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Rulers of Equestria: political RP

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Post by Harmony Ltd. Fri Sep 20, 2013 7:38 pm

covert operation:

Events:

- The local government of B1 is overthrown by putchists, but the population is revolting against them.

Actions:

- With B1 on the brink of Civil War, The Republic sends troops to stabilize the region and bring back Peace, Order and Democracy. => B1 is now under political influence of The Republic.
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Post by cb5 Fri Sep 20, 2013 7:38 pm

*edit whoops*


Last edited by cb5 on Fri Sep 20, 2013 8:07 pm; edited 2 times in total
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Post by Harmony Ltd. Fri Sep 20, 2013 7:41 pm

Events:

- With B1 under its political influence, The Republic acquire knowledge of the local resources.

[roll for resources]
8, 1, 3
4

The territory is poorer than average in resources, but with adequate development, it can be made into something.
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Post by Harmony Ltd. Fri Sep 20, 2013 7:44 pm

Actions:

- The Republic sends a regiment in B2 to occupy the almost uninhabited territory, which it claims for The Republic.
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Post by Harmony Ltd. Fri Sep 20, 2013 7:54 pm

Battle:

- Peace operations in B1

[roll]
7, 9, 5
7

Most combatants are either killed, made prisoners or have surrendered. A minority (30%) have escaped and are still fighting.


Actions:

- The Republic offer amnesty to the combatants in B1, if they depose arms and accept to cooperate with the new civilian government.

[roll]
7, 6, 6
6.33

Almost two third of the remaining combatants accept the offer and surrender to the Armies of The Republic.

Only 10% of the original insurgents are still fighting.
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Post by cb5 Fri Sep 20, 2013 8:07 pm

Action:
War: ["NO ONE EXPECTS THE SPANISH INQUISITION!"]
Phoenixia seeing their chance springs to action.  A1 sends troops into B1 to help the remaining rebels against The Republic.  C2 sends in troops in a surprise attack in C1 to cut off The Republic's army.  A2, A3, B3, C2's border with B2, C3's border with B2 move to the defensive and hunker down.  D4 hunkers down and waits for a counterattack.  D3 attacks D2 and D3's border with E3 goes on the defensive.

The style of attack if slash and burn.  Once a area is taken over they burn everything to the ground and salt the earth.

[How do you want to do battles?  The random roll thing is good so far.  However it doesn't account for surprise attacks and if someone is hunkered down on the defensive.  What about like how we've been doing three random rolls, but instead it's the sum of the rolls and if it's a suprise attack the defender losses 3 points(three rolls so that means lose one point for each role so it's not that bad, but it's harder to resist), if the defender is prepared they get three more points(so that it's harder to attack them)]

[I'm going to break character for a bit and explain what I mean.]
A1's surprise attack against B1 with the help of the insurgents still fighting:(not slash and burn attack)
10,10,5
25
[What I mean by that you would need a 28 to win since it's a surprise attack]

C2's surpsise attack against C1:(slash and burn)
6,2,6
16
[need a 18 to fight back the attack]

D3's attack against D2:(slash and burn)
3,8,1
12
[need a 15 to fight back the attack]

(If you want to launch a counter offensive roll for the areas you're attacking then I roll and we see who wins the area)
[Does that sound like a good idea?  Cause it adds in a surprise attack boost, but also adds a defensive boost if you are prepared.  If you have a idea of how to improve it I'm all ears]
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Post by Harmony Ltd. Fri Sep 20, 2013 9:00 pm

[I would prefer something that takes a bit more into consideration logistics. here's what I propose :
take the resource index of each territories (up to the second numeral after the point (ex : "3.33")), and add them all. This gives you the natural size of your army. Which is to say, the size of your army you can support during peacetime without economic repercussions.
You can double this number if you declare a state of Total War, but then your economy starts shitting itself as more and more resources are directed toward the war effort. And if the economy reach a point where people have difficulties feeding themselves, then you may have to start rolls to see if you manage to avoid an internal rebellion. As the economic situation get worse, the frequency at which you have to have those rolls augment.

Now, as for combat itself :

The system you have in mind is a good idea, but I would add the numeric factor : if your troops are two times as numerous as mine, they will have two times an easier job defending their territory.]

[resource rolls for the territories of The Republic that hadn't been rolled yet]
Spoiler:

Natural Army Size of The Republic : 82.95

[each territory start with the number of Troop Token equal to its Resource Index]

[roll for Resource Index for D3 and C4, and place your troops token on your territory as you wish (as you are the one doing the surprise attack)]
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Post by cb5 Fri Sep 20, 2013 9:03 pm

[I forgot the resource index of D3 and C4]
[I'll try to find it]
[D3 is 4.66, C4 is 6.67 which everything combined is 52.64]
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Post by Harmony Ltd. Fri Sep 20, 2013 9:09 pm

[another thing : from now one we are under a strict turn-per-turn regimen

If an attack fail, the attacker lose 25% of the troops he used to attack IF the defender had less than twice the number of defending troop token as the attacker had of attacking troop token. If the defender has more than twice the number of defending troop tokens than the attacker has of attacking troop tokens, the attacker lose 50% of its attacking troop tokens.]
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Post by Harmony Ltd. Fri Sep 20, 2013 9:12 pm

[The lost troop tokens are gained back at the rhythm of 0.2 per turn per territory up to the Natural Army Size. Rate doubled if you are under a state of Total War.]
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Post by cb5 Fri Sep 20, 2013 9:17 pm

Harmony Ltd. wrote:[another thing : from now one we are under a strict turn-per-turn regimen

If an attack fail, the attacker lose 25% of the troops he used to attack IF the defender had less than twice the number of defending troop token as the attacker had of attacking troop token. If the defender has more than twice the number of defending troop tokens than the attacker has of attacking troop tokens, the attacker lose 50% of its attacking troop tokens.]
[wait, wait this is going to get too complicated if we keep going this route]
[I think I got it a bit]
D4 is on the defense with a strength of 10, D3 attacks D2 with a strength of 10, A1 attacks B1 with a strength of 10, C2 attacks C1 with a strength of 5.  The remaining areas are on the defensive with 3.526 each.
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Post by Harmony Ltd. Fri Sep 20, 2013 9:27 pm

[just a thing, but C2 isn't into your direct control as far as I know. It's under your political influence (given you granted them autonomy). Which mean that it doesn't contribute toward your troops number. Did you take that into account ? Because I did on my side with B1.]
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Post by cb5 Fri Sep 20, 2013 9:32 pm

Harmony Ltd. wrote:[just a thing, but C2 isn't into your direct control as far as I know. It's under your political influence (given you granted them autonomy). Which mean that it doesn't contribute toward your troops number.  Did you take that into account ? Because I did on my side with B1.]
[A while back I exerted political control over them. They fall under a confederate state. They make their own state laws and such, but they're legally a part of Phoenixia. Phoenixia is a semi-confederacy]
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Post by Harmony Ltd. Fri Sep 20, 2013 9:42 pm

[Okay, let's roll.

Here's how I propose we do :

For each territories you attack, roll 3d10 (3 throw of a 10 sided dice, basically what we've been doing all along). Add the results. This is your Base Attack Roll.
Defending, I will roll 3d10 and add the results. This will give me the Base Defense Roll.
Then the Number Coefficient will be applied : the attacker will see its Base Attack Roll multiplied by the ratio of attacking troop tokens over defending troop tokens. (ex : 10 attacking troop tokens, 4 defending troop tokens => 2.5x attack bonus)
Highest number win.]
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Post by Harmony Ltd. Fri Sep 20, 2013 9:48 pm

[it's almost 4AM here. Make your Base Attack Roll for each territories you attack this turn, I'll make my Base Defense Rolls in the morning.]
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Post by cb5 Fri Sep 20, 2013 9:56 pm

Harmony Ltd. wrote:[it's almost 4AM here. Make your Base Attack Roll for each territories you attack this turn, I'll make my Base Defense Rolls in the morning.]
[okay]
A1 attacks B1 with a force of ten and since I did already roll(it was 10,10,5) and I am attacking a force of 4 that would be a 2.5x attack bonus.
[(10+10+5)/3]x2.5=20,8333

D3 attacks D2 with a force of 10 against a force of 4.33 and already rolled 3,8,1
[(3+8+1)/3]x(10/4.33)=9.24

C2's attack against C1 and already rolled earlier:
[(6+2+6)/3]x(5/7)=3.33[That attack probably isn't going to be successfull]
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Post by Harmony Ltd. Sat Sep 21, 2013 8:06 am

[correction : there's no need for the division by three on these rolls. So that would be :

Attack Rolls

A1 => B1
(10+10+5)x(10/4)=62.5

D3 => D2
(3+8+1)*(10/4.33)=27.71

C2 => C1
(6+2+6)x(5/7)=10


Defense Rolls

A1 => B1
8+5+5=18

D3 => D2
3+6+6=15

C2 => C1
7+2+9=19


- C1 resist the attack
- B1 and D2 fall to the attack.

[I'll create a new colour on the map for "wartime occupation"]

[now my turn to move troops and give orders. T'will be the next post.]
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Post by Harmony Ltd. Sat Sep 21, 2013 8:29 am

[Before I start my move : I labeled B1 as under "collaboration government" and D2 as under "direct military occupation (given as far as I know you sacked everything, given you gave orders to salt the earth). Do you confirm ?]
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Post by Harmony Ltd. Sat Sep 21, 2013 8:42 am

[here's the idea : Territories under a collaboration government don't count toward your Troop Token count, but they are less likely to rebel (which doesn't mean that they won't). Territories under direct military occupation count toward your Troop Token count, but are far more likely to rebel.]
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Post by Harmony Ltd. Sat Sep 21, 2013 8:47 am

[I'm waiting for your answer on the previous point before starting my turn]
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Post by Harmony Ltd. Sat Sep 21, 2013 9:17 am

Fluff:

With the surprise attack, made without any prior declaration of war, the whole Republic is in uproar. Words coming from civilians fleeing D2 toward the neighboring territories are that the invader is sacking it, leaving the local population to die from hunger as the farms and their equipments have been burned.
The Senate unanimously vote the State of War against Phoenixia.
The troops are fully mobilized, and all the resources of the country are scrambled to move them toward the front. The economic activity takes a hit, but the population accept it - if the tales from D2 are true, it's far more preferable than what the invaders would do to them.
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Post by cb5 Sat Sep 21, 2013 9:40 am

Harmony Ltd. wrote:[I'm waiting for your answer on the previous point before starting my turn]
[Okay, sounds fair]
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Post by Harmony Ltd. Sat Sep 21, 2013 10:02 am

Military matters:

- The troops stationed in C1 and D1 move to attack C2
- The troops stationed in E1 and E2 move to re-take D2
- The Troops stationed in E3 move to attack D3
- The Troops stationed in E4 move to attack D4

[attack roll]
(C1, D1) => C2
(4+8+4)x(18.33/5)=58.656

(E1, E2) => D2
(9+8+8)x(18.33/4.33)=105.8

E3 => D3
(4+3+6)x(15/10)=19.5

E4 => D4
(3+9+10)x(15/10)=33
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Post by cb5 Sat Sep 21, 2013 10:10 am

Harmony Ltd. wrote:Military matters:

- The troops stationed in C1 and D1 move to attack C2
- The troops stationed in E1 and E2 move to re-take D2
- The Troops stationed in E3 move to attack D3
- The Troops stationed in E4 move to attack D4

[attack roll]
(C1, D1) => C2
(4+8+4)x(18.33/5)=58.656

(E1, E2) => D2
(9+8+8)x(18.33/4.33)=105.8

E3 => D3
(4+3+6)x(15/10)=19.5

E4 => D4
(3+9+10)x(15/10)=33
[Whoa, whoa hold on where are you getting these numbers from the highest number you have for a area is 15.]
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Post by Harmony Ltd. Sat Sep 21, 2013 10:16 am

[Look at the map. I'm using two territories to attack one, one of them attacking diagonally.

A territory can attack the eight adjacent territories.

Try to take advantage of this at your next turn.

Oh also, because that's what I just did : you can move troops and have them attack during the same turn. The game would take too long otherwise, and it's not as if it was a completely realistic wargame.]
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Post by cb5 Sat Sep 21, 2013 10:19 am

Harmony Ltd. wrote:[Look at the map. I'm using two territories to attack one, one of them attacking diagonally.

A territory can attack the eight adjacent territories.

Try to take advantage of this at your next turn.

Oh also, because that's what I just did : you can move troops and have them attack during the same turn. The game would take too long otherwise, and it's as if it was a completely realistic wargame.]
[The problem with allowing diagonals to attack and pulling soldiers from ajoining areas is that it gives a 2 to 1 ratio of winning a war to the offensive player.  What I mean by that is even Scyto could curbstomp you using this.  In short it's a gamebreaker.]
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Post by Harmony Ltd. Sat Sep 21, 2013 10:24 am

[Well, okay then. Corrected attack pattern follow.]

C1 => C2
(4+8+4)x(10/5)=32

E2 => D2
(9+8+8)x(10/4.33)=57.73

E3 => D3
(4+3+6)x(15/10)=19.5

E4 => D4
(3+9+10)x(15/10)=33
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Post by cb5 Sat Sep 21, 2013 10:45 am

Harmony Ltd. wrote:[Well, okay then. Corrected attack pattern follow.]

C1 => C2
(4+8+4)x(10/5)=32

E2 => D2
(9+8+8)x(10/4.33)=57.73

E3 => D3
(4+3+6)x(15/10)=19.5

E4 => D4
(3+9+10)x(15/10)=33
C2 rather than face another battle retreats into C3.
D2 after sacking and destroying all resources in D2 rather than facing another battle retreats back into D3.
(6+6+8)X3=60
D3 defensive roll
(9+9+7)x(10/15)=16.67(difference of 2.83)(Technically a draw with more losses on my side)
D4 defensive roll
(4+7+7)x(10/15)=12
A1 after defeating B1 retreats back to A1
A2 moves to A3 the capital.
B3 moves to A3 the capital.
C3 moves into D3.
C4 moves to C3.
D4 realizing they can't hold the old capital retreat to D3.
(and yes retreating does take a turn)
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Post by Plasticube Sat Sep 21, 2013 10:47 am

Bonita thanks you for your contribution and builds a Republic Embassy.

Diplomatic contact made with the Republic, Bonita is introduced to the new tecnology developed by the world

As for Phoenixia, after an initial friendly contact, we have recived no response for our wood ofr food request, nor was a request made for the construction a diplomatic mission.

No country has accepted Bonita's immagrants, most of them return home as a result of this. In addition the war has caused refugees from both the Republic and Phoenixia to turn up, these groups have formed tent slums outside the walls of our cities.

Bonita is now overcrowded.

(5,5,3)
Riots break out but they are dispersed without major incidents

Project to build badly needed infrastructure, road and rail network linking the cities halted resources redirected to feed and shelter a growing population.

Unsure of Phoenixia intentions for B4, Bonita send surveys to the only other viable spot, 
A5
wealth (7,10,6) 7.6
threat (10,7,4) 7

it would require a substantial military force to colonize, one that we cannot afford to spare.

The council convenes and makes the following proposals to solve the crisis:

Arm and train our excess population and attempt to colonize A5.[similar effect to state of war]

OR

Use our status as a neutral party to facilitate trade between the Republic and Phoenixia trade hubs and use the resulting economic boost for Bonita to feed and house our growing population.

[harmony you can use your ambassador to express your approval or disgust of those proposals]

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Post by cb5 Sat Sep 21, 2013 10:51 am

Phoenixia has no interest in B4 or A5 and will not interrupt trade between you and the republic.
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