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The Elder Scrolls: Tales of the Nerevarine Interest Check

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The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Fri May 24, 2013 7:57 pm

This here is an interest check for a Morrowind based pony RPG. I'm looking for five to eight people to play, so that I can keep things a bit more manageable. This IS a pony RPG, so the races of Tamriel will be equine equivalents, and there will be mostly set classes. Please feel free to PM me with any questions or concerns. I'd like to know if you are even remotely interested, so please tell me.

Rules:
Rules

Races:

Altmer (High Elves):

These crystal ponies hail form the Summerset Isles, and are taller and thinner than their brethren, and show a special affinity for the arcane arts.

Highborn: Altmer are granted an extra d5 when rolling for magical effectiveness.
Bosmer (Wood Elves):

These crystal ponies, hailing from the province of Valenwood, are shorter than their brethren, and show an affinity for nature and animals.

Friend of Nature: Regular wildlife will not attack a Bosmer unless provoked.
Buffalo:

This large and thickly furred race hails from the deserts and jungles of Elsweyr.

Horns: Buffalo get a bonus D5 to damage rolls for Hoof-to-Hoof combat.
Bretons:

These round-faced ponies hail from the province of High Rock, and are more attuned to magic than their brethren.

Dragonskin: Magical damage done to Bretons is reduced by 2.
Dunmer (Dark Elves):

These Crystal ponies hail from the provine of Morrowind, and are much duller in hue than their brethren, and are known for their piercing red eyes and ashen grey coats.

Resist Fire: Fire damage dealt to Dunmer is reduced by 5.
Imperial:

These Cyrodillic ponies have sharper features than their brethren, and are known for being shrewd diplomats and traders.

Imperial Luck: anywhere gold might be found, Imperials always seem to find a few more.
Nords:
These large ponies hail from the frozen province of Skyrim. They are taller than their brethren, and have thick, shaggy coats well suited to the colder climates.

Resist Frost: Frost and Ice based damage dealt to Nords is reduced by 5.
Orsimer (Orcs):

Orsimer are a race of crystal ponies who's coats resemble stone more than precious gems. They mostly live in the mountain city of Orsinium, but are common in many other large cities.

Berserk: In a fit of rage, the Orsimer can take 5 less damage from non magical attacks, and deal another d5 of damage for two turns. This power can be used once a game day.
Redguards:

These ponies have darker coats and hail from the great Alik'r desert of Hammerfell. They are known for being exceptionally talented warriors.

Resist Poison: Redguards take 5 less damage from poison based attacks.
Zebras:

These stripped equines hail from the harsh swamps of Black Marsh, where they have become experts in Guerrilla warfare.

Guerrilla Tactics: Zebras get a bonus D5 to damage rolls for Mouth-Wielded combat.

Available Classes:

Acrobat:
Acrobat is a polite euphemism for agile burglars and second-story ponies. These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture.

Specialization: Stealth

Skills:
Markspony
Sneak
Unarmored
Speechcraft
Alteration
Light Armor
Hoof-to-Hoof
Mouth-Wielding
Archer:
Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary.

Specialization: Combat

Markspony
One-Hoofed
Block
Light Armor
Unarmored
Restoration
Sneak
Medium Armor
Assassin:
Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes.

Specialization: Stealth

Sneak
Markspony
Light Armor
Security
One-Hoofed
Alchemy
Block
Illusion
Battlemage:
Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.

Specialization: Magic

Destruction
Conjuration
Heavy Armor
Enchant
Alchemy
Alteration
Mouth-Wielding
Restoration
Crusader:
Any heavily armored warrior with spell-casting powers and a good cause may call himself a Crusader. Crusaders do well simply by doing good as opposed to evil. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.

Specialization: Combat

Heavy Armor
Destruction
Block
Restoration
Hoof-to-Hoof
Alchemy
One-Hoofed
Smithing
Healer:
Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extremity.

Specialization: Magic

Restoration
Unarmored
Hoof-to-Hoof
Speechcraft
Illusion
Alchemy
Light Armor
Markspony
Knight:
Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment.

Specialization: Combat

Mouth-Wielding
Speechcraft
Heavy Armor
Restoration
Medium Armor
Enchant
Smithing
Block
Mage:
Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting.

Specialization: Magic

Destruction
Alteration
Illusion
Restoration
Enchant
Conjuration
Unarmored
One-Hoofed
Monk:
Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility, and Agility, and are skilled with a variety of ranged and close-combat weapons.

Specialization: Stealth

Hoof-to-Hoof
Unarmored
Sneak
Block
Markspony
Light Armor
Restoration
One-Hoofed
Nightblade:
Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.

Specialization: Magic

Illusion
Alteration
Sneak
One-Hoofed
Light Armor
Destruction
Markspony
Security
Rogue:
Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.

Specialization: Combat

One-Hoofed
Light Armor
Hoof-to-Hoof
Block
Medium Armor
Speechcraft
Security
Alchemy
Scout:
Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.

Specialization: Combat

Sneak
One-Hoofed
Medium Armor
Block
Markspony
Alchemy
Alteration
Light Armor
Sorcerer:
Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.

Specialization: Magic

Enchant
Conjuration
Destruction
Medium Armor
Heavy Armor
Illusion
One-Hoofed
Alteration
Spellsword:
Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.

Specialization: Magic

Block
Restoration
One-Hoofed
Destruction
Enchant
Alchemy
Medium Armor
Alteration
Warrior:
Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.

Specialization: Combat

Medium Armor
Heavy Armor
Block
Smithing
Markspony
One-Hoofed
Mouth-Wielding
Light Armor
Witchhunter:
Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers.

Specialization: Magic

Conjuration
Enchant
Alchemy
Light Armor
Markspony
One-Hoofed
Sneak
Block

Skill Trees:
This Google Doc collection is here thanks to Katarn. I came up with these trees, scanned them, and Katarn volunteered to type them up. Thanks Comrade!

Spells List:
Spells List

Here is the format for the Character Sheets.
Please copy and paste all of the skills and racial stats to the sheet, to help make my job easier. I will add spells to them after you chose your class.

Cutie Marks will be based off of one of the skills in the class you have chosen. An example being a Daedric rune for conjuration, or a bow for Markspony. This will grant you a +5 bonus to that skill right off the bat.

Also, Elder Scrolls naming conventions will be used. If you are having difficulty coming up with a name for your character here is a name generator.


Last edited by XT Vengeance on Mon Jun 17, 2013 12:10 am; edited 16 times in total
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by Orm on Fri May 24, 2013 7:58 pm

Sounds interesting.
Count me in.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by Scyto Harmony on Fri May 24, 2013 8:12 pm

*puts down signature*
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by Ghostwolf on Fri May 24, 2013 8:55 pm

I'm here for the Morrowind adventures in Clydesdale form. Thank XT. XD
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Fri May 24, 2013 9:46 pm

I updated the OP with the available class options and races.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Fri May 24, 2013 10:50 pm

Here is the format for the Character Sheets.
Please copy and paste all of the skills and racial stats to the sheet, to help make my job easier. I will add spells to them after you chose your class.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Fri May 24, 2013 11:24 pm

For clarification; By one-handed, I actually meant one hoofed. Swords, maces, and axes that are hoof mounted. Hoof Claws count as this as well. Two-Handed weapons are much larger, and must be wielded with the mouth. That includes Warhammers, Claymores, Battleaxes, Staves and spears.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by CamoBadger on Fri May 24, 2013 11:42 pm

I may join, but I'll be disappearing a few times throughout the game.

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Thanks if you read any of them.

If you have a complaint of any kind, a question or a suggestion, please PM me about it and I will respond as quickly as I can.  


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Well spank my flank and call me sexy!

Until next time, hugs and kisses.


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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by Tytan on Sat May 25, 2013 2:01 am

I suppose I'll join.

There may also be a chance that I'll try to keep the Season 3 RP alive, albeit on a much smaller scale than Camo had it.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Sat May 25, 2013 2:06 am

That's good tytan. Just remember to PM me your Character sheet when you get the chance. I'll add spells based on what class you choose.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by Katarn on Sat May 25, 2013 11:44 am

If you don't mind answering few questions.
How would be realised wielding both one-handed aka hoof-wielded and shield in same time?
Magic spells like in Skyrim? I mean wielding. Or like in morrowind/oblivion?
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Sat May 25, 2013 12:26 pm

I don't know if you are familiar with the Boom shield from Gears of war, but it is a wrist mounted shield, that extends when it is held in position. Otherwise, it is folded down on the wrist. I was thinking something along those lines. Block also includes using your weapon to parry attacks, though that will be slightly less effective. Much like in the last RP. where you could dodge or attack, you will only be able to block or attack once per turn. I may add in stunning if you block successfully, so that there is an actual use for it.

As far as magic goes, I am working on it, though I think it will be closer to Skyrim than Morrowind or Oblivion. I originally was going to limit it more, but I believe that I will be giving characters a set amount of magica that you can choose to increase like in Skyrim.

Leveling will work like our last RP, where it will be based on experience. When you level up you will be allotted 10 points to put into the skills your class has. Each person will start with all of there skills at a base of 15. I am still working on the perk trees, but perks will work like in Skyrim. Also, when you level up, you will be given the choice of increasing your total amount of Magica, Health, or Stamina. Magica will determine how many spells you can use in combat, Health is your hit points, and Stamina will be used for Power attacks, and to determine how much you can carry.

I am still working on the mechanics though, so this is subject to change.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Sat May 25, 2013 12:31 pm

Also, at this moment, I havent figured out a way to add in Cutie marks just yet, though I have been thinking about it. Most likely, you will be granted a +5 bonus to a skill that it represents. As an example, you could have the Destruction magic symbol on your character's flank, and therefore they are granted a +5 to destruction. Same goes for the other skills.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by MrMagma on Sat May 25, 2013 12:43 pm

Consider me 'somewhat interested' for this at the moment.
I'll be definitely keeping an eye on things, at any rate.

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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Sat May 25, 2013 2:52 pm

Again, if anyone has any questions or concerns, please feel free to contact me through personal messaging.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by Ketchup on Sat May 25, 2013 7:46 pm

I'm somewhat interested, I'll keep an eye on this as I do with all the active threads.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Sat May 25, 2013 9:19 pm

OP has been updated to reflect additions. It now includes the character sheet format as well as what cutie marks do. It also includes a link to a name generator.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by Katarn on Mon May 27, 2013 8:29 am

I've meant to ask. Will in this RP be same religion as it is in TES series or you'll use Royal Sisters somehow?
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Mon May 27, 2013 11:53 am

The royal sisters will be converted to represent the either the Deadric prince they are most like, or one of the Divines. I have already figured out Luna, just need to work on which one is Celestia. All gods are Alicorns.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by Katarn on Mon May 27, 2013 12:02 pm

Maybe Meridia?

And let me guess. Luna = Azura or Nocturnal?


Last edited by Katarn on Mon May 27, 2013 12:05 pm; edited 1 time in total
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Mon May 27, 2013 12:05 pm

Perhaps. And thanks, that is a good idea. I would think that Celestia would not like the undead. I may make the mane six into gods as well.


Last edited by XT Vengeance on Mon May 27, 2013 12:06 pm; edited 1 time in total
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by Katarn on Mon May 27, 2013 12:06 pm

I've edited post as you replied. Nocturnal might be good 'avatar' of Luna here too.
'Princess of the Night'.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Mon May 27, 2013 1:18 pm

Don't worry Katarn, I have figured out a way to incorporate many characters into the lore as gods or spirits. We may not see all o them, but only time will tell.

As far as planning, I have still got quite a bit of work ahead of me.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by CamoBadger on Wed May 29, 2013 1:17 am

Dibs on everything shiny. EVERYTHING.

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If you have a complaint of any kind, a question or a suggestion, please PM me about it and I will respond as quickly as I can.  


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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Wed May 29, 2013 5:58 pm

Okay, so I updated the class lists finally to replace the Hand-toHand with Hoof-to-hoof, the One-Handed skill with One-hoofed, and the Two-Handed skill with Mouth-Wielding.

Mages have also had their Mouth-Wielding replaced with One-Hoofed.

Edit: For anyone who has already sent me their character sheet, I have made changes to them to reflect this.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Wed May 29, 2013 6:22 pm

So far we have the following confirmed:

1 Breton Battlemage
1 Breton Mage
1 Dunmer Nightblade
1 Zebra Acrobat
1 Nord Knight

I would like it a lot if we can see variety in the characters like we have so far. Keep it up people!

Also, be sure to send me any sort of background story you have for your character so I can further customize the experience for everyone.


Last edited by XT Vengeance on Wed May 29, 2013 8:15 pm; edited 1 time in total
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by Ketchup on Wed May 29, 2013 6:34 pm

Who's signed up?
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Wed May 29, 2013 8:16 pm

Ketchup wrote:Who's signed up?
So far I have Camo, Scyto, Orm, Ghostwolf, and Tytan as definites. But there is still room for some more players. The max I will allow is ten.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by Ketchup on Wed May 29, 2013 9:20 pm

Sent in a few questions, decided I'd join after all. Feel free to bump me out if we end up with too many, though I find that unlikely.
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

Post by XT Vengeance on Wed May 29, 2013 11:18 pm

The Healer class has been modified. Mouth-Wielding was replaced with Marksman, as I do not really see a healer charging in with a battle-axe
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Re: The Elder Scrolls: Tales of the Nerevarine Interest Check

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