowledge in the fields related to industry.
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Re: Rulers of Equestria: political RP

Post by Harmony Ltd. on Mon Sep 16, 2013 8:26 pm

Scyto Harmony wrote:-Some R'Shaloki exchange students refuse to return to R'Shalok, we ask The Republic to deport them.
- The students are offered to become citizens of The Republic, in exchange for them returning to R'Shalok for at least five years. It is hoped this will help foster good relationships and mutual understanding between the two people. [up to you to decide what they chose to do]
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Re: Rulers of Equestria: political RP

Post by Scienza on Mon Sep 16, 2013 8:31 pm

- The Dominion accepts, begin a steady exchange of metal. Similarly, they provide information on several of their nonmilitary designs, such as their scalable factory designs and some of the vehicular applications. The designs for their newer military projects such as the hydraulic cannon, however, remain a closely guarded secret.
- At the same time as this moment of peace, the hydraulic cannon sees its first use against a revolt in Siebentania. Order is restored.
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Re: Rulers of Equestria: political RP

Post by cb5 on Mon Sep 16, 2013 8:37 pm

Technological advancement:
The research into the steam engine has lead to the invention of the steam boat.
The cotton gin and interchangeable parts for muskets have been made.

Economic conditions:
Slump.  The new advancements have left businesses with a dire need for metals and such.  Metal costs have begun to higher than seem in decades.  The economic boom has ended and we are now facing a recession.


Actions:
Phoenixia is now exporting more metals in order to help stabilize the international economy, before the cost of raw metals spirals out of control.  Phoenixia also has now added a department of mass transit and begun to spend money on bettering mass transportation.
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Re: Rulers of Equestria: political RP

Post by Scienza on Mon Sep 16, 2013 8:42 pm

cb5 wrote:Technological advancement:
The research into the steam engine has lead to the invention of the steam boat.
The cotton gin and interchangeable parts for muskets have been made.

Economic conditions:
Slump.  The new advancements have left businesses with a dire need for metals and such.  Metal costs have begun to higher than seem in decades.  The economic boom has ended and we are now facing a recession.
- The Dominion sees both yet another advance in technology, with the modular musket [is it breach-loading?] quickly being adapted.
- However, this coincides with a decline in mining as several of the mines run dry. Due to its reliance on foreign trade, the Dominion is vulnerable to this new turn. It hunkers down and prepares for a long winter
- The Dominion also finally manages to stamp out the pirates which infested the trading lanes. When every resource is precious, they could no longer afford to allow it to end up on the black market.
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Re: Rulers of Equestria: political RP

Post by Scyto Harmony on Mon Sep 16, 2013 8:49 pm

Harmony Ltd. wrote:
Scyto Harmony wrote:-Some R'Shaloki exchange students refuse to return to R'Shalok, we ask The Republic to deport them.
- The students are offered to become citizens of The Republic, in exchange for them returning to R'Shalok for at least five years. It is hoped this will help foster good relationships and mutual understanding between the two people. [up to you to decide what they chose to do]
-R'Shalok begrudgingly accepts. It does not appear as if this will cause any long term emotions.
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Re: Rulers of Equestria: political RP

Post by Harmony Ltd. on Mon Sep 16, 2013 8:55 pm

Actions :

- The eight territories neighboring (F2) now having their economy closely tied to that of The Republic (and the reverse being true), The Republic officially claim these territories as its own. To calm possible troubles, a comfortable autonomy is offered to these territories on a number of issues.
- The Republic concentrate its efforts in linking together all its territories, to ease trade and, if necessary, the movement of troops. The recent invention of Steamer Boat is exploited, a fleet of them starting to be built, in wooden hulls.
- With the introduction of the steam engine, there is now a need for an alternative fuel source to wood. The earth ponies can only regrow forests that fast. The Academy is asked to start research into the matter.
- With the rising prices of mineral resources, and the Dominion clamping down on exports, The Republic, through several state-owned companies, start putting in place the infrastructure to exploit the mineral wealth of its territories.


Events :

- A private entrepreneur from The Republic gets the idea of steam driven land-carriages. However, they require too much fuel to be economical yet. Still, he puts his research on small steam engines to use and sell it to small businesses wishing to have access to small steam engines. [The Republic may now export small steam engines]
- Advances are made in the textile industry with the discovery of new technologies. Efficiency increase.
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Re: Rulers of Equestria: political RP

Post by Harmony Ltd. on Mon Sep 16, 2013 9:03 pm

[and on this, I have to go to bed as it's 3am here.]
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Re: Rulers of Equestria: political RP

Post by Scienza on Mon Sep 16, 2013 9:07 pm

The Dominion continues its halt on trade, staving off collapse with mining operations in the territories and further into the range. It maintains a level of scientific advancement at about the same rate as its neighbors.
[Getting kinda late for me too.]
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Re: Rulers of Equestria: political RP

Post by cb5 on Mon Sep 16, 2013 9:19 pm

[Let's say winter is coming and people when they log off they say their country can hunker down for the winter]

Phoenixia explores and establishes a agricultural colony in D3 and C4

Roll for D3:
4, 8, 2
average of 4.66

Roll for C4:
10, 6, 4
average of 6.67

I break even, but the purpose of the colonies is bring in more food for Phoenixia and to lower food prices for Phoenixia.

Actions:
Establishing agricultural colonies at D3 and C4.  Also has begun to stockpile food for the winters to help stabilize the country's food during winters.
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Re: Rulers of Equestria: political RP

Post by Harmony Ltd. on Tue Sep 17, 2013 7:33 am

[back in action]
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Re: Rulers of Equestria: political RP

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