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Last Fallout New Vegas Run

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Re: Last Fallout New Vegas Run

Post by swicked on Sat Jul 13, 2013 3:06 am

Kay, so, playing Dead Money on Hardcore at level 50. I can't find ammo for anything, so I have to use recovered melee weapons, which I leveled up to 80 at some point due to not having anything else to spend the points on.

It was going fairly smoothly until I started having to move people into position. Probably should have held on to Dog for a bit longer, Dean dies at a single spear throw... but, heck, I do, too.
I've had to solo multiple large groups of ghost people, though, because at least one of them inevitably ends up throwing a spear at the stationary target that's actually trying to hurt them with his infinite ammo.

Christine always glares at me. Not sure why that is. Got her into place really easily and she has the amazing ability to know what's coming and where to go, then communicating it to me. Weird that no ever companion ever has done anything even remotely like that.

Of course, then I had to get into position, which seems to have been set up as a series of one-on-many brawls.
I took out the first area and its three ghost men. Then the second. I was now out of all ranged ammo but the one or two spears I was keeping for speakers.

That's when I got the bright idea to run. It worked in abaddon, why not here?
I ran past one group of four or so hunters, into a building and through a room full of beds that had two trappers, then another area in which I not only needed to run past a bunch of hunters throwing spears and gas bombs, but then circle around its exterior, going up, giving them more time to throw stuff at me from the middle.
It's just... how was I supposed to beat them? With the mods, I've got just over 100 health and the game has given me no good guns (other than the holorifle, which is in terrible condition and I haven't found a lick of ammo for it), nor any armor. "Recommended for level 20+" my butt.

I saved at the top but... I'm going to have to go back down, right? And then get everyone.
This game is really annoying me.

Also, finished honest hearts. That one seemed really, really short.

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Re: Last Fallout New Vegas Run

Post by Moodyman90 on Sat Jul 13, 2013 7:03 pm

It must be the mods you have on swicked. Granted, I was never really swimming in ammo, at least not ammo I actually had a weapon for, but the police pistol got me through hard times. Throwing spears as well. The part you just described I usually try to set traps, recovered mines and gasbombs. You're probably already past the next part but I don't think the Ghost people you didn't kill are still there on the way back and the ones that are there may be able to run past.



In other news, I went back to my "Super Pro-NRC" game and went the Yes Man path at the end. Gotta say.. the side trip to install Yes Man in the damn and turning the power on broke up the awesomeness that is simply walking across the dam with guns blazing and all my hard work to get allies paying off.

All that's left to do is do a pro-Legion run and beat my Hardcore mode game. And apparently play Roulette 10 times, Caravan 30 times, and pick pocket 50 people for achievements.
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Re: Last Fallout New Vegas Run

Post by swicked on Sat Jul 13, 2013 7:53 pm

I ran out of bullets a while back. The ghost people require six or seven shots to the head to go down.
Frag mines, gas bombs and frag grenades all do little damage to them. They sometimes cripple them, though, which helps me bullrush and smack the heck out of them with my spear.
Given I have more points sunk into unarmed, though, as well as the ability to block... maybe I should be doing that.

Also: I could never figure out how to play caravan.

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Re: Last Fallout New Vegas Run

Post by Moodyman90 on Sat Jul 13, 2013 10:53 pm

The RoosterTeeth guys did a video on it. Think they said the most reliable way to win is to fill your deck with 7s, 8, and 10s. At least I think those are the cards you need. Don't quote me on that and I'll go back and look for the video to make sure.

Never would have thought tracking down all those damn warheads in the Divide would be as hard as it is. And I guess I'm not good at pickpocketing because even with a Stealth of 100 AND a stealth boy on I can't seem to not get caught. And no, I'm not trying to steal equipped items.

I had luck pickpocketing Fiends though....
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Re: Last Fallout New Vegas Run

Post by swicked on Sun Jul 14, 2013 1:32 am

I finished dead money. I didn't want to kill Christine because, well... she's suffered enough. Seriously. My gosh, two weeks of the same vocal cords removal surgery, all but the first day or two without stims or med-x. She's not even crazy, just paranoid.
I killed dog, though, in that I got his counterpart to take over entirely. I wasn't really interested in having them merge or putting the guy out of his misery. He has a certain viciousness to him that I admired. Plus, he lives in constant pain. I don't much care for the idea of "healing" them and destroying their memories.

Is that what's going to happen when Rampage is "cured"? She's going to forget everything and begin again? Her situation is different, what with the souls, but again... parallels. It could be happening for an entirely different reason, but I could believe that's where it's going to go.

Dean, though... couldn't really imagine how to get him to not fight me. I would have enjoyed having them all on my side when going up against Elijah, but it turned out I couldn't take a single one of them with me. Which was disappointing. So yeah, after telling me his story, he died. Painfully.

The ending was disappointing. The whole DLC was. The characters were more interesting than any other in all the game and DLCs, but the rest... it's all jumping through hoops. I guess that makes sense, what with the slave collars and all, but disappointing.
No perks, either. Nothing interesting to take back but the holorifle, which Elijah claims to of designed and given me a far inferior version of compared to what he is capable of now. The guy didn't even bring such an advanced model down with him, so I just left him locked down there. More interesting, I think, given he had nothing on him.

If I ever play this DLC again, it will be with cheats. I'd very much like to be able to eradicate every ghost person I see, from now on.

...oh and, despite the fact that she's left me, I never killed Veronica. I like the idea of her being completely alone.
Amusingly-enough, given she refuses to speak to me, she'll never hear Elijah's final message to her. Ha :P

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Re: Last Fallout New Vegas Run

Post by Moodyman90 on Sun Jul 14, 2013 1:47 am

Oddly enough I never put myself in a position where I'd have to kill Dean. But I also kinda cheated and learned that you don't make the barter check when you first meet him. Dean doesn't enjoy being reminded of his "bow tie" and generally wants to be treated as he's better then you.

He's an ass, always has been and always will be, but he was an ass I could like.

Another thing to not quote me on, but I think it's implied that Elijah was pretty much lying the whole time, I mean more so then what's obvious. Like he said, the holorifle he gives you is "inferior" but if you happen to tune your Pip-Boy to his radio frequency you'll hear him complained that he gave you the only working model. And between old age and a Mentat addiction his brain is a bit addled.

There are some perks you could get but how useful they are is... questionable. Christine can teach you how to make more chips, which does have a use outside of the Add-on. Dean can teach you how to make a special martini that acts more like a different version of buffout than alcohol. And Dog, not God, can teach you how to kill Ghost people a bit easier. I go out of my way to destroy the limbs of any Ghosts I kill that are still in one peice, but I think the perk he teaches you makes it so you don't have to do that.

All of these are dialogue options with them.
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Re: Last Fallout New Vegas Run

Post by swicked on Sun Jul 14, 2013 1:53 am

I got all those dialogue things. Making chips was useful until the point I was no longer there. It was then pointless.
Killing ghost people is the same way.

Dean's mix is nearly worthless. I found, or was able to buy, more than enough stimpacks. Dean's junk adds 75 hp when you take it, then removed that amount when it runs out at the worst possible time.

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Re: Last Fallout New Vegas Run

Post by Moodyman90 on Sun Jul 14, 2013 2:03 am

Yeah pretty much how I feel about those perks in general.

Of course, since you beat Dead Money... take any of those gold bars?
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Re: Last Fallout New Vegas Run

Post by swicked on Sun Jul 14, 2013 2:05 am

Not a single one. I don't need money. Why, should I reload a save?

Also: you know what was insanely useful? Auto-stimpacks. I loaded myself with as many as I could. Really saved me those times where I wasn't instantly killed.

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Re: Last Fallout New Vegas Run

Post by Moodyman90 on Sun Jul 14, 2013 2:09 am

No, there's no real point to getting the gold bars other than subverting the message of "It's letting go". I also enjoy going to the Gun Runner's afterwards, selecting a huge amount of ammo from them and then dropping a gold bar or two so I don't really have to pay anything.


And I agree with that. Auto-stimpacks are way too useful haha.
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Re: Last Fallout New Vegas Run

Post by swicked on Sun Jul 14, 2013 2:11 am

I've got over 100,000 caps. I've been kicked out of every casino, too.
Money is no object :P

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Re: Last Fallout New Vegas Run

Post by Katarn on Sun Jul 14, 2013 2:14 am

I've loaded up with gold bars at full. Died 5 times, while trying to make 'swift escape', while my collar was beeping, until I've found few shortcuts.

After that..yes. Gun Runners and BUY EVERYTHING!
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Re: Last Fallout New Vegas Run

Post by swicked on Sun Jul 14, 2013 2:19 am

Err... what? I just snuck in behind him to the elevator he used to get down. No running or shortcuts, just sneaking...

Anyway, maybe I will reload a save. It was child's play to sneak past Elijah and nothing else I was carrying was worth anything.
Additionally, is there a way to get Christine to trust you? All I did was run away from her once she went red. She turned yellow, then... and the quest said I'd killed her, or something, but she was there and friendly, and I didn't really understand. Then she was supposed to unlock the elevator, but stopped after running only a little ways, so I had to use some holotapes.

All very weird.

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Re: Last Fallout New Vegas Run

Post by Moodyman90 on Sun Jul 14, 2013 2:23 am

On average I can get out with 8 gold bars. One usually has to planned in advance to get all of them in one go. Have to convince Elijah to come down and enter the vault, be lucky enough to be given at least one Stealth Boy and not use it before the Vault, and then there's the timing of walking out and around so that you can sneak around Elijah while over encumbered and not get caught till you're right at the elevator.

I also admit that when it comes to New Vegas I'm a greedy bastard with a hoarding problem. I need to have at least three copies of each weapon and armor(if I can manage it) in my collection and every single last cap I can earn.

I at least try to be different with my weapons though. One is the base model, one that's been fully modded, and the unique version of it if there is one.

 

Can't help you on what to do with Christine swicked. Don't know what you did that could turn her red but I guess it's possible. Didn't happen to force her through the small space to get to the control panel rather than activating the secondary control panel?
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Re: Last Fallout New Vegas Run

Post by swicked on Sun Jul 14, 2013 2:30 am

No, I rerouted the thing. She just kept insisting, when I talked to her, that I was the same as Elijah. Maybe she cares about karma?

*looks on the wiki*
"or threatened to put her back into the Auto Doc in the Find Collar 12: Christine quest"
Oops :D

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Re: Last Fallout New Vegas Run

Post by Moodyman90 on Sun Jul 14, 2013 2:33 am

Well that explains it. Sounds out it turned out for the best though? I mean, you didn't really kill her and she's still alive.
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Re: Last Fallout New Vegas Run

Post by swicked on Sun Jul 14, 2013 12:56 pm

...actually, to heck with reloading a save. I've completely almost every quest and don't really feel like hunting down what few remain for someone hated by the NCR.

Gonna start a new game, this time as an advocate for the NCR (though I might try to be on good terms with both the NCR and Legion for as long as possible). A game where I actually have options, essentially, and am allowed in to all the factions' safehouses.

Also: normal mode. Not because Hardcore was difficult, but because I just don't want to bother. It's time to have fun :P

...now I just have to figure out how to be "good" without actually doing anyone any real good...

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Re: Last Fallout New Vegas Run

Post by Harmony Ltd. on Sun Jul 14, 2013 1:00 pm

Choose the neutral options ?
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Re: Last Fallout New Vegas Run

Post by Moodyman90 on Sun Jul 14, 2013 1:51 pm

I can offer some advice for that plan swicked. I admit that the game is disproportionately stacked in favor of pro-NCR missions. It is WAY easier to do NRC missions to raise your standing with them that doesn't include actively screwing over the Legion.

The Legion on the other hand doesn't has all that many missions for them that doesn't include making the NRC hate you. Easiest way I found is collect NCR dogtags and bring them to Cottonwood Cove. And the fastest and easiest way to get those is to hunt down the randomly spawning NCR troops. Sneak attack kills and not being caught lets you keep a good standing with the NCR while increasing it for the Legion.

Oh, and you need 50 to gain a Liked status for the Legion, to where they'll give you the key to the safe house.
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Re: Last Fallout New Vegas Run

Post by Katarn on Sun Jul 14, 2013 2:01 pm

Project Nevada + Random start mod as BoS Exile (gives ability to wear PA, but gives you bad rep with BoS) +  Slavaged Power armor from REPCONN + encounter with any other faction...RUN FOR YOUR LIFE!

Seriously, was walking towards clinic near crimson caravan and there were standing bunch of NCR soldiers near barrel..and then they start shooting..bullets pinged from my armor and...I died..horribly. Damn those carbines...
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Re: Last Fallout New Vegas Run

Post by Moodyman90 on Sun Jul 14, 2013 5:56 pm

Finally found and rewatch that video the RoosterTeeth guys made. Apparently the object of Caravan is to have at least two of three stacks that add up between 21 and 26. Jack said he found making a deck of mostly 10s, 9, and 7s worked out for him since they add up to 26 the highest you can have, but this was back in 2010 and apparently there's been some AI upgrades so there's no telling how well that strategy works.

Here's the video if you want to give it a try.
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Re: Last Fallout New Vegas Run

Post by Cptadder on Mon Jul 15, 2013 11:24 pm

The strategy still works you fill your deck with 7/9/10 then discard till you have at least three 7's and 3 9s with the rest tens. First step is always the same you each place down your first cards. Then you ignore whichever one the AI is playing for and hit the other two stacks. You can mix in a few jacks to your deck so you can fuck over the AI if they start getting closed to two completed before you.

Fill out whichever two they are not playing. Play the 7 then the 9 then the 10, or the 10 then 9 then 7.
I've beaten the game for the last time with No God's No Masters.
I'll put up final thoughts and some screenshots of my endpoint tomorrow. To tired tonight.
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Re: Last Fallout New Vegas Run

Post by Moodyman90 on Mon Jul 15, 2013 11:37 pm

Good to know, now if only New Vegas wouldn't crash when I try to buy those two 7 of hearts from Goodsprings.
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Re: Last Fallout New Vegas Run

Post by Cptadder on Mon Jul 15, 2013 11:39 pm

Moodyman90 wrote:Good to know, now if only New Vegas wouldn't crash when I try to buy those two 7 of hearts from Goodsprings.
Fun trick, turn down all your graphic options in areas that crash lots then you can turn back up after. Lots of crashes in New Vegas are out of memory errors since the game is horrible about memory leaks.
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Re: Last Fallout New Vegas Run

Post by Moodyman90 on Mon Jul 15, 2013 11:41 pm

Well it doesn't help I haven't played it in a while and I have a few more games installed.

Looking forward to your final thoughts and stuff when you put it up.
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Re: Last Fallout New Vegas Run

Post by Katarn on Mon Jul 15, 2013 11:50 pm

If you're using HD blood texture mod (or something along the lines), turn that off, it causes game to crash, when you buy cards.
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Re: Last Fallout New Vegas Run

Post by Cptadder on Wed Jul 17, 2013 12:19 am

So we are some eighty hours into my 4th play through.  I've taken the Dam for House and executed the Brotherhood and Victoria on House's behalf.  I've taken it for the NCR and becoming Hero of the Bear.  For my last playthrough I took it for myself as I did during my first playthrough.  Not because I wanted to rule Vegas but because I feared what House would do with the NCR and his tolerance of slavery under Caesar.  

A shot from the Underground Bunker mod just before I went off to save the Dam one last time.

In this short view you can see little in game mementos from the DLC the Divide, you can see a few trinkets in the window from Old World Blues and in the corner a sign for completing Legend of the Star.  On the main line little head cutouts for fully stocking the Thorn, uncovering the secrets of the vaults and breaking the banks at all the casinos.  The last slave collar is a nod to Dead Money.

Here's a better view of the inside of that room.

Much more clear are the various things the bunker mod adds as you beat the various missions.  Better visible is the rock for penetrating the Forbidden zone which is Forbidden, the NCR radio for getting adored with the NCR, a pot from completing the missions for the Sorrows in the northern canyons.  

This is why I love this mod so much and why anytime I talk about New Vegas I mention it.  It's the housing mod all other such mods and all in game player housing should be judged by.  Look here a view of flag's taken from settlements I helped or hurt.


Right are the flags, in the center is the kitchen, left is the tiny greenhouse.  In this little area there are literally 70 things that will or won't display depending on what missions you've done to this point.

I show you all this to once again say if you play New Vegas look up the Underground Bunker mod.
One last show to convince you how handy this mod is, it's single greatest feature

See this? All that? When you first visit the armory these walls are blank, there are pegs on the walls for guns and other weapons to be hung but this is not a cheating mod. It's a mod for collectors. Those blank spots are for what is in my inventory mostly. The La Carbine and the All American I never got just because by the 80 hour mark I had exhausted all conversation options with all companions and completed 96% of all quests in the entire game. I just could not keep playing at that point because all that was left was the busywork stuff.

More on the game tomorrow. Tonight I wanted to get my reactions on paper so to speak.
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Re: Last Fallout New Vegas Run

Post by swicked on Wed Jul 17, 2013 12:24 am

Could you link this mod?

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Re: Last Fallout New Vegas Run

Post by Derpmind on Wed Jul 17, 2013 12:47 am

swicked wrote:Could you link this mod?
I think this is it.
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Re: Last Fallout New Vegas Run

Post by Moodyman90 on Wed Jul 17, 2013 1:11 am

I... must... have... that mod.

For the sole reason then to have that wall of weapons. I've mentioned this before but I hoard in these games, have at least three different versions of the same weapons. And due to how physics work it's a pain to place them around the room I've designated as the weapons room in the Lucky 38.
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Re: Last Fallout New Vegas Run

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